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AndrealphusVIII

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AndrealphusVIII

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56 comments

  1. tortalong
    tortalong
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    is this compatible with static skill levelling rewritten?
    1. AndrealphusVIII
      AndrealphusVIII
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      Q: Is this compatible with <insert mod>?
      A: I don't know by heart. You might need to check yourself.
    2. tortalong
      tortalong
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      thank you! it does work with it!

      for anyone who might be wondering the same thing, just make sure not to set the skill multiplier for speechcraft in skyrim skill uncapper to 0 just leave it to 1 :D
  2. z5b7a
    z5b7a
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    Is there a way to turn off the "Your skill in Speech has increased." notification?
    1. AndrealphusVIII
      AndrealphusVIII
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      To do that, you'll have to edit the script and comment out that line.
  3. studiop
    studiop
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    Been mulling over the idea of making a Synthesis patcher for this, seeing all the comments about supporting other mods like 3dnpc...

    Took a look at it in xEdit and it seems that dialogue records are super messy and there isn't really a pattern or reliable way to determine if something should award XP or not. I'm fairly new to modding so I'm still learning how some things like dialogue records work, but in your experience/opinion Andrealphus, is this something that could be automated or is it too messy and has to be curated by hand for each mod?
    1. AndrealphusVIII
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      It needs to be curated by hand. Otherwise I would have done it by now.
    2. studiop
      studiop
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      Gotcha, that's what I was afraid of after poking around in xEdit, but thought I would at least ask since I'm in the process of making some other patchers. I may end up making some patches by hand myself since I really like this mod for certain playstyles.
  4. Ghostgoul
    Ghostgoul
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    Greetings is this okay with AE? Thank you
    1. AndrealphusVIII
      AndrealphusVIII
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      Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
      A: Yes, it should.
  5. deleted63183036
    deleted63183036
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    Have seen no mention of 3DNPC patch anywhere, is it compatible with this mod?
    1. AndrealphusVIII
      AndrealphusVIII
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      Compatible, as in, it won't crash -> yes.
      Consistent, as in, the dialogue lines from 3DNPCs raise speechcraft -> No, not yet.

      When? Soon™. I've started working on several patches, including one for 3DNPCs. Hopefully I'll be able to finish said patch at some point.
    2. deleted63183036
      deleted63183036
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      Sounds promising, thank you!
  6. SWGBeastFromTheEast
    SWGBeastFromTheEast
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    Hello again :)
    There are conflicts with Blood On The Ice - Delayed Start.
    1. AndrealphusVIII
      AndrealphusVIII
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      I'll need to check.
    2. SWGBeastFromTheEast
      SWGBeastFromTheEast
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      Uhm... Don't wanna be that guy, but can we hope for a patch pretty please?
    3. AndrealphusVIII
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      My bad, I'm sorry, I totally forgot. I'm on it now.
    4. AndrealphusVIII
      AndrealphusVIII
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      Done. Added the patch in 1.1a.
    5. SWGBeastFromTheEast
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      Awesome. Thanks! My life is complete now hehe :)
  7. AndrewKakashkin
    AndrewKakashkin
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    Крутой мод! Спасибо! пожалуйста сделайте esl версию!
    1. AndrealphusVIII
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      Cool mod! Thank you! please make an esl version!
      Thanks.
      Q: ESPFE?
      A: Yes.
  8. SWGBeastFromTheEast
    SWGBeastFromTheEast
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    Thanks. Compliments the Experience mod nicely.
    1. AndrealphusVIII
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      Cheers.
    2. Uph3aval
      Uph3aval
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      Привет, перевод на великий и могучий будет от тебя ? Буду признателен.
    3. AndrealphusVIII
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      Hello, will the translation into the great and mighty be from you? I will be grateful.
      I don't do translations. Please refer to permissions if you want to make a translation.
    4. Uph3aval
      Uph3aval
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      I wrote the author of the comment, not you, thank you very much for the mod <3
    5. AndrealphusVIII
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      I see. Thank you.
  9. SWGBeastFromTheEast
    SWGBeastFromTheEast
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    There are conflicts with The Forsworn Conspiracy - Delayed Start from Delayed Quest Starts
    Could you please look into this? I can make a patch myself, I'm just not sure what records are safe to carry over to keep both mods functioning as they should.
    1. AndrealphusVIII
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      Thanks for the report. I'll have a look.
    2. AndrealphusVIII
      AndrealphusVIII
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      In this case, just let The Forsworn Conspiracy - Delayed Start override CRS. I've added a patch that does that.
    3. SWGBeastFromTheEast
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      Alright. Thanks a lot
  10. ProteusBlack
    ProteusBlack
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    Will seriously consider using this if you decide to extend it to the More To Say and similar dialogue mods.
    1. AndrealphusVIII
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      Maybe. Especially mods like Interesting NPCs could be interesting (no pun intended). I might even raise the XP gained for those.

      The problem with patches though, is if the base mod updates, it means a lot more work for me.
    2. Glanzer
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      I'm wondering if a synthesis patcher would work to grab the winning records and add your script to them, maybe checking each first to make sure a script isn't already attached (and skipping it if it is).
    3. AndrealphusVIII
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      That is possible yes, but I have no little experience writing a Sythesis patch.