This is effing incredible, I really like using the stance ng+ mod with this collection and using the 3 different stance options as the directional animations. e.g: wolf stance bound to left on dpad, use different animation mod for the light attack combo and then wolong power attack + a animation for wolf stance, so if i hit left on dpad and then power attack itll be the directional left attack for the power attack. Reason i do it this way is so i can have a different combo like this for every single weapon in the game. like the spinning animation from this would look good on a dual wield pike setup lol.
press shift+o ingame, activate "user mode" or something, add dagger condition ;) its pretty easy to find to find the moveset: activate animation log and do some attacks
TBH looks kinda like it'd be a numb-chuck type of animation... atleast that was my thought on the video. I can't see anyone moving swords that fast... lol
you can increase enemy HP with Dynamic Enhance Enemy Attributes, and then use True Armor mod. this mod adds damage protection, deflection, etc on armors and can be tweaked differently based on each weapon type you use against an armor type. for example: if you hit a Steel armor with a dagger, the armor has a 66% damage protection by default, plus deflection, etc stats. the numbers can be configured in the MCM menu. then you can use SPID mod to give NPCs perks from perk overhaul mods, and you can increase the chance they will get the perks so they have higher chances to get the perks so they will have higher chance to be stronger. and for mage NPCs you can also use SPID to give them spells from spell mods like Mysticism, Darenii spell packs, etc. give them high chance to get these spells and try to fight mages with Ordinator perks + OP spells + more health + more spell damage from Dynamic Enhance Attributes. they will whoop your ass. most people don't know how to tweak the game to not be OP. installing a combat and AI mod are not enough.
在我做完这个动作后,我的追随者会站着不动,用重击,直到他们的耐力耗尽。如果敌人主动接近足够近,他们将正常攻击。我怀疑这可能与基本动作中的跳跃和分裂动作有关? After I perform this action, my followers will stand still and use heavy strikes until their stamina is exhausted. If the enemy actively approaches close enough, they will attack normally. I suspect it may be related to the jumping and splitting action in the basic action?
I sound like an idiot asking this but i can't seem to get the directional power attacks to work, it just keeps using the default power attack. Any ideas why?
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to find the moveset: activate animation log and do some attacks
Still looks pretty cool though.
then you can use SPID mod to give NPCs perks from perk overhaul mods, and you can increase the chance they will get the perks so they have higher chances to get the perks so they will have higher chance to be stronger.
and for mage NPCs you can also use SPID to give them spells from spell mods like Mysticism, Darenii spell packs, etc. give them high chance to get these spells and try to fight mages with Ordinator perks + OP spells + more health + more spell damage from Dynamic Enhance Attributes. they will whoop your ass.
most people don't know how to tweak the game to not be OP. installing a combat and AI mod are not enough.
After I perform this action, my followers will stand still and use heavy strikes until their stamina is exhausted. If the enemy actively approaches close enough, they will attack normally. I suspect it may be related to the jumping and splitting action in the basic action?