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black364

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black364

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93 comments

  1. REAPERWIZAAD
    REAPERWIZAAD
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    This is effing incredible, I really like using the stance ng+ mod with this collection and using the 3 different stance options as the directional animations. e.g: wolf stance bound to left on dpad, use different animation mod for the light attack combo and then wolong power attack + a animation for wolf stance, so if i hit left on dpad and then power attack itll be the directional left attack for the power attack. Reason i do it this way is so i can have a different combo like this for every single weapon in the game. like the spinning animation from this would look good on a dual wield pike setup lol.
    1. Kingjeyonce
      Kingjeyonce
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      could you help me with how you did that 
  2. cxzdsaewq456
    cxzdsaewq456
    • member
    • 1 kudos
    BFCO?
    1. undaynezed
      undaynezed
      • supporter
      • 0 kudos
      Just use converter 
  3. accretia00
    accretia00
    • member
    • 4 kudos
    can i change something and use the animations with dual daggers? if not, is there an animation for dual daggers with slash animations like these?
    1. JayJeffJackson
      JayJeffJackson
      • member
      • 2 kudos
      press shift+o ingame, activate "user mode" or something, add dagger condition ;) its pretty easy to find
      to find the moveset: activate animation log and do some attacks
  4. DaBozZz
    DaBozZz
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    The normal and power attacks work fine for me but the directional power attacks just wont work
    1. zerukuroichi
      zerukuroichi
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      • 0 kudos
      me too
    2. stunthelightning
      stunthelightning
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      • 0 kudos
      install Dtrykeyutil update mod, that's what made it work for me 
    3. Alones0511
      Alones0511
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      • 0 kudos
      dude you are my hero. it works now
  5. poiyoyo
    poiyoyo
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    • 0 kudos
    Waiting for bfco :)
    1. Raijinkaze
      Raijinkaze
      • member
      • 1 kudos
      Same.
    2. DilatoryGrayson
      DilatoryGrayson
      • supporter
      • 12 kudos
      Simply use the tool to change the name of the mco action.
    3. isimmssa
      isimmssa
      • member
      • 0 kudos
      how can i do
    4. Raijinkaze
      Raijinkaze
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      • 1 kudos
      The converter isn't perfect, it can't convert charged attacks because MCO and BFCO handle them differently.
  6. EntrTheLight
    EntrTheLight
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    TBH looks kinda like it'd be a numb-chuck type of animation... atleast that was my thought on the video.  I can't see anyone moving swords that fast... lol

    Still looks pretty cool though.
    1. michael034
      michael034
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      • 0 kudos
      Bruh is a game about flying dragons and magic
  7. Vaftel
    Vaftel
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    I love this but it's extremely OP, you can decimate anyone with this lmao amazing work
    1. accretia00
      accretia00
      • member
      • 4 kudos
      you can increase enemy HP with Dynamic Enhance Enemy Attributes, and then use True Armor mod. this mod adds damage protection, deflection, etc on armors and can be tweaked differently based on each weapon type you use against an armor type. for example: if you hit a Steel armor with a dagger, the armor has a 66% damage protection by default, plus deflection, etc stats. the numbers can be configured in the MCM menu.
      then you can use SPID mod to give NPCs perks from perk overhaul mods, and you can increase the chance they will get the perks so they have higher chances to get the perks so they will have higher chance to be stronger.
      and for mage NPCs you can also use SPID to give them spells from spell mods like Mysticism, Darenii spell packs, etc. give them high chance to get these spells and try to fight mages with Ordinator perks + OP spells + more health + more spell damage from Dynamic Enhance Attributes. they will whoop your ass.
      most people don't know how to tweak the game to not be OP. installing a combat and AI mod are not enough.
    2. Vaftel
      Vaftel
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      • 0 kudos
      Hey, thanks for the recommendations, definitely going to try them out :)
  8. cucu201111
    cucu201111
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    在我做完这个动作后,我的追随者会站着不动,用重击,直到他们的耐力耗尽。如果敌人主动接近足够近,他们将正常攻击。我怀疑这可能与基本动作中的跳跃和分裂动作有关?
    After I perform this action, my followers will stand still and use heavy strikes until their stamina is exhausted. If the enemy actively approaches close enough, they will attack normally. I suspect it may be related to the jumping and splitting action in the basic action?
    1. CHAINfcx
      CHAINfcx
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      一样的问题,NPC如果距离目标太远就只会原地大风车直到目标足够近
    2. hgjhjhjkl
      hgjhjhjkl
      • member
      • 3 kudos
      同樣的問題,之前有提出過,離太遠只會在原地使用原版雙持重擊不會追擊,除非主動接近NPC
  9. Melanii
    Melanii
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    • 0 kudos
    I sound like an idiot asking this but i can't seem to get the directional power attacks to work, it just keeps using the default power attack. Any ideas why?
    1. ReiiXz
      ReiiXz
      • premium
      • 19 kudos
      either use Attack DXP instead of the MCO in the FOMOD or use this mod Attack MCO - No Directional Power Attacks
  10. Amebius
    Amebius
    • member
    • 0 kudos
    BFCO ? When ? UvU