About this mod
SKSE plugin to stop items from getting scattered when they are hit by explosions, projectiles, or shouts.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Mod Description
This SKSE plugin allows adjusting (or disabling completely) the strength of the force that might be applied to non-static objects when they are hit by sources such as explosions and projectiles from spells, shouts, enchantments and arrows, essentially disallowing physical interaction between them.
Example without the plugin:

Example with the plugin:

Configuration
This plugin comes with a TOML configuration file, found at Data/SKSE/Plugins/scattered-object-solution, in which you can adjust the following settings:
* All the settings listed down are using their default values!
# Scattered Object Solution
[Settings]
AdjustExplosionForce = true
# Enables adjusting the incoming force from explosions from sources such as enchantments or spells.
AdjustProjectileForce = false
# Enables adjusting the incoming force from projectiles with the arrow, beam, flame or missile types.
AdjustShoutForce = true
# Enables adjusting the incoming force from shouts or projectiles with the cone type.
PushSoulGems = true
# Allow soul gems to be affected by incoming forces. (disabling may prevent you from disarming soul gem traps)
ForceMultiplier = 0.0
# The strength of the force that is going to be applied on references. (0.0 = 0%, 0.5 = 50%, 1.0 = 100%)
[Toggle]
ToggleHotKey = 55
# DXScanCode of the key, (55 = NUM*). You can find a list of them at https://www.creationkit.com/index.php?title=Input_Script.
[Notifications]
ShowNotifications = true
# Allows the game to display the notifications down below when enabled.
NotificationTextON = “Scattered Object Solution: ON”
# Text that is displayed when this plugin’s functions are enabled. (text must be inbetween commas ‘”’)
NotificationTextOFF = “Scattered Object Solution: OFF”
# Text that is displayed when this plugin’s functions are disabled. (text must be inbetween commas ‘”’)
Compatibility
- This plugin is built on CommonLibSSE-NG, so it should be compatible with every version of the game.
- Skyrim VR compatibility was not tested.
Source
Credits
- powerofthree for CommonLibSSE
- CharmedBaryon for CommonLibSSE-NG
- Qudix for CommonLibSSE-NG Plugin Template
- Ryan-rsm-McKenzie and alandtse for AutoTOML
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