Skyrim Special Edition
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ThirdEyeSqueegee

Uploaded by

ThirdEye3301

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About this mod

SKSE plugin that allows setting different fGamma values for different times of day

Requirements
Permissions and credits
Changelogs
Dynamic Gamma

Interiors too dark during the day and not looking realistic at all?
  • You can tweak the brightness to your liking. Compatible with all lighting mods, no cell or weather edits. 0 edits.

Exterior nights too dark and you can barely see anything?
  • You can tweak them to your liking without affecting the brightness during the day.

Dynamic Gamma allows you to configure the fGamma game setting for different times of day using the provided INI file. The default configuration sets fGamma to 1.0 for all times of day in increments of 30 minutes. A set of parameters is provided for exterior cells and interior cells respectively. You can increase the granularity to an arbitrary amount up to 2 decimal places (e.g., 7.35 = 2.0). Make interiors look cozy and dark during the night, and bright and realistic during the day. Or just increase the brightness in all interiors at any time, so you can finally see stuff! (Looking at you, RAID). No ESPs, no compatibility issues, safe to install and uninstall whenever, easy to configure to your liking (or just download one of the existing presets). Enjoy!

NOTE: You can use the gammaglobal global variable to toggle the mod in-game. Setting the global to 0 via the console disables the mod. Additionally, the uEveryXFrames ini setting can be used to control how often polling occurs for setting/resetting fGamma (every 36 frames by default, i.e., twice per second at 72 fps).

ELFX Shadows with Enhancer module (WITHOUT Dynamic Gamma)
Example of day/night cycle WITHOUT Dynamic Gamma. It's midnight but it looks almost the same as midday:



ELFX Shadows with Enhancer module (WITH Dynamic Gamma)
Example of day/night cycle WITH Dynamic Gamma. You can tell it's daytime outside. Much more realistic:



Source code: GitHub

Built with CommonLibSSE NG. Should work for all versions of Skyrim (SE, AE, and VR).

Compatibility
  • Compatible with Community Shaders
  • Compatible with ENB
  • Always safe to install/update/uninstall

Check out my other mods

Credits
  • Ender for the idea
  • jayserpa for testing and helping with the mod description
  • CharmedBaryon, fudgyduff, and everyone involved in Skyrim reverse engineering
  • colinswrath for fielding my dumbass questions about SKSE development
  • Skyrim RE Discord server for helping with all sorts of stuff