About this mod
SKSE plugin that allows setting different fGamma or ENB brightness values for different times of day. Compatible with both ENB and Community Shaders.
- Requirements
- Permissions and credits
- Changelogs
Interiors too dark during the day and not looking realistic at all?
- You can tweak the brightness to your liking. Compatible with all lighting mods, no cell or weather edits. 0 edits.
Exterior nights too dark and you can barely see anything?
- You can tweak them to your liking without affecting the brightness during the day.
Dynamic Gamma allows you to configure the fGamma game setting (or the ENB brightness shader variable) for different times of day using the provided INI file. The default configuration sets fGamma to 1.0 for all times of day in increments of 30 minutes. A set of parameters is provided for exterior cells and interior cells respectively. You can increase the granularity up to in-game minutes (e.g., 0735 = 2.0 sets the gamma to 2.0 at 7:35 AM in-game). Make interiors look cozy and dark during the night, and bright and realistic during the day. Or just increase the brightness in all interiors at any time, so you can finally see stuff! (Looking at you, RAID). No ESPs, no compatibility issues, safe to install and uninstall whenever, easy to configure to your liking (or just download one of the existing presets). Enjoy!
NOTE:
- The nearest ini setting that is greater than or equal to the current in-game time is used to determine the gamma setting to apply. (E.g.: If it's 5:30 PM in game, and the ini has 1720 = 1.2 and 1735 = 1.3 defined, the latter will be used)
- You can use the gammaglobal global variable to toggle the mod in-game. Setting the global to 0 via the console disables the mod. Additionally, the uRefreshRate ini setting can be used to control how often polling occurs for setting/resetting fGamma (every 250 ms by default).
- If using Dynamic Gamma with ENB, please ensure that the UseProceduralCorrection setting in the COLORCORRECTION section is set to true.
ELFX Shadows with Enhancer module (WITHOUT Dynamic Gamma)
Example of day/night cycle WITHOUT Dynamic Gamma. It's midnight but it looks almost the same as midday:
ELFX Shadows with Enhancer module (WITH Dynamic Gamma)
Example of day/night cycle WITH Dynamic Gamma. You can tell it's daytime outside. Much more realistic:
Source code: GitHub
Built with CommonLibSSE NG. Should work for all versions of Skyrim (SE, AE, and VR).
Compatibility
- Compatible with Community Shaders
- Compatible with ENB
- Always safe to install/update/uninstall
Check out my other mods
Credits
- Ender for the idea
- jayserpa for testing and helping with the mod description
- CharmedBaryon, fudgyduff, and everyone involved in Skyrim reverse engineering
- colinswrath for fielding my dumbass questions about SKSE development
- Skyrim RE Discord server for helping with all sorts of stuff