If you find any floating items or other weird looking stuff please post it in the comments and I'll get on fixing that asap.
Post bug reports in the Bugs section!
Also if you would like this mod to work better with my mod you can suggest a compatability patch or create one yourself. If you do create one just PM me and I can upload it here so others can use it to!
This mod looks cool but it's in severe need of optimization. The lower Bleak falls dungeon in particular has some huge framedrops even though there's barely anything there, so I'm assuming there's no occlusion planes being used at all.
Hadvar's pathing when running-in from Helgan gets all messed up after installing this. He keeps taking the long way around a few houses before talking to Alvor, instead of just walking up to him immediately like he ususally does. Loot didn't recognize any conflicts, and uninstalling it seems to have fixed it.
I don't have any other mods that alter the area aorund riverwood, the only incompatibility I can think of is AI Overhaul (Not the immersive citizens one) & possibly interesting NPC's that's making things complicated. A patch for both would be nice, should they be the actual culprits
The only quick fix is to remove all navmeshs from the mods, this will fix it. This mod should be done, either redesign the navmesh again, or leave the vanilla navmesh but collision, it is easier to do the second option
WARNING!!!Northern Roads is completely incompatible with this mod. It causes extremely uneven terrain where the roads are all around Riverwood and Falkreath. Areas where the landscape meshes no longer align and you can walk right through the game world into limbo.
It doesn't look like it. This mod changes the landscape around the entrance of the cabin (puts a small waterfall right at the front door, actually), and makes it difficult to get to the entrance.
Click here to see an animated gif example at Imgur.
If using JK's Riverwood mod alone and not JK's Skyrim all-in-one your good.
So, if you want all of the things covered by JK's Skyrim, and still use Unique Locations - Riverwood Forest, you are currently forced to install JK's stand-alone mods for the same locations covered by JK's Skyrim all-in-one. Sad, but true and most unfortunate as I really love this mod and what it offers. I'm still exploring it to get a better look and I really do love what you've done, so still a thumbs up from me.
Update: On a separate topic I noted that after cleaning up Feigrheim, the sound FX stayed unchanged for a crypt, not sure if that is intentional or not so I thought I'd bring it to your attention. I'm using the light version of 'Sounds of Skyrim Complete SE' and its crypt fx makes it clear you are somewhere you don't really want to be. Which of course naturally goes against any welcoming vibes for being in Feigrheim in the first place. Just thought you should know in case you want to look into that. It's really only a minor annoyance for someone spending their septims on it.
Has anyone considered/figured a way around this? I'm not sure about the permissions, but it sounds like you can make a patch or something if you don't charge money or get donation points. This is a really nice mod to be hindered by the fact that you have JK's Skyrim in your LO.
I recently published a mod that consists of my personal edits resolving the massive amount of clipping issues between these two wonderful mods to make them compatible finally. Originally the two-week endeavor was for my own desires to use them both and at the time of making I had no intention of turning it into a mod for the community. But after playing it for a while I finally thought, why not? Surely someone else might like to have these two working together as well. So I published it recently after reaching out to JK first for his approval on the idea, at which he simply told me to go for it, so I did. And if you want, the patches are completely free to with as you please. If you're savvy with CK you can edit them yourself and do whatever. But if you publish something based on them please just acknowledge JKrojmal, Cooleoj, and Laerithryn in the credits. Cheers!
During the DynDOLOD generation, I've got this message : Internal File FormID Is A HITME. I do not yet understand very well the explanation given on DynDOLOD site : https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME but it seems to say that the mod is broken. Does anyone have any additional information ?
It means the mod is looking for its master, and the master file is lower than it should be, its possible if you are using patches with Jk's and/or TK's then the load order needs adjusting. Id try playing around with the order of the forest and other mods (like Jk's) with patches to see if it helps.
425 comments
Post bug reports in the Bugs section!
Also if you would like this mod to work better with my mod you can suggest a compatability patch or create one yourself. If you do create one just PM me and I can upload it here so others can use it to!
The lower Bleak falls dungeon in particular has some huge framedrops even though there's barely anything there, so I'm assuming there's no occlusion planes being used at all.
I don't have any other mods that alter the area aorund riverwood, the only incompatibility I can think of is AI Overhaul (Not the immersive citizens one) & possibly interesting NPC's that's making things complicated. A patch for both would be nice, should they be the actual culprits
Click here to see an animated gif example at Imgur.
If using JK's Riverwood mod alone and not JK's Skyrim all-in-one your good.
So, if you want all of the things covered by JK's Skyrim, and still use Unique Locations - Riverwood Forest, you are currently forced to install JK's stand-alone mods for the same locations covered by JK's Skyrim all-in-one. Sad, but true and most unfortunate as I really love this mod and what it offers. I'm still exploring it to get a better look and I really do love what you've done, so still a thumbs up from me.
Update: On a separate topic I noted that after cleaning up Feigrheim, the sound FX stayed unchanged for a crypt, not sure if that is intentional or not so I thought I'd bring it to your attention. I'm using the light version of 'Sounds of Skyrim Complete SE' and its crypt fx makes it clear you are somewhere you don't really want to be. Which of course naturally goes against any welcoming vibes for being in Feigrheim in the first place. Just thought you should know in case you want to look into that. It's really only a minor annoyance for someone spending their septims on it.
JK's Riverfall Cottage with 'ULRF' Patches is now available. For anyone that may have been interested at one point or another in trying out a beautiful mod called Unique Locations - Riverwood Forest but turned it down after finding out it was incompatible, WELL THAT ISN'T THE CASE ANY LONGER!
I recently published a mod that consists of my personal edits resolving the massive amount of clipping issues between these two wonderful mods to make them compatible finally. Originally the two-week endeavor was for my own desires to use them both and at the time of making I had no intention of turning it into a mod for the community. But after playing it for a while I finally thought, why not? Surely someone else might like to have these two working together as well. So I published it recently after reaching out to JK first for his approval on the idea, at which he simply told me to go for it, so I did. And if you want, the patches are completely free to with as you please. If you're savvy with CK you can edit them yourself and do whatever. But if you publish something based on them please just acknowledge JKrojmal, Cooleoj, and Laerithryn in the credits. Cheers!
During the DynDOLOD generation, I've got this message : Internal File FormID Is A HITME.
I do not yet understand very well the explanation given on DynDOLOD site : https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME but it seems to say that the mod is broken. Does anyone have any additional information ?
Very good mod nonetheless