0 of 0

File information

Last updated

Original upload

Created by

Chaos and See Credit Page in the DESCRIPTION Tab

Uploaded by

idextroyer

Virus scan

Safe to use

Tags for this mod

142 comments

  1. bartmikelz
    bartmikelz
    • supporter
    • 3 kudos
    Locked
    Sticky
    What files do we delete for Judgement? Any or none? In the description you wrote vfx textures meshes. I deleted everything else but your mod requires the .esp from Judgment. Now I'm assuming we don't delete any for your mod to work properly. I feel like I'm overthinking it just excited to use the mod correctly!
    1. idextroyer
      idextroyer
      • premium
      • 150 kudos
      none. you can just ignore judgement cut end spell ingame if you don't want to use it. but it is a great mod. you should try it. IMO it is the best vfx mod in skyrim.
  2. WalkerSorin
    WalkerSorin
    • premium
    • 4 kudos
    Sticky
    For some reason i cant combo the dodges or change directions from dodge to dodge. If i press to dodge forward, even if i press another direction right after it will keep dodging forward until the animation finishes
    1. netherking0103
      netherking0103
      • member
      • 0 kudos
      +1. After dodging, there is about half a second before I can act or move in any way, and trying to dodge again in that time just sends me further in the same direction.  Is there a way to shorten this endlag?
    2. idextroyer
      idextroyer
      • premium
      • 150 kudos
      you can do these:
      you need to lock on enemies.
      or
      use the "Vanilla Style" in TDM MCM Directional Movement. In my case I use it on drawn.
      ---
      explanation
      the problem i think because DMCO when used with directional movement only uses forward dodge. that if you continue dodging even though you click other direction. it will still only use forward dodge. 
      This happens with default DMCO animations too
    3. skywalkeradam712
      skywalkeradam712
      • supporter
      • 0 kudos
      so basically DMCO won't able to utilize IFrame if using directional movement mode?
    4. idextroyer
      idextroyer
      • premium
      • 150 kudos
      Iframe is applied through utilizing iframe generator mod
    5. kinektion
      kinektion
      • supporter
      • 2 kudos
      +1 oh this is a shame, i seem to be only able to dodge in one direction at a time also, even though on the dmco video, he is dodging in multiple directions and same with the video on this mod. hopefully someone has an explanation of what i may be doing wrong
  3. Aulliwyn
    Aulliwyn
    • supporter
    • 2 kudos
    This is indeed stylish.. however do be careful on even slightly sloped surfaces. 
    1. Melchur
      Melchur
      • supporter
      • 1 kudos
      agreed, this does make fighting on the road a bit difficult. I love the mod but ill just hold off until I can figure out a fix or workaround :(
    2. brandon192003
      brandon192003
      • member
      • 0 kudos
      Turn off "air acrobatic control" or something along those lines in the true directional movement MCM. It should be under miscellaneous 
    3. NasTheGod
      NasTheGod
      • supporter
      • 0 kudos
      Skyrim with fall damage :/
  4. willfeliperamos
    willfeliperamos
    • member
    • 1 kudos
    Is there any way to disable the lightning effect?
  5. Darkknightsyndrome
    Darkknightsyndrome
    • premium
    • 3 kudos
    Sadly, no MCO version too, what a shame
  6. elae223
    elae223
    • supporter
    • 0 kudos
    is it compatible with conroller?
  7. kimchigga2
    kimchigga2
    • supporter
    • 1 kudos
    This is a really good mod and by far the coolest, however, it's too bad there's no attack cancellation with this dodge animation. 
  8. Raijinkaze
    Raijinkaze
    • member
    • 1 kudos
    Works flawlessly unlike Formless Mist Raven.
  9. Raijinkaze
    Raijinkaze
    • member
    • 1 kudos
    Is there an option to only have 1 of the 2 vfx on instead of both?
    Having both shadow and lightning particles cover your character every time you sidestep is a bit much. 
  10. nezcat
    nezcat
    • premium
    • 0 kudos
    the recovery time after dodging is too long so it's kinda useless in combat. how can i edit it myself?
  11. yeoericeric
    yeoericeric
    • member
    • 15 kudos
    Is it possible to increase the displacement distance of the dodge, like being to cover more distance in a single dodge?
  12. chaotty
    chaotty
    • supporter
    • 0 kudos
    how do i get rid of the effects and change the distance moved when dodging