What files do we delete for Judgement? Any or none? In the description you wrote vfx textures meshes. I deleted everything else but your mod requires the .esp from Judgment. Now I'm assuming we don't delete any for your mod to work properly. I feel like I'm overthinking it just excited to use the mod correctly!
none. you can just ignore judgement cut end spell ingame if you don't want to use it. but it is a great mod. you should try it. IMO it is the best vfx mod in skyrim.
For some reason i cant combo the dodges or change directions from dodge to dodge. If i press to dodge forward, even if i press another direction right after it will keep dodging forward until the animation finishes
+1. After dodging, there is about half a second before I can act or move in any way, and trying to dodge again in that time just sends me further in the same direction. Is there a way to shorten this endlag?
you can do these: you need to lock on enemies. or use the "Vanilla Style" in TDM MCM Directional Movement. In my case I use it on drawn. --- explanation the problem i think because DMCO when used with directional movement only uses forward dodge. that if you continue dodging even though you click other direction. it will still only use forward dodge. This happens with default DMCO animations too
+1 oh this is a shame, i seem to be only able to dodge in one direction at a time also, even though on the dmco video, he is dodging in multiple directions and same with the video on this mod. hopefully someone has an explanation of what i may be doing wrong
Is there an option to only have 1 of the 2 vfx on instead of both? Having both shadow and lightning particles cover your character every time you sidestep is a bit much.
142 comments
you need to lock on enemies.
or
use the "Vanilla Style" in TDM MCM Directional Movement. In my case I use it on drawn.
---
explanation
the problem i think because DMCO when used with directional movement only uses forward dodge. that if you continue dodging even though you click other direction. it will still only use forward dodge.
This happens with default DMCO animations too
Having both shadow and lightning particles cover your character every time you sidestep is a bit much.