Hi everyone, please before write any comment about a personal problem and declare that this mod is creating crashes you have to follow some rules
1) if the mod has no bug, issues till your problem of that replay your problem, MAYBE the problem is in your load order and not in the mod 2) This is a simple port from mods of Skyrim le, nothing has been added and nothing as been correct or changed 3) If you want help from Author common sense is to contact directly or provide a bug alert that explain correctly your problem so that the author can check and give his own opinion about the problem
This mod is 3 years over old, if any bug has been listed till now it means problem is in your load order and with a recent mod, if you have other mods that has been added in time and change some of this swords, for sure you can have an issue and a patch is needed, you can create it your self! If you crash in specific locations you have to check any mods that change or has to do with that location ( aka some landscape textures ) . Most of the answer you need as for example the levelled list is listed and write in the sticky post or description ( THAT OBVIOUSLY LOT OF YOU NEVER READ)
i have lost an hour now to play in some locations where 2 of you had crashes and took some screens that i will link here for you to see! My game has a heavy load order with over 355 mods installed and i have several weapons mods added this screens are from HIllgrunds tomb, inside and outside, NO CRASH
If you want a leveled list version.Here you go.Remember to regenerate your level list.(I deleted worldspace and cell edits) https://drive.google.com/file/d/1Dt_CPYh42WV-Kw6FVAWGQQaHLRBo0QOS/view?usp=sharing
Just random conflict i found for anyone trying to play as full Legacy of the dragonborn museum (+Hall of Forgotten) as possible: Billyrod's weapons and LotD - Interesting NPC patch seems to have conflict with file called "textures/cubemaps/nissibeach.dds". Not sure how serious it is, and couldnt even find out what it is, but going to try it by putting LotD patch mod after Billyrod mod in load order. It says textures so probably save either way.
It seems the Fiore sword was updated shortly after you've uploaded this file. It's a minor update, but it'd be nice if it was included here. But I'm not demanding it, I probably can include the update myself. Just wanted to point this out
To the creator of those blades: These are,well,breathtaking to behold. Years ago,playing the old Skyrim,I first saw Billyro's initial efforts on these weapons. I opened the nexus webpage and...just stared. And said,"Beautiful". I've seen alot of swords rendered over the years,seen the real thing in museums,etc. These are the best. Thank you,sir.
Is the main file necessary to use the optional files?
I just want the Bloodskal Blade replacer, but no matter what I do to change the files it has no textures save for the red fuller. Big ol' purple greatsword.
Did you watch the vid? You have to extract the downloaded file and get classic version and 2 alternat. Versions, one of them with a glowing something. The folder with the glowing version has NO TEXTURE FOLDER! It is meant to use its mesh to overwrite the other alternat. version. You could make, let‘s say, 3 versions out of it: 1) classic v. As it is 2) non glowing v. as it is 3) glowing v. (Non glowing with mesh from glowing v. as overwrite) now you have 3 folder with each 2 subfolders called mesh and texture. Depending on your Mod Manager you name these 3 folders either „data“ (MO, NMM) or give them a proper name like „classic“, glow, etc. (Vortex can automatically find the data folder). Now you zip them, give them their names and import all of them into your MM. You can activate only one, leaving the others inactive for later. Since there are no plugins involved, it is save to change them midgame as often as you like.
115 comments
Hi everyone, please before write any comment about a personal problem and declare that this mod is creating crashes you have to follow some rules
1) if the mod has no bug, issues till your problem of that replay your problem, MAYBE the problem is in your load order and not in the mod
2) This is a simple port from mods of Skyrim le, nothing has been added and nothing as been correct or changed
3) If you want help from Author common sense is to contact directly or provide a bug alert that explain correctly your problem so that the author can check and give his own opinion about the problem
This mod is 3 years over old, if any bug has been listed till now it means problem is in your load order and with a recent mod, if you have other mods that has been added in time and change some of this swords, for sure you can have an issue and a patch is needed, you can create it your self!
If you crash in specific locations you have to check any mods that change or has to do with that location ( aka some landscape textures ) .
Most of the answer you need as for example the levelled list is listed and write in the sticky post or description ( THAT OBVIOUSLY LOT OF YOU NEVER READ)
i have lost an hour now to play in some locations where 2 of you had crashes and took some screens that i will link here for you to see! My game has a heavy load order with over 355 mods installed and i have several weapons mods added
this screens are from HIllgrunds tomb, inside and outside, NO CRASH
https://i.imgur.com/fNO1MHS.png
https://i.imgur.com/w1lBTEv.png
The 4th image FYI.
https://drive.google.com/file/d/1Dt_CPYh42WV-Kw6FVAWGQQaHLRBo0QOS/view?usp=sharing
Billyrod's weapons and LotD - Interesting NPC patch seems to have conflict with file called "textures/cubemaps/nissibeach.dds". Not sure how serious it is, and couldnt even find out what it is, but going to try it by putting LotD patch mod after Billyrod mod in load order. It says textures so probably save either way.
initial efforts on these weapons. I opened the nexus webpage and...just stared. And said,"Beautiful". I've seen alot of swords rendered over the years,seen the real thing in museums,etc. These are the best. Thank you,sir.
I just want the Bloodskal Blade replacer, but no matter what I do to change the files it has no textures save for the red fuller. Big ol' purple greatsword.
1) classic v. As it is
2) non glowing v. as it is
3) glowing v. (Non glowing with mesh from glowing v. as overwrite)
now you have 3 folder with each 2 subfolders called mesh and texture. Depending on your Mod Manager you name these 3 folders either „data“ (MO, NMM) or give them a proper name like „classic“, glow, etc. (Vortex can automatically find the data folder).
Now you zip them, give them their names and import all of them into your MM. You can activate only one, leaving the others inactive for later. Since there are no plugins involved, it is save to change them midgame as often as you like.