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nukanekom3260

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nukanekom3260

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107 comments

  1. nukanekom3260
    nukanekom3260
    • premium
    • 199 kudos
    Locked
    Sticky
    If the animation does not work, please check if all the following items are cleared.

    Is ADXP|MCO and all its required mods installed?
    Is DynamicAnimationReplacer installed?
    Are other MCO animations working properly?
    Is the priority designation (folder number) overlapping with other DAR animations?
    Do you have the "Spear of Skyrim" patch file installed?
  2. peregrine111
    peregrine111
    • premium
    • 19 kudos
    Looks nice, works as intended. Kinda want directional attacks but we can't have everything :D

    Anyway, guess directional attacks would make more sense with halberds rather than spears. Spears are made for stabbing.
  3. ahbab99
    ahbab99
    • member
    • 5 kudos
    If only NPCs could also use these... it'd be perfect to fight fearsome spear wielding bandits with animations like these.
    1. JJFXVR
      JJFXVR
      • premium
      • 20 kudos
      Use OAR to assign any custom animation to anything that has the appropriate skeleton 
    2. ahbab99
      ahbab99
      • member
      • 5 kudos
      It still needs SCAR patching, which I have no idea how to do properly.
  4. Sample69
    Sample69
    • member
    • 0 kudos
    After downloading everything still doesn't have animations just normal axe movement.
  5. GenericAvatar
    GenericAvatar
    • member
    • 0 kudos
    Attack - ADXP | MCO seems to have moved websites as the original site seems to have been abandoned, or is at least currently defunct.

    It can now be found at:  https://www.distaranimation.com/mods/attack
    1. lukaZ09
      lukaZ09
      • member
      • 0 kudos
      is necessary or why are u saying this? i n understand hahah
    2. liamrippey
      liamrippey
      • premium
      • 0 kudos
      I found it on the webpage but I had to copy and paste the mod name into Google first otherwise I got a virus detection by just clicking the link I think on the description page
  6. ImRoyalJay
    ImRoyalJay
    • supporter
    • 0 kudos
    Wish I could get this mod to work.. The equipping and idle animation works but as soon as I attack i use battleaxe animations.. Not sure what the issue is ive tried basically everything (Doesnt help that im pretty new to modding. Managed to get the ER rapier, scythe and twinblade movesets to work but this one has been a struggle... 
    1. What other animation mods do you have? 
  7. awesomearmadilo
    awesomearmadilo
    • member
    • 0 kudos
    it appears the animation works fine with the helbard but not for the spears 
    turns out the Form ID for helbards are correct But For the Spears Is incorrect 
    For Spears Form ID is A88 which is incorrect and the animation cant find the Spear of skyrim which is incorrect

    Does anyone know how to find the form id?
    1. Korbro
      Korbro
      • supporter
      • 0 kudos
      You open it on SSEEdit
    2. awesomearmadilo
      awesomearmadilo
      • member
      • 0 kudos
      i couldn't find it
      can you tell me how
    3. Open SSEdit, search for the mod, then click on the Keyword. There you will find a name with Spear included
  8. chilldotn
    chilldotn
    • member
    • 0 kudos
    I am using Animated Armoury - DAR Version - New Weapons with animations, and the idle stances, draw stances, etc. are being overwritten by Animated Armory. The moveset works just fine, just the idles and stuff are overwritten. I've tried disabling the Animated Armoury idles and draws in OAR, but then it defaults to another mod I have installed - Leviathan II Greatsword Low Stance. I've tried messing with conditions as well, and it just wont overwrite Animated Armoury. Any ideas?
    1. Add a few zeroes to the numbered folder of the animation. It needs to have higher number to overwrite the Leviathan animations because they are numbered higher
  9. Hello friends, I am here again to provide you with a step-by-step guide to implement/use these animations for the spears provided by HeavyArmory(https://www.nexusmods.com/skyrimspecialedition/mods/6308), Immersive Weapons(https://www.nexusmods.com/skyrimspecialedition/mods/16788), Lost Relics of Tamriel(https://www.nexusmods.com/skyrimspecialedition/mods/122137) and Trithril Weapon Pack - Ascendant and Stars - With optional Glass weapon replacer(https://www.nexusmods.com/skyrimspecialedition/mods/129826).
    Step -1: Open Vortex
    Step -2: Right Click this mod
    Step -3: Click Open in File Manager
    Step -4:  Open meshes > Actors > Characters > animations > DynamicActionReplacer > _CustomConditions
    Step -5: Open the first numbered folder and open the "conditions" text file
    Step -6: Below "IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E4580) OR" Copy and paste the wall of text given below(click Spoiler).
    Step -7: Repeat Step 6 for every condition file in each numbered folder.
    SPEAR
    Spoiler:  
    Show

    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x000809) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x0094A3) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x009A0D) OR
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    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x0308FF) OR
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    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x04EF97) OR
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    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D96) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D97) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D98) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D99) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D9A) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D9B) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D9C) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D9D) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D9E) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8D9F) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8DA0) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8DA1) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8DA2) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8DA3) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EBC) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EBD) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EBE) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EBF) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC0) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC1) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC2) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC3) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC4) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC5) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC6) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC7) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC8) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC9) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8EC0) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ECA) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ECB) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ECC) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ECD) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ECE) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ECF) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED0) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED1) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED2) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED3) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED4) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED5) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED6) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x2C8ED7) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F267) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F268) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F269) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F26A) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F26B) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F26C) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F26D) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F26E) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F26F) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F270) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F271) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F272) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F273) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F274) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F275) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F276) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F277) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F278) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F279) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F27A) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F27B) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F27C) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F27D) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F27E) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F27F) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F280) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F281) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F282) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F283) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F284) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F285) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F286) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F287) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F288) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F289) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F28A) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F28B) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F28C) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F28D) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F28E) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F297) OR
    IsEquippedRight("PrvtI_HeavyArmory.esp" | 0x31F2A0) OR

    Immersive Weapon
    Spoiler:  
    Show

    IsEquippedRight("Immersive Weapons.esp" | 0x0022EE) OR
    IsEquippedRight("Immersive Weapons.esp" | 0x002856) OR
    IsEquippedRight("Immersive Weapons.esp" | 0x010E69) OR
    IsEquippedRight("Immersive Weapons.esp" | 0x03ABCC) OR
    IsEquippedRight("Immersive Weapons.esp" | 0x062D62) OR

    Lost Relics of Tamriel
    IsEquippedRight("Noct_LostRelicsOfTamriel.esp" | 0x000815) OR
    Trithirl Weapon Pack
    IsEquippedRight("Noct_TrithrilWeaponPack.esl" | 0x00001A) OR
  10. lukaZ09
    lukaZ09
    • member
    • 0 kudos
    If it doesnt work, even if you have everything ok, see if the Plugin is activated, bc sometimes Vortex does not activate it

    Its just my idea, it happened to me with othermods, im not an expert hahaha
  11. uDDin06
    uDDin06
    • member
    • 0 kudos
    My animation only works when equipping the weapon, but as soon as I make the attack move, I use the vanilla battleaxe moveset. 
    I've met all the requirements for this mod, all the patches, and even downloaded the recommendations to fix the mod  ( https://www.nexusmods.com/skyrimspecialedition/mods/74737?tab=description),
    pls anyone give me suggestions
    1. ImRoyalJay
      ImRoyalJay
      • supporter
      • 0 kudos
      +1