This page was last updated on 26 January 2025, 2:45AM
Changelogs
Version 0.3.4
fix small bug in people with broken games
Version 0.3.3
Rebalance dividends a bit. The rewards are more consistent.
Version 0.3.2
Account for mods that move the bosses in the retroactive fix script.
Version 0.3.1
Handle dungeon bosses being deleted
Version 0.3
Backup quest targets if player has bad mods that disables the quest objectives during quest progression. Fixes retroactively
Version 0.2.6
Fix some typos
Version 0.2.5
Add door unlocking procedures to Belethor's quest packages so he unlocks the store when the quest is triggered at night.
Version 0.2.4.2
Bandit radiant quests now only point to uncleared locations. This quest can now only be done 5 times every 20 days as there are only 6 bandit camps in Whiterun hold and fort greymoore doesn't respawn. (per request)
Version 0.2.4.1
Fix radiant quest items not being removed at quest stop
Version 0.2.4
Update how some aliases are filled.
Will prevent quests from starting at all of necessary NPCs are dead.
Version 0.2.3.1
Fix some text error
Version 0.2.2.1
Change the order of some script statements because some people's (Koubitz) quest markers aren't moving immediately when the objectives move.
Version 0.2.2
Block darklight tower from radiant location.
Remove allow reserved flags on quest boss aliases - if quests now properly reserve bosses they plan to disable, it should prevent issue of disabled bosses.
Version 0.2
Tweak business level increase amount per radiant quest type.
Version 0.1.1
Remove optional flag from some necessary aliases. If you encounter objectives that are disabled, setstage 400, setstage 500