Skyrim Special Edition

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Binmaru

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Binmaru

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About this mod

TIRED OF DRAGONBORN'ing ALONE?
Need someone to take along with you on your adventures?
How about that bandit that yielded to you the other day, she seemed kind of cute >.>

Well, fear not brave Adventurer--NOW YOU CAN!

Requirements
Permissions and credits
Donations


--NOW COMPATIBLE WITH SSE--

YES!! This Mod is now available for Skyrim Special Edition.


--What Does This Mod Do?--
Allows you to make literally almost anyone you meet, (essential or non-essential), your follower and/or marriagable.
Please Note: If using console commands breaks immersion for you, this mod probably isn't for you.


--What Does It NOT Do?--

The mod by itself does NOT allow for multiple marriages.


--What Are The Requirements?--

NONE! Works with ANY version of Skyrim Special Edition.



--HIGHLY Recommended Mods That Work Well With This! (not required)--

Amazing Follower Tweaks SSE (Dheuster's Original)by Dheuster-Does work with this and is HIGHLY recommended:
http://www.nexusmods.com/skyrimspecialedition/mods/4340/

--How To Install The Mod--
[MANUAL Installation--ONLY since NMM does not recognize text commands as a "Mod"]
>Download the main file.
>Extract  "divorce.txt",  "setfriend.txt",  "setmarry.txt" files into just your Skyrim Special Edition/ folder. (Where Skyrim.exe runs from)
>Confirm that "anyonefollows2.esp" is in the /Skyrim/DATA folder
>(THE END)




--How To Use This Mod In-Game--

STEP 1.  hit your tilde, you know... this thing--> ~
(it's located in the upper left-hand corner of your keyboard..that thing that you don't use for anything else in Skyrim Special Edition)

STEP 2.  Using your mouse, target the npc you want to alter. (If you want to
confirm that you have the right NPC, type "showinventory". You may have to use pageup to find their name)


STEP 3.  Use one of the 3 commands below:
bat setfriend
bat setmarry
bat divorce

STEP 4.  EXIT from the console window by hitting your TILDE ~
After you use bat setfriend, when you talk to the npc altered--the commands "Follow me, I need your help." and probably, "Interested in me, are
you?"(Provided you are wearing Mara's Amulet) all should come up as options.
(Make sure you exit out of any active or current dialogue and allow the commands to be added. Also, depending on who you are befriending, you may have to re-sheath your weapon to make them stop attacking, if they were once your enemy.)

For Divorce, same deal, target the married NPC in console, use 'bat divorce' command, wait 24 game hours and you should then be able to remarry someone else. (OR just load an earlier save b4 the wedding.) To ensure a "stable marriage" where you aren't considered a thief in  someone's home, it is highly recommended to use a default player home like Breezehome, or one of the player home mods. Bear in mind when choosing the home you will live in after the service, depending on who you marrying.
ie: If you marry a Jarl of say.. Dawnstar, where that NPC normally resides will be his/her home, and most likely--because that is not considered a
"player home", belongings and items will NOT change in ownership, (without you manually setting ownership, via console commands.)


--Tips For Marrying Aggressive or "Angry" NPCs--
Recently I came across an issue where a Forsworn Ravager I had proposed to, went
on a killing spree at the Temple of Mara when it was time for us to be
wed. Upon entering the temple, the dialogue came up "here is the
blushing bride now..." and I was frozen, while my husband-to-be
proceeded to slaughter everyone attending our wedding...
Here is my solution/workaround:

1. Use Amazing Follower Tweaks mod--as listed below in the compatible mod section.
2. Keep your aggressive follower/husband or bride-to-be AS a follower.
3. In Amazing Follower Tweaks, use the command: Tweak Options>Settings>"Followers Never Initiate Combat".
4. Enter Temple, proceed with wedding as usual.
5. In towns with your aggressive husband or wife, THIS WILL MOST LIKELY HAPPEN... If you partways, they will begin attacking anyone they see.

This is basically unavoidable, my recommendation is to just keep them as your follower
until you are back in your home with them, and they should behave
normally.





--Known Conflicts/Issues/Bugs--
VOICES
--gonna be right up front with you, the author is continuing to work with this mod, but for now here's the issue: There are still some NPCs (mainly males) that will NOT have all of their spoken dialogue for certain commands. It may at times reduce or eliminate some spoken dialogue of
people that are vanilla followers. To be honest a lot of the usual NPC followers are far too chatty when I'm trying to be stealthy in a dungeon
or cave anyways, so this doesn't bother me in the least. My personal experience I would say about 90% of the NPCs that I take on, still have
most--if not ALL spoken dialogue in tact.

CLOTHING
--I haven't personally had this issue but the author has warned me that sometimes after you make someone a follower the chosen NPC may lose their clothes,or unequip them. (Again, this wouldn't bother me too much, even if it did happen I have spare armor on me for days..)

ESSENTIAL NPC WARNING
--If you DO decide to make an Essential NPC your follower/marriagable, depending on where you are in the war storyline or any other storyline for that matter, there may be some issues. (I personally have not had any issues with this yet.) Just be for-warned and use your best
judgement there. (At the very least you can reload a save, send <Name of NPC> back to their city, and proceed with the quests.)

RANDOM GENERATED NPCS
--If you're anything like me, and happen to come across a lady or gentleman caller out in the field, you may want to marry them.  Feel free to do so, just be warned there is a very good chance after they have moved into your home that they will run
off, disappear, or change into someone or someTHING else... I have firsthand experience with this, let me tell you.. and it is not uncommon
to marry a forsworn ravager and weeks later, find a Hilltroll Goblin from the Monster Mod, in your master bedroom. This happened to me, I ended up having to "clean house" and dump the bodies into the water in Riften. XD
The only real guarantee that they will stay around, and not change into someone else, is to have them permanently follow you.
Another thing I've noticed, if I befriend/marry a bandit, and later on while questing: come across another bandit who looks exactly like the one I
married, they end up being "essential" and are unable to be killed. The only thing that resolves this is to target the un-killable NPC in
console (verify it's the correct target please... with showinventory, and check the name--don't delete land or something you didn't want to
delete.) and markfordelete them.
Sorry there is no other real solutions that I know of for these issues because this is just how the
game functions, that's the risk you take when marrying a random
generated NPC!


--Saftey Tip--
<<<  SAVE OFTEN! >>>
DON'T PANIC IF SOMETHING GOES WRONG. You can always rollback to before you made the changes to the npc's.



--List of NON-Compatible NPCs--

Here's the list of NPC's (SO FAR) that will NOT befriend and/or marry:
Brynjolf
Ulfric Stormcloak
General Tullius
Vignar Gray-Mane
Viola Giordano
Vex
Giants (sorry no dialogues available, even Grok won't talk to me ;_;)
Dragons (or at least most Dragons.. yet)
Most vanilla wildlife, wolves, foxes, deer, elk, rabbits, etc (sorry to disappoint, if you're into that)
--------------------------------------------------------------------------------------------------
<<UPDATE: Paarthurnax WILL be your follower, but you cannot marry him, also full-sized dragon follower is a little buggy at the moment.>>

--How To Uninstall--

Uninstall mod using Nexus Mod Manager.
Delete all the files that were included in the original .7zip from within your Skyrim Special Edition folder.
BE WARNED of unstable saves if you had any NPCs turned into followers who are normally NOT followers, and they most likely will disappear.Highly recommended to rollback to an earlier save if possible.

--Support This Mod--

I AM in contact with the mod author, any issues you may have I can and WILL pass along to the author. The author is continuing to work on this
mod to make it better, and resolve any other problems that may arise.




SUBMIT YOUR PICS and ENDORSE
if you like and continue to use this! We would love to see who you've
made as your followers, a favorite npc or just a random bandit! Enjoy!

Thanks to:
The ORIGINAL mod author, you know I love ya more than my luggage lady! <3
Bethesda for all TES games, and for letting us do pretty much anything and everything to them!
Dheuster for letting us do SO much more with our followers, AFT goes in every
install of my game, (regardless of how many times I reinstall!) XD