About this mod
Refined and reworked meshes for the elven armor. Removes the bevor and fills the void in the mesh, and turns the solid neck into a gorget for realism. Also much higher poly count. Currently male only.
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Painstakingly crafted, every vertex overseen. Elven armor like never before. The eagle thing around the neck is most likely meant to be a bevor, which is meant to protect the neck to a greater degree than a gorget. I saw that the vanilla textures extend through the gap left by removing the bevor, so I filled the gap to make this mesh. It wasn't easy; I had to redo bone weights to make it move right after removing the bevor.
Pauldrons are redone; the front piece was not weighted to move in tandem with the pauldrons, so I fixed that. Also reshaped the front and back sections to be more ergonomic and reduce clipping as much as I reasonably could.
I also methodically placed many, many vertices to align with the textures to make a more defined and 3-D shape, as well as adding many more polygons overall.
Version 2.1 released. Ground meshes are now in, and there were very subtle tweaks done to the armor. I also fixed an oversight in the vanilla ground mesh file for the Elven heavy armor, which used heavy cloth sound effects, now changed to heavy metal sound effects to match the original light armor ground mesh sound effects.
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Future Plans:
3. Female meshes.
4. Unisex meshes.
5. Standalone version as "Elven Light Armor" replacer, bringing the bevor back for the standard elven models.