Summer time, summer job, reason i 'll be not much on nexus cause i 'll be busy almost all day but i will read all posts ,bugs and pm in free time, please to solve most of your problems and bugs or give you an answer of what the mod does, READ THE DESCRIPTION, most of you don't do that!! i will try anyway to give support the most i can, be patience if i'll be slow and try to solve your self with logic (ex. if a mod was working before and now it's not working, must be a conflict with a mod installed recently) or ( lighting doesn' t show up on some bad weather, lighting during storm doesn't cover all bad weathers, most of them have been modified and have another ID code that LDS doesn't recognise). For any serious bug feel free to contact me privatly and add a screenshot of the problem if it's possible! I'll be update few mods expecially my enbs and probably some retextures
I was looking for a sprint animation while having magic out that didn't have that waddle-like, arm flailing thing going on and your animation is not only absolutely perfect but also one of the few that don't waddle-sprint! Thanks so much!!
For anyone who run into problems using combat framework like apdxmco or bfco: THIS MOD IS INCOMPATIBLE WITH BOTH OF THEM!
If your character is stuck after drawing weapons with any of the two mods mentioned above installed, untick this mod and update nemesis(or other behaviour generators you're using), then they should work well.
Don't mean any offence to author of this mod. I've used it for more than 4 years and recently wanted to renew my skyrim combat experience. Downloaded mco and all its prerequisites and had the problem. untick this mod works for me. This information is meant soley to help those who have the same problem. Both this mod and the more up-to-date combat frameworks are great but you just have to choose.
it doesn't work because the mod doesn't work through DAR or OAR but simply overwrites the vanilla animations, you probably have other mods that change the same animations through DAR or OAR. You should change the folder structure so that it is read by OAR and then you can set the conditions through OAR's ingame editor
Hello L3st4t. I don't know how active you are on Nexus Forums but I sent you a message there but haven't received your reply yet. As such, I'm asking here as well in the hopes that you might read this.
I created an OAR version of this mod and wanted to ask if you're okay with me uploading it to Nexusmods? I will credit you for the SE port and yukl for the creation of the original mod of course. Looking forward to your reply.
love the animation, but for some reason it plays weirdly when I have a weapon in my right ahndd. It works perfectly otherwise. When I have a weapon in my right hand and spell in left hand, my character crouches down like vanilla animation when I cast a spell like oakflesh and it looks like he is taking a sh*t xD thats not happening without a weapon equipped, does anyone know how to fix this?
Damn that mod is great stuff. Only problem is I dont get the master spell over-the-top animation, just the same as an intermediate. Smb had the same issue in 2020 but no one answered. Anybody got the same problem or any idea ?
Edit : It is a feature of Mysticism. If anyone want to try to tweak stuff, there is a way in the comments of this post : https://www.reddit.com/r/skyrimmods/comments/rzj8pm/master_spells_are_different_with_mysticism_any/
Edit 2 : or this patch https://www.nexusmods.com/skyrimspecialedition/mods/78555?tab=files
I'm not an expert but, assuming you use SSE 1.6.640 (not sure if that matters), this might help: In the mod file, make some DAR folders. The path should should look something like:
Place all the mod files into that last numbered folder. You can rename that numbered folder with any number you like so long as it's a bigger number than any other animation replacer, that way it takes priority. If the animation is overwritten, you can usually add a zero to the end of the name to make it bigger, and thus prioritize it.
Then place a new .txt file in the number folder and name it "_conditions". Open it and place the string:
IsActorBase("Skyrim.esm" | 0x000007)
This should make the condition that only the player can use these animations.
You can also place a copy of that file into the "male" and "female" subfolders, which should also let the player be the only one using the idle animation.
Run Nemesis, accept any changes, voila!
Let me know if it works. Hope it helps ;P Upgrade to OAR (Open Animation Replacer), shouldn't have any compatibility issues. I think it supersedes DAR anyway. Huzzah! More features!
240 comments
Summer time, summer job, reason i 'll be not much on nexus cause i 'll be busy almost all day but i will read all posts ,bugs and pm in free time, please to solve most of your problems and bugs or give you an answer of what the mod does, READ THE DESCRIPTION, most of you don't do that!!
i will try anyway to give support the most i can, be patience if i'll be slow and try to solve your self with logic (ex. if a mod was working before and now it's not working, must be a conflict with a mod installed recently) or ( lighting doesn' t show up on some bad weather, lighting during storm doesn't cover all bad weathers, most of them have been modified and have another ID code that LDS doesn't recognise).
For any serious bug feel free to contact me privatly and add a screenshot of the problem if it's possible!
I'll be update few mods expecially my enbs and probably some retextures
Have a great summer!!
L3st4t
If your character is stuck after drawing weapons with any of the two mods mentioned above installed, untick this mod and update nemesis(or other behaviour generators you're using), then they should work well.
Don't mean any offence to author of this mod. I've used it for more than 4 years and recently wanted to renew my skyrim combat experience. Downloaded mco and all its prerequisites and had the problem. untick this mod works for me. This information is meant soley to help those who have the same problem. Both this mod and the more up-to-date combat frameworks are great but you just have to choose.
I created an OAR version of this mod and wanted to ask if you're okay with me uploading it to Nexusmods? I will credit you for the SE port and yukl for the creation of the original mod of course. Looking forward to your reply.
Edit: Thanks!
When I have a weapon in my right hand and spell in left hand, my character crouches down like vanilla animation when I cast a spell like oakflesh and it looks like he is taking a sh*t xD
thats not happening without a weapon equipped, does anyone know how to fix this?
Only problem is I dont get the master spell over-the-top animation, just the same as an intermediate. Smb had the same issue in 2020 but no one answered. Anybody got the same problem or any idea ?
Edit : It is a feature of Mysticism. If anyone want to try to tweak stuff, there is a way in the comments of this post : https://www.reddit.com/r/skyrimmods/comments/rzj8pm/master_spells_are_different_with_mysticism_any/
Edit 2 : or this patch https://www.nexusmods.com/skyrimspecialedition/mods/78555?tab=files
In the mod file, make some DAR folders. The path should should look something like:
Meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/12345
Place all the mod files into that last numbered folder. You can rename that numbered folder with any number you like so long as it's a bigger number than any other animation replacer, that way it takes priority. If the animation is overwritten, you can usually add a zero to the end of the name to make it bigger, and thus prioritize it.
Then place a new .txt file in the number folder and name it "_conditions". Open it and place the string:
IsActorBase("Skyrim.esm" | 0x000007)
This should make the condition that only the player can use these animations.
You can also place a copy of that file into the "male" and "female" subfolders, which should also let the player be the only one using the idle animation.
Run Nemesis, accept any changes, voila!
Let me know if it works. Hope it helps ;P
Upgrade to OAR (Open Animation Replacer), shouldn't have any compatibility issues. I think it supersedes DAR anyway. Huzzah! More features!
You absolut legend, thank you.