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L3st4t

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L3st4t

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240 comments

  1. L3st4t
    L3st4t
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    Change log 30.5

    Summer time, summer job, reason i 'll be not much on nexus cause i 'll be busy almost all day but i will read all posts ,bugs and pm in free time, please to solve most of your problems and bugs or give you an answer of what the mod does, READ THE DESCRIPTION, most of you don't do that!!
    i will try anyway to give support the most i can, be patience if i'll be slow and try to solve your self with logic (ex. if a mod was working before and now it's not working, must be a conflict with a mod installed recently) or ( lighting doesn' t show up on some bad weather, lighting during storm doesn't cover all bad weathers, most of them have been modified and have another ID code that LDS doesn't recognise).
    For any serious bug feel free to contact me privatly and add a screenshot of the problem if it's possible!
    I'll be update few mods expecially my enbs and probably some retextures

    Have a great summer!!

    L3st4t
  2. 0LadyDovahkiin0
    0LadyDovahkiin0
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    I was looking for a sprint animation while having magic out that didn't have that waddle-like, arm flailing thing going on and your animation is not only absolutely perfect but also one of the few that don't waddle-sprint! Thanks so much!!
  3. SilverSummer
    SilverSummer
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    Love it. Amazing with the Left Hand Dynamic Random Spell Idles and some OAR tweaks.
  4. Oriflamme2000
    Oriflamme2000
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    For anyone who run into problems using combat framework like apdxmco or bfco: THIS MOD IS INCOMPATIBLE WITH BOTH OF THEM!

    If your character is stuck after drawing weapons with any of the two mods mentioned above installed, untick this mod and update nemesis(or other behaviour generators you're using), then they should work well.

    Don't mean any offence to author of this mod. I've used it for more than 4 years and recently wanted to renew my skyrim combat experience. Downloaded mco and all its prerequisites and had the problem. untick this mod works for me. This information is meant soley to help those who have the same problem. Both this mod and the more up-to-date combat frameworks are great but you just have to choose.
  5. reyzark
    reyzark
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    dont seem to be working with open animation replacer, any chance of a patch or update?
    1. skyraser98
      skyraser98
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      it doesn't work because the mod doesn't work through DAR or OAR but simply overwrites the vanilla animations, you probably have other mods that change the same animations through DAR or OAR. You should change the folder structure so that it is read by OAR and then you can set the conditions through OAR's ingame editor
    2. ShapilerSpoon7
      ShapilerSpoon7
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      How do you change the folder structure?
  6. Neumeria
    Neumeria
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    Hello L3st4t. I don't know how active you are on Nexus Forums but I sent you a message there but haven't received your reply yet. As such, I'm asking here as well in the hopes that you might read this.

    I created an OAR version of this mod and wanted to ask if you're okay with me uploading it to Nexusmods? I will credit you for the SE port and yukl for the creation of the original mod of course. Looking forward to your reply.

    Edit: Thanks!
    1. pizzaost
      pizzaost
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      Would love to see it!
  7. alassume
    alassume
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    Is it possible to remove just the 1 hand drawing animation so I can use a different one.  
    1. CurvingFyr3
      CurvingFyr3
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      Second this. I know it is possible, I'm just not sure which files are responsible for the weapons. I want a magic replacer specifically.
    2. OnasKnox
      OnasKnox
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      For the future people.  This is a fomod, so just tick what you want
  8. Cerantonus
    Cerantonus
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    love the animation, but for some reason it plays weirdly when I have a weapon in my right ahndd. It works perfectly otherwise.
    When I have a weapon in my right hand and spell in left hand, my character crouches down like vanilla animation when I cast a spell like oakflesh and it looks like he is taking a sh*t xD
    thats not happening without a weapon equipped, does anyone know how to fix this?
  9. lemouette2
    lemouette2
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    Damn that mod is great stuff.
    Only problem is I dont get the master spell over-the-top animation, just the same as an intermediate. Smb had the same issue in 2020 but no one answered. Anybody got the same problem or any idea ?

    Edit : It is a feature of Mysticism. If anyone want to try to tweak stuff, there is a way in the comments of this post : https://www.reddit.com/r/skyrimmods/comments/rzj8pm/master_spells_are_different_with_mysticism_any/

    Edit 2 : or this patch https://www.nexusmods.com/skyrimspecialedition/mods/78555?tab=files
  10. DIOIAM
    DIOIAM
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    Do NPC's use these animations?
    1. Erkki6
      Erkki6
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      Yep. Would be nice to know how to disable that. Seeing bandits with the stance of a Mystic Knight is kinda silly.
    2. Markazorax
      Markazorax
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      You can install the animations as a PCEA using either Nemesis PCEA or FNIS PCEA (I recommend Nemesis). 
    3. arelus
      arelus
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      toss the file into a dar folder and make it player only
    4. Dragunov1234
      Dragunov1234
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      Is there like a guide about that?
    5. darthksurfer
      darthksurfer
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      Is their a guide on how to make this for PCEA or DAR?
    6. crispyargonian
      crispyargonian
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      I'm not an expert but, assuming you use SSE 1.6.640 (not sure if that matters), this might help:
      In the mod file, make some DAR folders. The path should should look something like:

      Meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/12345

      Place all the mod files into that last numbered folder. You can rename that numbered folder with any number you like so long as it's a bigger number than any other animation replacer, that way it takes priority. If the animation is overwritten, you can usually add a zero to the end of the name to make it bigger, and thus prioritize it.

      Then place a new .txt file in the number folder and name it "_conditions". Open it and place the string:

      IsActorBase("Skyrim.esm" | 0x000007)

      This should make the condition that only the player can use these animations.

      You can also place a copy of that file into the "male" and "female" subfolders, which should also let the player be the only one using the idle animation.

      Run Nemesis, accept any changes, voila!

      Let me know if it works. Hope it helps ;P
      Upgrade to OAR (Open Animation Replacer), shouldn't have any compatibility issues. I think it supersedes DAR anyway. Huzzah! More features!
    7. IAmDauntless
      IAmDauntless
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      @crispyargonian 
      You absolut legend, thank you.
  11. TheOnlycorndog
    TheOnlycorndog
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    Still the best character animation mod on the nexus.