dodge animation is yrm yamato(I personal edited it for DMCO which can chain dodges) attack animations are (I personal edited mine so they might not look the same as those listed) -shinobi by eskyrim (in nexus) -raiden by black (not in nexus) -yamato by yrm (not in nexus) -sephritoh by anchor (not in nexus)
Would you be able to share just the dodge animations as a miscellaneous file or privately? I'm using DMCO too and there aren't many dodge animations that are converted to it that aren't just dark souls or elden ring animations.
The problem might be on vergil mod and not this. Since he might have changed record on rrquired mods jceap05 and dimension flicker. So you need to put those two mods overwrting vergil mod
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attack animations are (I personal edited mine so they might not look the same as those listed)
-shinobi by eskyrim (in nexus)
-raiden by black (not in nexus)
-yamato by yrm (not in nexus)
-sephritoh by anchor (not in nexus)
I'm using DMCO too and there aren't many dodge animations that are converted to it that aren't just dark souls or elden ring animations.
ill try getting perms from the animator
and have it release on nexus if he is ok with it
https://www.nexusmods.com/skyrimspecialedition/mods/92548
https://youtu.be/gjQ32A3nksU
Possible relevant objects (4){ [1] TESObjectREFR(FormId: FF002216, BaseForm: SpellItem(Name: `Formless Mist`, FormId: FE3AF85A, File: `JCEfxPIE.esp`)) [1] SpellItem(Name: `Formless Mist`, FormId: FE3AF85A, File: `JCEfxPIE.esp`) [1] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `bleach.esp <- Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`)) [1] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `bleach.esp <- Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`)}Probable callstack{ [0]0x7FF776CA2701 (SkyrimSE.exe+2E2701) GameFunc::native::EPMagic_SpellHasSkill_2E26D0+31 [1]0x7FF776E05B5A (SkyrimSE.exe+445B5A) unk_4454C0+69A [2]0x7FF776E04A04 (SkyrimSE.exe+444A04) unk_444920+E4 [3]0x7FF776E047D6 (SkyrimSE.exe+4447D6) unk_4447A0+36 [4]0x7FF776CF77E1 (SkyrimSE.exe+3377E1) BGSEntryPointPerkEntry::EvaluateConditions_337660+181 [5]0x7FF776CEEE85 (SkyrimSE.exe+32EE85) HandleEntryPointVisitor::unk_32EE60+25 [6]0x7FF77704DE9B (SkyrimSE.exe+68DE9B) unk_68DE50+4B [7]0x7FF776CEEE34 (SkyrimSE.exe+32EE34) ApplyPerkEntryPoint_32ECE0+154 [8]0x7FFA73BD389B (NetScriptFramework.Runtime.dll+389B) [9]0x7FFA73BD1619 (NetScriptFramework.Runtime.dll+1619) [10] 0x7FF776CEECDF (SkyrimSE.exe+32ECDF)[11] 0x7FF9E45EC022 [12] 0x223B32246D0[13] 0x9D167F95F7DF [14] 0x7FFA42EDF510 (clr.dll+7DF510) [15] 0x7FF776CEECDF (SkyrimSE.exe+32ECDF)[16] 0x223B30876E8[17] 0x223B32246D0[18] 0x22596F68D00(unknown functions) [19] 0x7FF776AC1AF6 (SkyrimSE.exe+101AF6) MagicItem::CalculateCost_101A30+C6 [20] 0x7FFA121C4E77 (PayloadFramework.dll+24E77)}Extra{ Currently executing .NET event (CalculateMagicCost) in unknown plugins.
Vergil mod might have messes some of yhe required mod record. I am not the author of that pack
So you need to put those two mods overwrting vergil mod