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Chaos- ap05

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idextroyer

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29 comments

  1. Zerzavy
    Zerzavy
    • supporter
    • 3 kudos
    Does it give a buff or... what does it do?
  2. MasterofMundus
    MasterofMundus
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    • 3 kudos
    i like the aura but is it possible to make it...a tad more useful? like all regeneration and a buff to destruction one and two handed?
  3. MyHouseatl
    MyHouseatl
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    • 15 kudos
    Will this mod also get companions to eat and drink?  If not, which one does that?
  4. doctorpimping
    doctorpimping
    • supporter
    • 1 kudos
    Thank you kind sir you made my skyrim beautiful 🤤
  5. Vconti3
    Vconti3
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    • 0 kudos
    Very cool mod but my camera doesnt move during the animation. Has anyone had this problem?
  6. darkmech225
    darkmech225
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    • 0 kudos
    Hello very awesome mod, is there a way to remove the smile animation?
  7. zeldafrake
    zeldafrake
    • supporter
    • 3 kudos
    Cool animations and mod. could you share what dodge mod and animation you are using, not many are both cool looking yet not to overdramatic.
    1. idextroyer
      idextroyer
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      • 149 kudos
      dodge animation is yrm yamato(I personal edited it for DMCO which can chain dodges)
      attack animations are (I personal edited mine so they might not look the same as those listed)
      -shinobi by eskyrim (in nexus)
      -raiden by black (not in nexus)
      -yamato by yrm (not in nexus)
      -sephritoh by anchor (not in nexus)
    2. zeldafrake
      zeldafrake
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      • 3 kudos
      Would you be able to share just the dodge animations as a miscellaneous file or privately?
      I'm using DMCO too and there aren't many dodge animations that are converted to it that aren't just dark souls or elden ring animations.
    3. idextroyer
      idextroyer
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      • 149 kudos
      ok got an idea
      ill try getting perms from the animator
      and have it release on nexus if he is ok with it
    4. zeldafrake
      zeldafrake
      • supporter
      • 3 kudos
      Sounds great, i hope you receive good news.
    5. idextroyer
      idextroyer
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      • 149 kudos
      He is ok withit. I'll release within a week after I am not busy anymore
    6. zeldafrake
      zeldafrake
      • supporter
      • 3 kudos
      Nice, i'll download it as soon as i see it turn up.
    7. Chrohnos
      Chrohnos
      • supporter
      • 1 kudos
      How do you edit them and know which file is for which attack?
    8. idextroyer
      idextroyer
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      • 149 kudos
  8. ryonAlice
    ryonAlice
    • member
    • 58 kudos
    very coo00000 l!   maybe we should add some useful abillity such as night eye by this shout?
  9. T34bag
    T34bag
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    • 2 kudos
    now we need to add animated camera into "ultimate" skill type of attack such as judgment cut end mod
  10. mugenx30
    mugenx30
    • member
    • 1 kudos
    hi i get ctd when using with vergil yamato 1.6 and above .....1.5 and below seems okay to use with this mod  ...transformation is okay.

    Possible relevant objects (4){ [1] TESObjectREFR(FormId: FF002216, BaseForm: SpellItem(Name: `Formless Mist`, FormId: FE3AF85A, File: `JCEfxPIE.esp`)) [1] SpellItem(Name: `Formless Mist`, FormId: FE3AF85A, File: `JCEfxPIE.esp`) [1] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `bleach.esp <- Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`)) [1] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `bleach.esp <- Ket_ARMONIZER_LL_v4.esp <- Skyrim.esm`)}Probable callstack{ [0]0x7FF776CA2701 (SkyrimSE.exe+2E2701) GameFunc::native::EPMagic_SpellHasSkill_2E26D0+31 [1]0x7FF776E05B5A (SkyrimSE.exe+445B5A) unk_4454C0+69A [2]0x7FF776E04A04 (SkyrimSE.exe+444A04) unk_444920+E4 [3]0x7FF776E047D6 (SkyrimSE.exe+4447D6) unk_4447A0+36 [4]0x7FF776CF77E1 (SkyrimSE.exe+3377E1) BGSEntryPointPerkEntry::EvaluateConditions_337660+181 [5]0x7FF776CEEE85 (SkyrimSE.exe+32EE85) HandleEntryPointVisitor::unk_32EE60+25 [6]0x7FF77704DE9B (SkyrimSE.exe+68DE9B) unk_68DE50+4B [7]0x7FF776CEEE34 (SkyrimSE.exe+32EE34) ApplyPerkEntryPoint_32ECE0+154 [8]0x7FFA73BD389B (NetScriptFramework.Runtime.dll+389B) [9]0x7FFA73BD1619 (NetScriptFramework.Runtime.dll+1619) [10] 0x7FF776CEECDF (SkyrimSE.exe+32ECDF)[11] 0x7FF9E45EC022 [12] 0x223B32246D0[13] 0x9D167F95F7DF [14] 0x7FFA42EDF510 (clr.dll+7DF510) [15] 0x7FF776CEECDF (SkyrimSE.exe+32ECDF)[16] 0x223B30876E8[17] 0x223B32246D0[18] 0x22596F68D00(unknown functions) [19] 0x7FF776AC1AF6 (SkyrimSE.exe+101AF6) MagicItem::CalculateCost_101A30+C6 [20] 0x7FFA121C4E77 (PayloadFramework.dll+24E77)}Extra{ Currently executing .NET event (CalculateMagicCost) in unknown plugins.
    1. idextroyer
      idextroyer
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      • 149 kudos
      Hmmm put this mod, jceap05 and dimensionflickerbelow that.vergil mod including and the esp of requirements jceap05.esp and jcefxpir.esp

      Vergil mod might have messes some of yhe required mod record. I am not the author of that pack
    2. mugenx30
      mugenx30
      • member
      • 1 kudos
      okay thanks
    3. idextroyer
      idextroyer
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      • 149 kudos
      The problem might be on vergil mod and not this. Since he might have changed record on rrquired mods jceap05 and dimension flicker. 
       So you need to put those two mods overwrting vergil mod
    4. mugenx30
      mugenx30
      • member
      • 1 kudos
      it worked thanks.