About this mod
Fixed some issues with the animations and merged all the VFX effects. Additionally, Add a new camera animation.
- Requirements
- Permissions and credits
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Translations
- Korean
- Changelogs
- Donations
Version 1.5 Fix the Crash issue and add New Animation for Drawing Weapon and Sheathe Weapon when Player Running
Requirements:
- Narukami
- Xing noArt Behavior 0.75 or above
- Behavior Data Injector
- Dynamic Animation Casting NG
- Payload Interpreter
- DAR
- Nemesis
Use Mod Manager and run tick the Xing noArt Behavior On in Nemesis and Run Nemesis ,
Read the book you can get the New Dragon Shout
Feature and Fixed
- Fixed the offset issue caused by head tracking during sword-drawing animation.
- combine long and short animation effects.
- Fixed the strange blend animation issue during moving.
- Now, movement is disabled when Drawing or Sheathing weapons, even if the character is already moving.
- This change was made to maintain consistency throughout the animation.
- Added a dragon shout with a camera animation.
The camera animation was inspired by the original game's camera movements. - Animation with Facial expression change
- After the dragon shout, the character will have a brief period of HyperArmor (will get hurt but cannot be staggered).
and attacks will release energy waves from the Bloodskal Blade.
Feel free to make modifications to the abilities and effects after the dragon shout and upload it
if desired.
This patch is intended to fix compatibility issues with outdated animations and effects in the game
So im not doing too much about the dragon shout buff.
Special Thanks:
MaikCG and Nicknak's Biped Rig
Caenarvon original's outfit and suggest me uploading this mod separately rather than updating it on its own module page.
Tool use:
3dsmax 2012
Nifskope
Havok Content Tools
Rokoko AI motion Capture
Xbox 360 kinect
If you are interested to know the progress of my work.
Welcome to visit my Patreon
Of course, if you are willing to support my interest, I will be very grateful.
My other Mod: