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Freakenstein

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FREAKENSTEIN

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25 comments

  1. Taffer42
    Taffer42
    • supporter
    • 175 posts
    • 3 kudos
    Confirming what Selfishmonkey said. The .nif files in this mod have NOT been optimized for Skyrim Special Edition. They appear to be just the old meshes copied over.
    1. ironside31
      ironside31
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      • 259 posts
      • 2 kudos
      Its now August and I just d/l this. the textures and meshes ALL have 2011 dates on them. Whether or not people have had issues or not its still not a good idea to use unconverted mods
    2. MardukNT
      MardukNT
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      • 124 posts
      • 13 kudos
      Folks,
      I really like this mod but, I too was hesitant to use unconverted .nif files in SSE.
      Although, after looking around at what it took to convert the files, it really wasn't too difficult to optimize them on my own before installing them into my game.

      There's a great tool on the Nexus called SSE NIF Optimizer specifically for converting .nif files to the new format. Works like a charm!

      Here's what I did and recommend:
      Spoiler:  
      Show

      If this helps you, toss me a kudo as a thank you.

      -Cheers
    3. ComaDivine
      ComaDivine
      • member
      • 20 posts
      • 0 kudos
      Confirming that MardukNT's fix works on SSE.

      Kudo sent.
    4. Acriborea
      Acriborea
      • member
      • 1 posts
      • 0 kudos
      Confirming that MardukNT's fix works on SSE.

      Kudo sent as well :-)
    5. jltoga
      jltoga
      • supporter
      • 47 posts
      • 5 kudos
      These meshes don't need to be coverted, won't cause ctd or any error.
  2. remnantsoldier
    remnantsoldier
    • member
    • 55 posts
    • 7 kudos
    Does this mod play well with faster mining? Thanks
    Edit: Works flawlessly together
    1. mred1602
      mred1602
      • supporter
      • 254 posts
      • 11 kudos
      Yes. I've been using them together for quite a while with no issues.
  3. Selfishmonkey
    Selfishmonkey
    • member
    • 530 posts
    • 3 kudos
    I think you need to run the nif through an optimizer. They're from 2011.
  4. daedriccat
    daedriccat
    • supporter
    • 632 posts
    • 7 kudos
    Yay! I was about to dig around to convert these to SSE, then came across this. What a time saver! Thanks!
  5. PortalBreaker
    PortalBreaker
    • supporter
    • 9 posts
    • 0 kudos
    Is this compatible with mods that alter textures and graphics?
    Thanks in advance for answer :)
    1. daedriccat
      daedriccat
      • supporter
      • 632 posts
      • 7 kudos
      It's compatible with textures. It's only meshes and custom cube maps. But it will conflict with mods that replace the meshes of the ore.
  6. 74wolfram
    74wolfram
    • supporter
    • 35 posts
    • 0 kudos
    Very useful mod +1
  7. forum42087
    forum42087
    • supporter
    • 578 posts
    • 31 kudos
    Excellent! Thank you for making this available in a nice quick & easy package and saving time for anyone like myself that is interested in giving this a try, want to see how it looks against CC's version. Cheers!

    P.S - I am honored to be the one to grant you your very first Kudos Point lol
    1. FREAKENSTEIN
      FREAKENSTEIN
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      • 24 posts
      • 4 kudos
      Thanks for your kind words, that's what my only purpose was just to make it easier for peeps to use this awesome mod. I'm honored your my first supporter though I don't really deserve the high praise, it was not a terribly hard or tedious process to port just a few hours of research, all of the credit goes to ByblosHex for making this awesome mod!
  8. GameDuchess
    GameDuchess
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    • 82 kudos
    NVM
  9. pogodao
    pogodao
    • member
    • 102 posts
    • 1 kudos
    Thanks for porting this. The other mod is way too busy and sparkly at a distance, I just wanted the glow and you delivered.
  10. theicedevil
    theicedevil
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    • 419 posts
    • 20 kudos
    It's cool to see someone share this on SSE. I just hope you asked for permission. Baraton clearly states in his permissions that you need to ask for his permission before using any of his assets. That said, You should give credit the original author of the mod; "Glowing Ore Veins 300 SSE by Baratan". Baratan is the origin author and those are his assets. You only uploaded them here, but that doesn't change the fact that it's originally his mod.

    I really hope that this doesn't get you in trouble with the Nexus. They have strict rules regarding this sort of thing.

    That also said, the original OLDRIM version works fine in SSE, so I recommend using that one until full permission from Baraton is recognized.
    1. FREAKENSTEIN
      FREAKENSTEIN
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      Thank you for your concern, did you read the description? I am well aware of the rules for submitting other authors assets and did reach out to him before uploading this here and received his permission to post his asset here! I do not take credit for this mod and have already been audited by Nexus for uploading it as several users had flagged it. I sent them the conversation I had with ByblosHex (Baratan) gaining his permission and they unlocked the mod for downloading. I did try the oldrim version, but it would not work for me in SSE, hence the reason why I converted it.

      That being said it's great to see Nexus users concern and their defense of original mod authors!
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