The images above do not show ALL of the available eyes from the mod, just a tiny selection of them. There are over 40 eye options for most of the races and setting up images for them all was just not feasible right now.
Image submission is wide open, no verification needed, so please do send in your images of your favorite eyes in game.
Please check the known issues section in the description before reporting bugs.
As always, all thanks goes to Jenna for creating this mod in the first place, I'm just making it available again with her blessing.
Giving these eyes to NPCs
I wrote up a tutorial detailing out how to use xEdit or the Creation Kit to give these eyes to new NPCs.
You can use these steps to give new eyes to any NPC from any file or the base game. This will particularly come in handy for people who may want to use Serana's eyes from this mod with any other mod that also edits her appearance. The article is hosted on the classic Skyrim page but works fine for SSE.
I also ran into an issue with this mod removing the "playable" flag from the majority of the vanilla eye colors. It can be fixed with SSEEdit but another way I found is to download this mod by Herowynne: https://www.nexusmods.com/skyrimspecialedition/mods/22173 (changes all vanilla eye colors to be useable by all races in racemenu). And, make sure it is loaded after the Improved Eyes Skyrim .esp files in your load order.
I am sorry if this has been addressed before but I could not find the solution to this: For some reason, when using High Poly Head (HPH), some of the eye colors will result in the eye being out of socket (or eyelashes not lining up), namely the blind colors, heterochromia colors, and a few others. These are the only ones doing it, all the others work just fine. But, when using the vanilla head, these colors (blind colors, heterochromia colors, and a few others) are the only ones that look normal. I do use Expressive Facegen Morphs (EFM) and have installed the necessary patches for both EFM and HPH, but they do not fix this particular issue. I've included a link with pictures. Hopefully someone has the answer to this bug (:
I don't understand why this mod instead of just adding the new unique eyes also sets a huge number of vanilla eyes to non-playable, meaning they no longer show up in RaceMenu.
I am running into this as well. If you compare the Default Only (DO) No Default (ND) and Complete versions of the ESP, they are not the same - the Complete ESP, as you say, turns off almost all Skyrim.esm eye options. However, the Default Only (DO) doesn't do that. Weird.
There are other discrepancies between the three files. I ended up extracting all three with different names, and fixing manually to make sure I got all the best records from each. Would be nice if the author looked into this.
Ok, it's been four years since your comment and I don't know if you're still looking for a solution for that bug, but I used to have it too until today.
Just in case anyone else is having that bug as well, I realized I was having it because of a bad install: the blind textures for elves (eyedarkelfblind.dds, eyehighelfblind.dds, and eyewoodelfblind.dds) are supposed to be located in Data>Textures>Actors>Character>Eyes, along with the vanilla eye textures (or their replacers, if any), yet for some reason, the elven blind textures weren't installed in my game directory.
Extracting them and placing them in the eye textures game directory fixed the issue for me. Alternatively, reinstalling the whole mod should do the trick too.
284 comments
The images above do not show ALL of the available eyes from the mod, just a tiny selection of them. There are over 40 eye options for most of the races and setting up images for them all was just not feasible right now.
Image submission is wide open, no verification needed, so please do send in your images of your favorite eyes in game.
Please check the known issues section in the description before reporting bugs.
As always, all thanks goes to Jenna for creating this mod in the first place, I'm just making it available again with her blessing.
I wrote up a tutorial detailing out how to use xEdit or the Creation Kit to give these eyes to new NPCs.
You can use these steps to give new eyes to any NPC from any file or the base game. This will particularly come in handy for people who may want to use Serana's eyes from this mod with any other mod that also edits her appearance. The article is hosted on the classic Skyrim page but works fine for SSE.
https://imgur.com/a/OsIbd1B
There are other discrepancies between the three files. I ended up extracting all three with different names, and fixing manually to make sure I got all the best records from each. Would be nice if the author looked into this.
EDIT: Seems like it's all the elven races that have this issue, not just the Dunmer.
Just in case anyone else is having that bug as well, I realized I was having it because of a bad install: the blind textures for elves (eyedarkelfblind.dds, eyehighelfblind.dds, and eyewoodelfblind.dds) are supposed to be located in Data>Textures>Actors>Character>Eyes, along with the vanilla eye textures (or their replacers, if any), yet for some reason, the elven blind textures weren't installed in my game directory.
Extracting them and placing them in the eye textures game directory fixed the issue for me. Alternatively, reinstalling the whole mod should do the trick too.