A simple ESP flagged ESL plugin made to disable the idles/taunts that Draugr use during combat, for those that feel that these give the player an unfair advantage (or if you think they just look goofy).
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Author notes
Go nuts lol
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Changelogs
Version 2.0
Changed the way in which the draugr taunt is disabled (thank you Orrie!)
If you had no issues with the previous update, you do not NEED to update, but doing so isn't a bad idea either.
This is a simple plugin (ESP flagged ESL) made to disable the idles/taunts that Draugr use during combat, for those that feel that these give the player an unfair advantage in fights (or if you think they just look goofy).
If using combat/difficulty mods, the openings that these animations provide can feel a bit cheesy, so I set out to attempt to remove them.
Made in a similar way as these other mods that disable combat idles/taunts (Both highly recommended)
Do note that any other vanilla or mod added creatures that use Draugr idles will also be affected. I believe Skeletons use these animations, as well as Ash Spawn. This has the added bonus of making summon versions of these creatures a bit more combat savvy.
If you still see Draugr/Skeletons using combat idles/taunts, start by loading the plugin lower, and if this still persists, do let me know so I can look into it.
If a mod changes the types of idles Draugr/Skeletons use (like mods giving them human race animations with a new skeleton) then this may have no effect on them.
Finally, if there is already another mod available that does the same thing as my plugin, please let me know so I can link it here as well to be fair.