Skyrim Special Edition

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Epic Crab

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EpicCrab

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225 comments

  1. EpicCrab
    EpicCrab
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    There are no current plans to continue developing the mod, but that's never stopped me before, so development should be considered on-going at my convenience. Each version is only final until I have a new idea.

    Support will be provided by me on an ongoing basis. To my knowledge, the mod is bug-free, but if I could tell for sure that something was bug-free, I would have made a lot fewer bug-fixing updates. Please understand that I still primarily play on LE, so if your bug is SE specific, it might take me slightly longer to address.
  2. Turkish183
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    Is the Radiant Exclusions addon still necessary for use with Lawbringer or is it now included with one or the other? I only ask due to the length of time since their respective upload dates.
  3. blitzen
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    This is a good mod., but it's not one you can uninstall and continue on. I just tried that and received a message that the save was corrupted and the game wouldn't start. I reinstalled it and now the save is fine. If you plan to install it, you might want to make a save right before you do, then go to Valtheim and decide right away if you want to keep it.
    1. sattyre
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      That is pretty standard advice.  Mods shouldn't be removed from an ongoing game regardless of assets, simply because it can change formids.
  4. derrmodmeister
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    Is there anyway this can be made compatible with  Ryn's Valtheim Towers? 

    I know the mod page says this is incompatible with other mods that edit Val Towers but I figured if we can get multiple city/town overhaul mods working together, surely someone can get both these mods working together?

    Would be a pretty amazing overhaul combo
    1. KaiserOmega
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      Very, very unlikely as they edit the same things
    2. sattyre
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      While it is possible to combine the two mods, it would require a fair amount of work by someone knowledgeable enough to edit appropriately, and with the will to do so.
  5. OriginalNameV2
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    Is it safe to install this mod (and some of your others) mid game?
    1. sattyre
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      Installing mods mid game isn't as game breaking as uninstalling mods, but it can have negative consequences over the long term.  Any time you mess with your load order after a new game start, you reconfigure all or many of the formids from mods.  The less formids that are affected by a change equals the value of the mathamatical probability of an issue.  Installing a mod mid game isn't a guarantee of an issue, but it contributes to the potential for issues because a moved formid isn't correctly identified by the game in all cases.

      All formids in the game are given a prefix based on load order, whether they are normal esp/esms or FE esls.  This identitiy gets shuffled any time you change the load order for all formids below the changed spot.  If you add a new mod into the 100th esp/esl slot, every formid below that slot gets shifted.  It gets worse the higher in the esm/esp load order the shift takes place.  If you have 535 mods and you add a new mod into the 35th slot, that means that 500 mods worth of formids get shifted.   On the other hand, if you add a mod into the 500th slot, then only the last 35 mods get shifted, and normally, most new formids are introduced higher in the load order.

      So my advice is, if you really feel the need to add a mod mid game, add it to the bottom of your load order and you will probably have less issues.   Manipulating  existing formids shouldn't have negative consequences because their place in the load order is all ready set.  Introducing new formids probably won't be detrimental to a save game, (though that is speculation), but changing the address of existing formids can potentially create issues if the game fails to recognize the new address.
  6. 0NorthernWinds
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    Man, laying siege to this place was so much fun! Excellent work on this one. When attacking this place, Fus Ro Dah is your best friend to clear all those archers off the walls. I would also recommend a few followers as well.

    Not long after I had claimed it for Whiterun Hold and was admiring the view, a squad of Stormcloaks from Immersive Patrols approached up the hill from the Eastmarch direction and tried to attack. They got mowed down by a wall of Whiterun archers. So I can also recommend this with Immersive Patrols for a bit more civil war immersion. One of the most fun mods I've played in awhile!
  7. Mikochi35p
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    Can I use this for the mod Conquest of Skyrim? Like I claim this for myself?
  8. makihaze
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    Is this faction affected after Civil War?
    1. Pragmaticpoet
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      +1
    2. nicedude01
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      I think no. it is based on whom you choose to guard only. If you change the banner, you change the guard. Epic Crab didn't specifically tell about it in description page.
  9. Lorenzini
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    I saw that Radiant Exclusion already included in the FOMOD. Do I still need the separate patch from the files section? 
  10. Beebix
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    I absolutely LOVE the idea of claiming Valtheim towers for a faction ones you clear the bandits out. However, there are some cosmetic reworks of Valtheim that I personally prefer over this one. Is there any possibility of you uploading a file that just has that functionality for use with other Valtheim redesign mods?
  11. Omnitrix12
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    After trying your Halted Stream Mod I had to come back for more, and this one looks super-promising. I'm trying to RP as a kind of Sir Galahad type out to kick butt and clean up, and this idea works perfectly for that.

    I also thought of you when I saw a particular article about dungeons that never respawn, and thus might give you good material. https://gamerant.com/skyrim-unique-livable-dungeons/

    Also thinking (take this as a suggestion or just looking for an opinion) that there should be some mod that lets you get ownership benefits (e.g. Well-Rested) once you've finished a given dungeon, at least temporarily. I call it Right of Conquest. What do you think?
    1. EpicCrab
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      That's an interesting idea. I don't have time to do it, I'm struggling a lot to keep my existing mods any kind of updated, but I think you could certainly use it alongside this and Lawbringer.