This script can not fix water seam from mod conflict. It is meant to help mod author(or experienced mod user) to convert mod from original Skyrim to SSE.
Here is explanation.
Check out 'Water and Flow Data' topic https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/
This script do exactly same thing as this guide. https://www.reddit.com/r/skyrimmods/comments/5al12d/here_is_a_guide_to_fixing_water_flow_issues_for/
For MO2 user: Extra step(step 5) for MO2 has been changed for newer version of MO2. That screenshot is outdated. If you run SSEEdit from MO2, Modified esp file will be saved and replaced original esp file. You don't have to drag-n-drop from 'overwrite folder' anymore.
I'm getting this error: Cannot open file ":E:\Programmi\Nexus Mod Manager\SSEEdit 3.2-164-3-2\Edit Scripts\mteFunctions.pas" The file is inside the scripts directory of SSEEdit but something giving me this error. Any idea?
Upgrade: Fixed, was a mistake xD I didn't put the automation
I do when I run this. I also exclude: - Any USSEP patches - Any patches for your water mod - A Clear Map of Skyrim - Worldspace Transition Tweaks - DynDOLOD - Occlusion
Sorry if this is a dumb question, but when I load up the script in SSEEdit, it says that it cannot find the file "mteFunctions.pas". I looked up the issue and downloaded some files from GitHub (https://github.com/matortheeternal/mteFunctions). However, it is still showing me the same error. Is there anything I could do to fix this?
I am confused do you not just transfer the file into edit scripts? I am asking because that's what I did, and when I open up the edit scripts folder and the file is there however I get a notification saying the file cannot be found when using SSEedit...
Actually, I had a similar question. This has always just worked for me until now. I had to remove a couple of mods from my LO and noticed some seams so I re-ran this script and it changed 0 records so I'm wondering if some of the changes I had made before were somehow carrying over and corrupting the script (I have no knowledge of how these things work) so... I'm wondering if there's a way to 'clear' the changes I made before and re-running this.
112 comments
Here is explanation.
Check out 'Water and Flow Data' topic
https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/
This script do exactly same thing as this guide.
https://www.reddit.com/r/skyrimmods/comments/5al12d/here_is_a_guide_to_fixing_water_flow_issues_for/
Extra step(step 5) for MO2 has been changed for newer version of MO2. That screenshot is outdated.
If you run SSEEdit from MO2, Modified esp file will be saved and replaced original esp file. You don't have to drag-n-drop from 'overwrite folder' anymore.
Cannot open file ":E:\Programmi\Nexus Mod Manager\SSEEdit 3.2-164-3-2\Edit Scripts\mteFunctions.pas"
The file is inside the scripts directory of SSEEdit but something giving me this error. Any idea?
Upgrade: Fixed, was a mistake xD I didn't put the automation
- Any USSEP patches
- Any patches for your water mod
- A Clear Map of Skyrim
- Worldspace Transition Tweaks
- DynDOLOD
- Occlusion
If in doubt, I'd say don't include it.
Also don't apply it to bashed/smashed patches and dyndolod plugins.
Thank you very much!
I looked up the issue and downloaded some files from GitHub (https://github.com/matortheeternal/mteFunctions). However, it is still showing me the same error. Is there anything I could do to fix this?
github