Like others, I spent a long time setting them up because I did not realize that the set is for one handed sword and shield ONLY; they do not apply if you have an empty left hand.
@alwaywianna, would you be willing (if it is possible to do so) to apply these animations to the equivalent one-handed sword and empty left hand conditions, and one-handed sword and spell? I would like to see these animations as baseline for one-handed swords.
Alternatively, do you have a good set of MCO one-handed sword animations that fill in the empty-left-hand and left-hand-spell roles that you recommend for use alongside these black knight animations?
I know this was nearly a year ago, but for anybody coming in the future
Open Animation Replacer (OAR, the spiritual successor of Dynamic Animation Replacer - DAR) allows you to edit the conditions of animations. There's a bunch of guides on yt for it so I'll just leave it at that.
no i mean i already saw dar is a must in requirements but also saw adxpmco thing which i dont use thats why i asked dar only version but it seems ''it wouldnt work as intended'' without adxmco or may not even work with dar only...
Combat Framework use mco,which means that we are using the corresponding naming convention to use animation,and dar let you free to trigger the animation in any condition
18 comments
Like others, I spent a long time setting them up because I did not realize that the set is for one handed sword and shield ONLY; they do not apply if you have an empty left hand.
@alwaywianna, would you be willing (if it is possible to do so) to apply these animations to the equivalent one-handed sword and empty left hand conditions, and one-handed sword and spell? I would like to see these animations as baseline for one-handed swords.
Alternatively, do you have a good set of MCO one-handed sword animations that fill in the empty-left-hand and left-hand-spell roles that you recommend for use alongside these black knight animations?
Open Animation Replacer (OAR, the spiritual successor of Dynamic Animation Replacer - DAR) allows you to edit the conditions of animations. There's a bunch of guides on yt for it so I'll just leave it at that.