Skyrim Special Edition

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Pabulum

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Pabulum

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202 comments

  1. Pabulum
    Pabulum
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    I will not release this for Classic Skyrim. If you want a mod that does the same thing, use MCR's mod.

    If you want to do any sort of work with this mod in the Creation Kit outside of changing records, the PDF is mandatory for finding everything. It contains the gate names and their cell coordinates.

    You cannot enter Oblivion through the gates. They are purely for show.
  2. vorzan1
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    "You cannot enter Oblvion through them. There are mods to do that, but this is not one of them." there are!? please tell wich mods? i searched for logn time and havent find anything
    1. David2014
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      The Oblivion crisis is over
  3. johnscarecrow
    johnscarecrow
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    is man those borders reborn compatible?
  4. nounasgrand3
    nounasgrand3
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    is there is something i have to do to make them function with dyndolod? they do not generate LODs :(
  5. Daverga
    Daverga
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    Be cool if they looked just like the Daedric armor, dark metal with red.
  6. gsimon123
    gsimon123
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    This has always been one of my favorites throughout the years. Astonishing addition of nostalgia and calling back Oblivion :*)

    Pls accept my belated endorsement and thanks for the memories :)

    Cheers
  7. Daelyn
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    Does it only add the nine gates in the screenshots for this mod?
    1. Pabulum
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      I think there are a couple that I didn't take pictures of
  8. JosephMamah9272
    JosephMamah9272
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    I really like the look of these but the lack of compatibility with other mods is a deal breaker. Hopefully more patches will be made in the future.
  9. KateHanami
    KateHanami
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    is it compatible with JK's open Cities of Skyrim? (big cities are in the overworld, not loading when opening the gate)
    1. Pabulum
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      All of the gates are far enough away that it should be fine
  10. ARavingLooony
    ARavingLooony
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    is this compatible with Holds City Overhaul?
    1. Pabulum
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      It should be. I haven't touched the cities
    2. ARavingLooony
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      okay. Just wondering how badly the navmesh will screw with the navmesh of Hold Border Guards? does the conflict mean the guards wont b where theyre supposed 2 b on that mod?
    3. Pabulum
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      I don't know if Hold Border Guards is compatible. I haven't heard of that mod until now
      Navmesh conflicts can at worst result in CTDs and at best result in NPCs walking into solid objects for eternity.
  11. Wiseguy909
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    You said there are mods that let you travel to oblivion. What mods are those?
    1. OketoKing
      OketoKing
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