File information
Created by
PM_ME_TOOTHLESS_PICS from redditUploaded by
MaselkovVirus scan
Safe to use
About this mod
Adds a new shout, Za Warudo from JoJo's Bizarre adventure series
- Permissions and credits
This is an updated version of esteban9417's original Za Warudo mod
Note that SSE version remains untested. Hope it works!
Link to Oldrim version
Note that SSE version remains untested. Hope it works!
Link to Oldrim version
WHAT IT DOES
It adds a new shout, Za Warudo, including VFX and sounds from JoJo's Bizarre adventure Anime
Does not require original mod.
LIST OF CHANGES SINCE THE ORIGINAL MOD
Minimized the occurrence of the infinite time stop bug (Never happened in testing, but some people are reporting it)
Fixed localization issues
Detached the shout from vanilla Slow Time
Added an alternate sound pack
Added a way to acquire the shout
SSE Support!
HOW TO ACQUIRE THE SHOUT
Head to North Brittleshin Pass (or use the command "coc brittleshinpass01" and activate the arrow resting on a brazier, opposite of the entrance. That's it!
Actually I'm not sure if it matters for SSE, I haven't tested it:
IF YOU'RE USING AN ENB
Replace //#define APPLYGAMECOLORCORRECTION with: #define APPLYGAMECOLORCORRECTION in enbeffect.fx file if you want the visual effect to work with ENBs. Note that it might not work well with some ENBs.
It adds a new shout, Za Warudo, including VFX and sounds from JoJo's Bizarre adventure Anime
Does not require original mod.
LIST OF CHANGES SINCE THE ORIGINAL MOD
Minimized the occurrence of the infinite time stop bug (Never happened in testing, but some people are reporting it)
Fixed localization issues
Detached the shout from vanilla Slow Time
Added an alternate sound pack
Added a way to acquire the shout
SSE Support!
HOW TO ACQUIRE THE SHOUT
Head to North Brittleshin Pass (or use the command "coc brittleshinpass01" and activate the arrow resting on a brazier, opposite of the entrance. That's it!
Actually I'm not sure if it matters for SSE, I haven't tested it:
IF YOU'RE USING AN ENB
Replace //#define APPLYGAMECOLORCORRECTION with: #define APPLYGAMECOLORCORRECTION in enbeffect.fx file if you want the visual effect to work with ENBs. Note that it might not work well with some ENBs.