This page was last updated on 02 October 2024, 2:14PM
Changelogs
Version 1.1.0
Reverted the Spellbreaker change to vanilla. It will still reflect spells, but will now have a delay. This is in order to reduce script load.
(Non-SKSE Version) Now reflects subsequent spells slightly faster.
(SKSE Version) An attempt was made in order to eliminate the infamous CTD. Please report if there are still any occurrences of CTD related to this mod.
(Apothecary Patch) Now includes changes to the description and enchantments of Reflects Spell, to match SimonRim's vision.
Added SPID file to distribute the Ward Reflect perk to NPCs with >= 60 Restoration.
Version 1.0.4
Added new spell: Llivam's Reversal. It's weaker than both Shalidor's Mirror and Spell Reflection, but has Spell Absorption alongside Reflect Spell (similar to Oblivion's version of the spell) (If you're wondering, a spell cannot be reflected and absorbed simultaneously, just like in Oblivion)
Spellbreaker's enchantment now uses its own new effect, so mods like CC Knights of the Nine that use the Spellbreaker's enchantment effect work properly
Spellbreaker's ward now charges up its magnitude up to 50 points, similar to Ward spells. This also means it will recharge upon being hit, and its FX will appear properly
Spellbreaker now has a new ability; bashing with it has a 24% chance to dispel the target's magical defenses, like armor, cloak or invisibility spells, similar to the Soulrender
Spellbreaker now has a value of approximately 2000 to match other artifacts
Reverted changes to Felsaad Tern Feathers; Emperor Parasol Moss now has Reflect Spell instead. Updated Apothecary Patch accordingly
(Fishing) Warlock's Ring now has a new enchantment; instead of the ward appearing while blocking, it now appears while spellcasting to better reflect its name, it now has 30 points of Ward Power up from 25 and 30% Reflect Spell down from 100%. Health regen buff increased to 50%
(Rare Curios) Standardized the magnitudes of Reflect Spell of Rare Curios' ingredients, as well as their other effects to better match vanilla ingredients
Version 1.0.3
Fixed an issue where the Spellbreaker's ward might stay after bashing then letting go of blocking
Minor script changes that may improve performance
(Fishing Patch) Changed minor misspelling of file's name (was Shalidor's MIrror, now Shalidor's Mirror)
(SKSE Version) IMPORTANT NOTE: After updating to 1.0.3 from previous versions, Reflect Spell will not work. This can be fixed simply by using the following console commands: "stopquest reflectspellquest" then "startquest reflectspellquest". Sorry for the inconvenience
Version 1.0.2
Reflective Wards, whether from an actual Ward spell with the Ward Reflect perk or from the Spellbreaker's ability, no longer reflect when broken or hit by friendly fire
Spellbreaker no longer loses its ward when bashing
Reflect Spell FXS that appears upon being hit no longer appears when using a Ward spell
Spellbreaker change in 1.0.1 made Warlock's Ring's ability not work, so added a patch for Fishing CC in order for it to work correctly
Removed unused masters for the Rare Curios patch (no need to update if you're already using AE)
(SKSE Version) Implemented a better method for reflecting concentration spells. Previously they'd deal way more damage than intended when reflected
(SKSE Version) Potions of Reflect Spell no longer stack with each other
Version 1.0.1
Implemented a better method for the Spellbreaker's Ward effect; it should now work much faster and work for NPCs equipped with it too (method taken from Zim's Immersive Artifacts, credits to them!)
Records necessary for spell reflection were injected into Update.esm. This way, other mods can use this mod's Reflect Spell method without actually requiring it
Added missing item distributor script for the Beyond Skyrim Patch; it should now have the appropriate reflect-enchanted items in its leveled lists