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Fremennik

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Fremennik

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98 comments

  1. KnightOfYsmir
    KnightOfYsmir
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    • 10 kudos
    please add a map to find every location
    1. EmanHartu
      EmanHartu
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      • 2 kudos
      Most of the locations are vanilla shrine locations, you can find them on the wiki
    2. KnightOfYsmir
      KnightOfYsmir
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      • 10 kudos
      you can find them on the wiki
      how?
    3. Redreckord
      Redreckord
      • member
      • 9 kudos
      It is written on the uesp where they are located. 
  2. tytyh9667
    tytyh9667
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    • 0 kudos
    Hey could i please get a list of all the shrine locations? Im making a pilgrim patch and need to test if my changes worked.
    1. Fremennik
      Fremennik
      • member
      • 38 kudos
      For testing, "coc TOWTestingHall" gets you to a test cell with all the new shrines.
    2. tytyh9667
      tytyh9667
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      • 0 kudos
      Thank you so much! Thats gonna save me so much time lol
    3. Aether619
      Aether619
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      • 0 kudos
      I know this post is old, but did you ever finish that Pilgrim patch? Would love to see it!
    4. Gyangrene
      Gyangrene
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      • 0 kudos
      +1
    5. tytyh9667
      tytyh9667
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      No I'm sorry I could never get it to work. I fallowed the patching guide posted on the pilgrim mod page but it just never worked and I couldn't figure out why lol I tried getting help but, at least at the time, no one was able to give me a hand.
  3. Redreckord
    Redreckord
    • member
    • 9 kudos
    look at this, it would be perfect for this mod 
    https://www.nexusmods.com/skyrimspecialedition/mods/150627?tab=posts
  4. LilFlacko323
    LilFlacko323
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    • 0 kudos
    Will you ever make a version that replaces the imperial gods in the old holds?
  5. Muhammad199910
    Muhammad199910
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    • 12 kudos
    Hello. Is this mod compatible with the  shouts mod - Stormcrown - A Shout Overhaul?
  6. Duffman295
    Duffman295
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    I found some conflicts between this and the Granite Hill Village mod by Schlitzohr, which seems to make multiple edits across the Whiterun tundra area, including at least one of the shrines used in this mod.
  7. ryuszm
    ryuszm
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    • 0 kudos
    does this work with wintersun?
  8. ASLahrman
    ASLahrman
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    • 1 kudos
    What tree mod do you have in the background of the second picture?
    1. fibrewire47
      fibrewire47
      • supporter
      • 17 kudos
      enhanced vanilla trees.
  9. Alvrun
    Alvrun
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    • 1 kudos
    Love the mod, looking to troubleshoot a minor problem with the shrines themselves - I checked in xEdit/CK, etc and have no conflicts and could see nothing wrong, but I admittedly don't know much about Activators ^^; Basically, I can't activate any shrines of Jhunal, either in world or in the test cell. I switched to an empty load order and used tcl to poke around, and it turns out the activator is actually under the shrine itself, in the ground. Also, at least in the test cell, the shrine of Shor overlaps the shrine of Orkey, making it impossible to click on until I wiggled slightly underneath and to the side. The blessings themselves all work fine and everything looks great, just the ability to click on them is a little fiddly.
    Spoiler:  
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    1. Fremennik
      Fremennik
      • member
      • 38 kudos
      The activation area of some of the shrines is indeed a bit wonky. Unfortunately I don't know how to fix this.
    2. Alvrun
      Alvrun
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      • 1 kudos
      Thanks for letting me know this is a known issue, I won't worry about it, then. ^^
    3. Derwan
      Derwan
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      • 74 kudos
      The activation hitbox of an activator is governed by its Object Bounds, iirc.
  10. jonado1
    jonado1
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    Nice to see a fellow TR/PT modder bringing some SHotN lore to TESV! I had a look through my mod list, and found a few mods that certainly could benefit from having some of their shrines replaced with their old counterparts. These are:

    • Legacy of the Dragonborn, adds three Imperial Faith shrines to old Nordic ruins without any obvious reason for them to be there.
    • Arthmoor's Oakwood, adds a modern Dibella shrine.
    • Keld-Nar and Telengard, both are adding Talos shrines, but I think Shor shrines would fit at least Telegard well, I am not so sure about Keld-Nar.

     
    Both the LotD and Oakwood shrines can be handled via the Base Object Swapper, but Keld-Nar and Telengard would need worldspace edits. Regardless, I would discuss with the mod authors before applying these changes - the LotD team to ask whether they have a reason for placing those shrines in old ruins, and Arthmoor because he requires permissions for making changes to his mods. In my experience, he is usually not unwilling to give it, but he wants to know what people do with his mods.

    Anyway, here are the lines I added to the SWAP file, should you wish to include these suggestions:
    ;Shrine of Alduin
    0x6E5C97~LegacyoftheDragonborn.esm|0x5907~The Old Ways - Nordic Religion.esp

    ;Shrine of Dibella
    0xD9F~Oakwood.esp|0x5908~The Old Ways - Nordic Religion.esp

    ;Shrine of Kyne
    0x125B2F~LegacyoftheDragonborn.esm|0x590A~The Old Ways - Nordic Religion.esp

    ;Shrine of Orkey
    0x4DCDA9~LegacyoftheDragonborn.esm|0x590C~The Old Ways - Nordic Religion.esp

    ;Shrine Base
    0x6E5C95~LegacyoftheDragonborn.esm|0x1EE9B~The Old Ways - Nordic Religion.esp
    0xDBD~Oakwood.esp|0x1EE9B~The Old Ways - Nordic Religion.esp

    Speaking about Legacy of the Dragonborn, something that would be really nice would be a patch that adds these new shrines as displays to the museum. I don't know if you are aware, but the Vanilla shrines can get displayed in the museum once they have been visited by the player. If you are interested, there is a procedure at the official LotD patch hub to apply for getting a museum slot where you can add your mod added displays. You would still have to make the patch, but if they approve on it, they will reserve the slot so no one else can take it.
    1. Fremennik
      Fremennik
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      • 38 kudos
      Thanks! I'll keep this in mind for the next time I update this mod.
    2. arachnidzpr7
      arachnidzpr7
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      • 3 kudos
      For the Airship ESL version of Snow Whale Bones

      ;Shrine of Kyne
      0x0008AC~SnowWhaleBones.esl|0x00590A~The Old Ways - Nordic Religion.esp