Most of the reasons mods don't work are problems with the installation.
1. Make sure you have installed all the required mods to the latest version 2. Make sure the required mods support your version of Skyrim.
For example dTry's Key Utils mod only supports SE. Therefore, AE users must additionally install dTry Plugin Updates after installing dTry's Key Utils mod. (You can install Key Utils from the optional options during installation.)
If the mod does not work even though there is no problem with the installation process, try turning the mod off and on using the "Bow Rapid Combo switch" power created after installing the mod.
If that doesn't work, it could be a problem with an install you missed or a conflict with another mod.
The bash and melee just won't work for me. I've tried everything the page description says plus I've uninstalled/reinstalled nemesis, started a new game, the bash and melee just won't work. There must be some incompatibility somewhere. If anyone got suggestions I'd love to hear them. I'm on Skyrim Ver. 1.6.353 btw
No I haven't. Taking a closer look at the animation files, bow animations (HKS_SkillAnimA.hkx....etc) look like they're for HOT KEY SKILL mod. So I'm guessing the Hot Key Skill framework isn't installing properly and can''t read the bow animations?...IDK i'm not a modder, I'm just a plug n play person. Guess I'll just stick to the Bow Rapid Combo v1 sadly.
Ver 1.6.640. Applied all required mods, maybe there is some step to do other than just download/install. The problem is that the only effect I get for now is not being able to do the bash, I can equip the second dagger but I find it in my belly and in any case no attack/animation with the assigned key. Are we missing the step where we manually assign the keys to be pressed via the framework to a file? PS. I can do the vanilla attack, but nothing else.
Okay I've figured out the issue with bash not working. I use vortex as my mod manager so I have to manually go into my skyrim data directory folder and inside Nemesis_Engine>Cache, delete everything in there, and then open up Nemesis.exe again and repatch all mods.
Even though hot key skill shows up in the tick box, make sure this line is also here. (shown in red box)
Before it was blank, now it shows hotkey. Nemesis doesn't seem to register all mods after a certain amount.
thank you very much⁹⁹⁹⁹, you have practically solved my problem 100%. @NyteBlyade your comment should be quoted at the top, solve the problem for those like me couldn't get it to work.
guys i use ps4 controller, should there be anything i should download for it to work on ps4 controller? cause the moves arent working on my ps4 controller
Excuse me if this is a silly problem, but I have a problem where the animation works but it doesn't fire any arrows. If anyone knows why this happens, can you help me? Thank you very much in advance.
FOR MCO AND OCPA USERS WANTING THE SAME BUTTON FOR POWER ATTACKS AND THIS BOW MOVESET, JUST DO THIS:
- Go to your settings > controls. Change left hand to whichever button you binded OCPA to. I use M2/RMB. - Go to MCM > OCPA. Turn on "Disable Block During Attacks", "Use modifier only for the first attack". DO NOT, I repeat, DO NOT turn on "disable block key" through OCPA. It basically removes the whole function itself. - Make sure your block key is already binded to the same key. I use Valhalla Combat and Dual Wield Parrying SKSE and i've set them to Q - Download this Mod by the same author. OCPA - Delete Block Key
Congrats! Now you have the same key for rapid bow shots and power attacks and not worry about blocking bugs anymore!
I was thinking, isn't there maybe a way to make the system reconigze that there's a dagger in the inventory, instead of forging a new secondary one? I'm not a modder, so I don't know how hard it would be, I just got this thought after seeing those new animation of potion drinking recently
finally got the animations working after 4 hours. the only thing now is that there is no arrows coming out... when I use vanilla attack it shoots the arrows but with any of the special animations it just dry fires the bow. anyone know how to fix this?
For some reason the melee attacks just don't work whatsoever. Doesn't matter whether I go onto a new character, equip a dagger, check vanilla movement in true directional movement, the only thing I am getting out of the melee attack is a straight forward kick. No side wards kicks, no usage of the dagger when I equip it, just plain forward kicks and nothing else. Everything else works fine, but the melee thing. I am on 1.6.1170, has anyone had this issue and managed to fix it?
1043 comments
two required mods were added with this update.
Open Animation Replacer - IED conditions
Immersive Equipment Displays
All required modes must be updated to the latest version.
1. Make sure you have installed all the required mods to the latest version
2. Make sure the required mods support your version of Skyrim.
For example dTry's Key Utils mod only supports SE.
Therefore, AE users must additionally install dTry Plugin Updates after installing dTry's Key Utils mod. (You can install Key Utils from the optional options during installation.)
If the mod does not work even though there is no problem with the installation process, try turning the mod off and on using the "Bow Rapid Combo switch" power created after installing the mod.
If that doesn't work, it could be a problem with an install you missed or a conflict with another mod.
Super ez to install, works like a charm
Laptop Gang
I cant bash with a bow at all when this mod is enabled. I have all the requirements.
Have you been able to find a solution yet @nyteblyade?
i try everything i make it partially work by using the esp of the previous version....
It sucks
PS. I can do the vanilla attack, but nothing else.
Even though hot key skill shows up in the tick box, make sure this line is also here. (shown in red box)
Before it was blank, now it shows hotkey. Nemesis doesn't seem to register all mods after a certain amount.
- Go to your settings > controls. Change left hand to whichever button you binded OCPA to. I use M2/RMB.
- Go to MCM > OCPA. Turn on "Disable Block During Attacks", "Use modifier only for the first attack". DO NOT, I repeat, DO NOT turn on "disable block key" through OCPA. It basically removes the whole function itself.
- Make sure your block key is already binded to the same key. I use Valhalla Combat and Dual Wield Parrying SKSE and i've set them to Q
- Download this Mod by the same author. OCPA - Delete Block Key
Congrats! Now you have the same key for rapid bow shots and power attacks and not worry about blocking bugs anymore!
I was thinking, isn't there maybe a way to make the system reconigze that there's a dagger in the inventory, instead of forging a new secondary one? I'm not a modder, so I don't know how hard it would be, I just got this thought after seeing those new animation of potion drinking recently
when I use vanilla attack it shoots the arrows but with any of the special animations it just dry fires the bow.
anyone know how to fix this?
I am struggling to get this working with all the dependencies on a linux machine. And i really would like the dagger close quarters melee attack.
Doesn't matter whether I go onto a new character, equip a dagger, check vanilla movement in true directional movement, the only thing I am getting out of the melee attack is a straight forward kick. No side wards kicks, no usage of the dagger when I equip it, just plain forward kicks and nothing else. Everything else works fine, but the melee thing.
I am on 1.6.1170, has anyone had this issue and managed to fix it?