Hi. I'm using Chocolate Poise Plus in addition to the Real Leviathan Axe mod but Chocolate seems to override the animations for whenever I perform a kick counter. I saw the other comment with a similar problem with modern staggerlock and was wondering if you could help? I would appreciate it, ty!
Hello, this looks wonderful. I am trying to set up my game with BFCO and not MCO (which I played with a lot). And this mod needs Real Leviathan's Axe combat action set(MCO) Animations to work. Can you explain to me what I should keep from this mod? If I keep only the animations without the esp etc., will this mod work as intended?
I can get the kick and everything to work except I get the wrong stagger animations. I only get the largest stagger animations from your NPC Parry style Stagger mod after I do the kick. Is there something overwriting the files that I need to check?
This only contain animations. You still need Real Leviathan's Axe combat action set(MCO) as requirement. But I didn't set "TriggerOpen" and "InitiateOpen" window for them. Because I don't want the enemy get interrupted when they are playing these stagger animations.
These only replace the animation files in Elden Counter. So I think yes. Unless the bugs are caused by the wrong annotation in the animation files of Elden Counter.
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Has anyone found a solution?
thank you for ur amazing work :)
Edit : I tried unsuccessfully :-(
I can get the kick and everything to work except I get the wrong stagger animations. I only get the largest stagger animations from your NPC Parry style Stagger mod after I do the kick. Is there something overwriting the files that I need to check?
Updated Elden Rim recently and it was one of the recommended mods.
This only contain animations. You still need Real Leviathan's Axe combat action set(MCO) as requirement.
But I didn't set "TriggerOpen" and "InitiateOpen" window for them. Because I don't want the enemy get interrupted when they are playing these stagger animations.
Thank you so much for sharing this very cool animation and also for providing the very helpful compatibility patch. Endorsed!
It overwrites the original. Do you think this is compatible with your mod?