0 of 0

File information

Last updated

Original upload

Created by

SHADOWPQ

Uploaded by

shadowPQ

Virus scan

Safe to use

Tags for this mod

31 comments

  1. ChrillerMan123
    ChrillerMan123
    • supporter
    • 0 kudos
    Doesnt work with BFCO.. :(
    Has anyone found a solution?
  2. rubbrt
    rubbrt
    • premium
    • 0 kudos
    Hi. I'm using Chocolate Poise Plus in addition to the Real Leviathan Axe mod but Chocolate seems to override the animations for whenever I perform a kick counter. I saw the other comment with a similar problem with modern staggerlock and was wondering if you could help? I would appreciate it, ty!
    1. a5027650276
      a5027650276
      • member
      • 1 kudos
      seconding this  ...plz 
      thank you for ur amazing work :)
    2. hoangdai94
      hoangdai94
      • member
      • 175 kudos
      +69
  3. hoangdai94
    hoangdai94
    • member
    • 175 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  4. Edhelnaur
    Edhelnaur
    • premium
    • 3 kudos
    Hello, this looks wonderful. I am trying to set up my game with BFCO and not MCO (which I played with a lot).  And this mod needs Real Leviathan's Axe combat action set(MCO) Animations to work. Can you explain to me what I should keep from this mod? If I keep only the animations without the esp etc., will this mod work as intended? 

    Edit : I tried unsuccessfully :-(
  5. zigen1111
    zigen1111
    • supporter
    • 50 kudos
    Greetings! I  can't seem to get the kick fly away animation to work. I'm using the Leon kick (Speed up)(Elden counter)(OAR) file and I have the required Real Leviathan's Axe combat action set(MCO). I'm also using your NPC Parry Style Stagger animations(OAR) and Leon Help - One hand sword or Dagger or Dual Wield block and parry animation (Design for Elden Parry and impactful blocking) OAR.

    I can get the kick and everything to work except I get the wrong stagger animations. I only get the largest stagger animations from your NPC Parry style Stagger mod after I do the kick. Is there something overwriting the files that I need to check?
    1. shadowPQ
      shadowPQ
      • member
      • 68 kudos
      Are you using the "Modern.Stagger.Lock" made by Maxsu?
    2. zigen1111
      zigen1111
      • supporter
      • 50 kudos
      Hello, yes I am using Modern Stagger Lock. Is that incompatible?

      Updated Elden Rim recently and it was one of the recommended mods. 
    3. shadowPQ
      shadowPQ
      • member
      • 68 kudos
      Got it. This is because Modern.Stagger.Lock use different stagger animation format, so it's not compatible with stagger animation from Real Leviathan's Axe combat action set(MCO). I made a little compatibility patch for it.

      This only contain animations. You still need Real Leviathan's Axe combat action set(MCO) as requirement.
      But I didn't set "TriggerOpen" and "InitiateOpen" window for them. Because I don't want the enemy get interrupted when they are playing these stagger animations.
    4. zigen1111
      zigen1111
      • supporter
      • 50 kudos
      Amazing! It now works flawlessly!!

      Thank you so much for sharing this very cool animation and also for providing the very helpful compatibility patch. Endorsed!
    5. zigen1111
      zigen1111
      • supporter
      • 50 kudos
      Btw, there is a new mod that just released: Kratos Leviathan Axe Animation - God of War Combat MCO Moveset

      It overwrites the original. Do you think this is compatible with your mod?
    6. visualsn0w
      visualsn0w
      • supporter
      • 5 kudos
      you should consider adding this patch to main fil since there is a handful of people also using ModernStaggerLock :P
  6. Axxll
    Axxll
    • supporter
    • 0 kudos
    How do i make this work for battleaxes? im using oar and followed the guide a the bottom, still having trouble
  7. otisimo212
    otisimo212
    • member
    • 12 kudos
    is there any chance to make stagger 100%, sometimes when enemy is blocking animation did not triggered
  8. Noirpool1
    Noirpool1
    • supporter
    • 0 kudos
    How would I go about adding these animations to all weapons in Elden Counter using the OAR version?
  9. smilingchaos
    smilingchaos
    • member
    • 1 kudos
    ENDORSED!!!
    1. shadowPQ
      shadowPQ
      • member
      • 68 kudos
      Thank you!
  10. Domin0Head
    Domin0Head
    • member
    • 0 kudos
    If there's bugs in Elden Counters, do the same bugs apply here?
    1. shadowPQ
      shadowPQ
      • member
      • 68 kudos
      These only replace the animation files in Elden Counter. So I think yes. Unless the bugs are caused by the wrong annotation in the animation files of Elden Counter.