this is not needed because you should not use the Water for ENB - Folkvangr patch. dont use the Landscape Fixes for Grass Mods patch either. i have a post on Water for ENB page explaining why.
Good Catch! I compared this patch and your explanation, disabling both patches for folkvangr and lffgm fixed the whole falkreath for me. could these also be messing with Northern Roads? cos no matter the load order or how many patches I use, I still get seams and missing roads
Cannot confirm that. This mod is desperately needed cause it also fixes broken LOD that occurs when you use COTN and WFENB. Just have a look at the distance at the guardian stones and you will see what I mean.
It is correct that disabling the LFFGM and Folkvangr patch solves the COTN Falkreath issues but if you want to have working water LOD you need this gem of a mod here.
So to conclude: From my experience skip the LFFGM patch from water for ENB but definitely use this mod here and the Folkvangr patch.
This mod is needed if you are running Nolvus and adding your own mods to replace those in it that you don't like or want.
This patch undo's some core patches that Vektor has included. Last time i messed with reinstalling some core mods on the list with updated versions...it borked A LOT of things. So if anyone whose using Nolvus and added Northern Roads and all the patches that it finds in the list, add this one at the bottom on the list, but still just above flat map framework...can;t figure out why a patch or mod that doesn't edit anything related to that subset of mods why it turns the world map purple...
I tried to fix this for HOURS. Talkin over the span of 2 days. I was on the brink of uninstalling QW's Grass Patch 2. I knew Folkvangr was causing this issue but I for some reason didn't even bother to check Water for ENB. I saw that it did something to that cell as well but I just didn't. Finally checked the Folkvangr "mods requiring this file" tab and found this. I feel like the dumbest person alive and so relieved and happy at the same time.
Hi there, is there any option to make similar patch between water for enb and cotn falkreath without folkvangr dependency ? ( i ask because i do have similar issue with cotn falkreath and northern roads combo where either i end up with hole in stairs or broken water lod depending on which mod wins) Installing folkvangr patch then your patch and overwriting everything helped to achieve working stairs and correct water lod. But im thinking about changing grass mods for something else...
There is a way to lower the load order for COTN-Falkreath, but in that case, it will overwrite the other Patch. This PATCH only requires a minimal override. I don't think there was a similar PATCH in the COTN-Falkreath Patch Collections, which one specifically? If there is, please let me know so I can remove it.
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could these also be messing with Northern Roads? cos no matter the load order or how many patches I use, I still get seams and missing roads
It is correct that disabling the LFFGM and Folkvangr patch solves the COTN Falkreath issues but if you want to have working water LOD you need this gem of a mod here.
So to conclude: From my experience skip the LFFGM patch from water for ENB but definitely use this mod here and the Folkvangr patch.
This patch undo's some core patches that Vektor has included. Last time i messed with reinstalling some core mods on the list with updated versions...it borked A LOT of things. So if anyone whose using Nolvus and added Northern Roads and all the patches that it finds in the list, add this one at the bottom on the list, but still just above flat map framework...can;t figure out why a patch or mod that doesn't edit anything related to that subset of mods why it turns the world map purple...
anywho. Thank you kind sir of making this.
tl:dr: you are my savior. Thank you bro
I don't think there was a similar PATCH in the COTN-Falkreath Patch Collections, which one specifically? If there is, please let me know so I can remove it.
Great job anyway mate.