This page was last updated on 15 January 2024, 1:57AM
Changelogs
Version 0.4.3
Wild Unicorn name had a trailing space preventing renaming to 'Tame Unicorn'. Workaround for horse name going blank when referencealias filled with horseref.
Version 0.4.2
Added a few debug trace statements.
Version 0.4.1
Edits to main Immersive Horse's scripts (includes script fix edits by markourm). Script fixes no longer necessary with these patches.
Version 0.4.0
After filling the StablesPlayersHorse alias, applies previously saved display name. Offers the vanilla horse.nif. instead. Recommend Realistic Primitive Horse Breeds - Anniversary Edition: https://www.nexusmods.com/skyrimspecialedition/mods/79243
Version 0.3.5
Patches the white and stormcloak saddles so that hopefully they are visible with Immersive Horses installed, also places the last ridden horse into the 'StablesPlayersHorse' alias upon dismount to avoid the 'you don't own a horse message'.
Version 0.3.4
Changed packages to enable 'follow me' on the Dwarven Horse.
Version 0.3.3
Added optional esp for the Dwarven Horse Creation.
Version 0.3.2
Added optional esp for the Reindeer Creation.
Version 0.3.1
Missed a script Also forgot to add PO3's Papyrus Extender as a requirement for its AddKeyword functionality.
Version 0.3.0
This version avoids the permaclone method for adopting the wild horses, it prevents the Immersive Horses commands being available until you have tamed the horse! Upon taming the horse is automatically made one of your permanent horses. If you have a save you want to keep on using that has the older version in it do not update to this version.
Version 0.2.1
Made the Pale Mare essential and female!:)
Version 0.2.0
Removed requirement for Creation Club Wild Horses - Immersive Horses Compatibility Patch, only one mesh replacer provided.
Version 0.1.1
Spurious records carried over from Immersive Horses, some flags missing on permaclone horses.