Skyrim Special Edition
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Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

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Safe to use

About this mod

This mod fixes incorrect idle animations when using a staff that contains a spell that targets the caster.

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Permissions and credits
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Description

Ever wondered why the Vanilla game doesn't have any staves with spells that that target the caster themself?

The reason is because the Vanilla game does not have the correct idle animations set up for this and as such, attempting to cast "self spell" through a staff will look glitchy and weird.

This mod aims to fix that, by providing the idle animations. This works for Fire And Forget and Concentration based spells. (including Wards, for a Gandalf style staff).

Although this mod does not contain any of these staves, it could be used as a resource for any mods that wish to include such staves.



Alternate mods



Compatibility

There are patches available for:


FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.