remove many death animation so when npc killed they will affect by the explosion force
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Changelogs
Version 2.0
Changed all force from 500 to 250. 500 is too big
In vanilla,you may notice when you kill an enemy by throwing a fireball next to him,he just die and lay down instead of flying away
That is sooo unrealistic!!!!
This mod makes explosion force become bigger,so when the enemy die,they will be exploded away,because the explosion's force is bigger(they won't fly away while they still alive,just like vanilla)
------------------------------------------------------------------------------------------------------------------------ update: now edited many vanilla explosion force,changed mod name
jesus I forget how this mod worked and today spend a few hours again to figure out ,what the😂
explain: when the enemy killed by explosion they don't exploded away is because: main reason 1:they will play death animation,when they enter the animation state,they don't affect by the explosion force,so they passed it,they just play death animation then lay down. 2:if you removed the animation,but the explosion's force is too small ,they will affect by the force but it won't have enough visual effect.