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  1. kassent
    kassent
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    Skyrim Uncapper v1.1.0 has been released,to support the launch of Creation Club.Now this plugin is designed to be version indepedent,it uses signature scan to find memory address at runtime,so as long as the function sig doesn't get broken, this plugin should work fine with monthly CC update.

    ps:This version also fixed an issue where skill effects like armor rating,spell damage or duration and weapon damage don't scale with uncapped skill level.
  2. kassent
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    @Bandit01 's comment maybe help you understand what this plugin does:

    I find this a good read to get the feel for Level XP and Skill XP and the associated factors, along with Creation Kit formulas.

    Skyrim Leveling: http://en.uesp.net/wiki/Skyrim:Leveling

    Per vanilla calculations you will stop contributing to your Level XP with a skill that has achieved 100. This mod allows you to modify that parameter to continue receiving Level XP for that skill up to the skill level you modify it to (the Skill Formula Cap) or as Lued123 eluded to if you lower the number then once you reach that point that skill will no longer contribute to your NPC level, Level XP. If you want to increase your Skill Formula Cap past 100 I believe you need to have the corresponding Skill Level Cap set to at least that value. In other words, I believe Skill Level Cap must be greater then or equal to Skill Formula cap, else no effect.

    Skill Experience gain simply multiplies the amount of Skill XP gained for any skill by a multiplier, which I am pretty sure, is applied after all other buffs you may receive from enchantments, shrines and what not whether they are vanilla or custom modded.

    Level Skill Experience Multiplier simply multiplies the contribution of each skill level (Level XP) towards your actual player level.

    You could for example, and this totally hypothetical, set all parameters to 0 for Skill Cap, Skill Formula Cap, Skill Experience Gain, and Level Skill Multipliers. Then change Destruction say to:

    Skill Cap = 200 So now you can advance destruction up to level 200 (vs 100)
    Skill Formula Cap = 200 So now you get credit towards your NPC level for destruction up to level 200 (vs 100)
    Skill Experience Gain Multiplier = 2 So now you get twice as much experience for each destruction related activity (destruction will increase twice as fast)
    Skill Muliplier = 2 So now for each level of destruction it contributes twice as much to your NPC Level (Level XP)

    And you will get no credit for any other skills (not sure if Skill Cap/Formula Cap should be 0, 1 or maybe even 2, but I hope this helps)
  3. ArisGM
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    SKSE version of this mod is not working with Skyrim SE 1.5.80.08 (it has something broken).
    However the DLL version work as I tested for weeks.
    In fact, I use uncapper only to stop leveling and getting experience
    because I play Skyrim with a static level
    1. AbsoluteCero95
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      What do you mean DLL version could you tell me how to edit it.
  4. 05wheldonm
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    I seem to have this issue where the LevelSkillExpMults section of the ini file doesn't seem to apply, no matter what preset I use or how much I edit the values. All experience gain from leveling a skill always seems to remain at vanilla levels. I've had this problem for a while and I can't seem to pin down the cause. I assume I must be doing something wrong, given the number of presets which use this feature. If anyone here has any advice, I'd very grateful.
    1. Kulharin
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      You may have another mod that is overriding this. or it may be disabled.
    2. NinthArcher
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      I have also ran into this problem, I want to say it started happening after I installed summermyst though some more testing will be needed.
    3. 05wheldonm
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      I finally got back to this. I tried uninstalling Summermyst but that didn't remove the problem, so that isn't the solution in my case. Yet, thinking about, I've had this problem for a long time now so it wouldn't surprise me if the conflicting mod has been part of my load order for a while. Unfortunately, I'm drawing up blanks as to what mod that might be. I'm going to dive into SSEEdit at some point to try and diagnose the problem but I don't expect any results.
    4. ArisGM
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      Try to use the DLL version because SKSE version is broken (partially working).
  5. Sambivalent
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    Does this only work with skyrim special edition, i keep getting a message saying skyrim special edition is not installed, also can this mod be found on the steam modpage?
    1. Xetaxheb
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      Not sure what you're actually asking.. Yes, this only works with SSE.
      The original/oldrim/basic skyrim version is called community uncapper and can be found here:
      https://www.nexusmods.com/skyrim/mods/1175/

      Most mods aren't automatically compatible between oldrim and SSE, and anything using features from a DLL shouldn't be.
  6. Carbon14C
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    Let's say I set my [SkillCaps] to 300 so I can continue leveling a roleplaying build without resorting to the legendary mechanic. [SkillFormulaCaps] is set to 100 because I don't want to break balance and be OP in a game that already struggles with difficulty scaling.

    But, because the Uncapper sets the [SkillFormulaCaps] to 100, what happens to skill boost enchantments and potions? Things like Armor or Necklace of the Peerless Knight. If my base skill level is 150, but the [SkillFormulaCaps] is 100, does this mean these enchantments no longer work?

    Just want to set the record straight on this before I begin my playthrough. I don't have a character to test this atm. I'm thinking the Uncapper will break those enchantments.
  7. lancerus
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    Ini-FIle does not get created after launching the game.

    Installed with Vortex. Does (in Vortex) show up under Mods, but not under Plugins (after Enabling it).

    Also: Had it previously installed. Have a char with (for example) Smithing 150.
    When I load a savegame, it is shown like this (Smithing 150) whether I got Mod activated or not in Vortex.

    Using it with SKSE (current build).
    What am I doing wrong?
    1. Demskaag
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      Are you checking in the SSE/Data/SKSE/Plugins folder? I thought I had this issue too but it turned out I was looking for the file in the wrong place.
    2. dreadydrew
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      I wasn't the one who asked but this was the answer for me, thank you!
  8. Kulharin
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    Just curious are all the values and features in the INI vanilla by default then or have any of them been pre-tweaked for balancing or any other purpose?

    I ask because of the "training bug fixed?"
  9. tailevi03
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    will i have to create a new save for this mode to take over? 
    or there will be no problems with existing saves and i can keep playing them after the installtion
  10. Commissar0617
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    shadowman's loader incompatible with MO2. also really old.
  11. dizo1983
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    To check out if your Uncapper works and is loaded fine or no:
    After installation run your game and then see if right near your SkyrimUncapper.dll now there is a new one - SkyrimUncapper.ini
    also go to:
    C:\Users\....You.....\Documents\My Games\Skyrim Special Edition\SkyrimUncapper
    There must be - SkyrimUncapper.logopen it and look/read. It should have a lot of text.

    If nothing works as it should - Do the next:

    Looks like its better to manualy install your SkyrimUncapper.dll to
    C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\DLLPlugins
    There should NOT be at the same time another one in
    C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\skse\plugins
    Normally I have all my dll in that one (skse/plugins) and with SSE Engine Fixes (skse64 plugin) they are loaded..
    but for uncapper...hmm better DLLPlugins carpet.

    Also one way to know if it is loaded or no is to have meh321's DLL Loader... and in your binkw64 (.log) you will have:
    Checking "Data\DLLPlugins\FPSFixPlugin.dll" ... OK - loaded.
    Checking "Data\DLLPlugins\SkyrimUncapper.dll" ... OK - loaded.
    for exmpl.

    I prefer to have meh321's DLL Loader and to have my SkyrimUncapper.dll in DLL Plugins (carpet) and at the same time I do have SSE Engine Fixes (skse64 plugin). Maybe Im wrong.. but at least everything works fine.
  12. dldrzz000
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    Edit: In version 1.5.80, for about 30-40% chance uncapper fails to find address and to register when launching game. Wonder if anyone else has the same problem.
    1. Corpsehatch
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      I just had an instance where I leveled and the uncapper did not register the tweaks I made.
    2. dldrzz000
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      Using meh321's dll loader(put this plugin under Data/DLLPlugins) seems to solve this, at least much better than in skse's loader.
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