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  1. kassent
    kassent
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    Skyrim Uncapper v1.1.0 has been released,to support the launch of Creation Club.Now this plugin is designed to be version indepedent,it uses signature scan to find memory address at runtime,so as long as the function sig doesn't get broken, this plugin should work fine with monthly CC update.

    ps:This version also fixed an issue where skill effects like armor rating,spell damage or duration and weapon damage don't scale with uncapped skill level.
  2. kassent
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    @Bandit01 's comment maybe help you understand what this plugin does:

    I find this a good read to get the feel for Level XP and Skill XP and the associated factors, along with Creation Kit formulas.

    Skyrim Leveling: http://en.uesp.net/wiki/Skyrim:Leveling

    Per vanilla calculations you will stop contributing to your Level XP with a skill that has achieved 100. This mod allows you to modify that parameter to continue receiving Level XP for that skill up to the skill level you modify it to (the Skill Formula Cap) or as Lued123 eluded to if you lower the number then once you reach that point that skill will no longer contribute to your NPC level, Level XP. If you want to increase your Skill Formula Cap past 100 I believe you need to have the corresponding Skill Level Cap set to at least that value. In other words, I believe Skill Level Cap must be greater then or equal to Skill Formula cap, else no effect.

    Skill Experience gain simply multiplies the amount of Skill XP gained for any skill by a multiplier, which I am pretty sure, is applied after all other buffs you may receive from enchantments, shrines and what not whether they are vanilla or custom modded.

    Level Skill Experience Multiplier simply multiplies the contribution of each skill level (Level XP) towards your actual player level.

    You could for example, and this totally hypothetical, set all parameters to 0 for Skill Cap, Skill Formula Cap, Skill Experience Gain, and Level Skill Multipliers. Then change Destruction say to:

    Skill Cap = 200 So now you can advance destruction up to level 200 (vs 100)
    Skill Formula Cap = 200 So now you get credit towards your NPC level for destruction up to level 200 (vs 100)
    Skill Experience Gain Multiplier = 2 So now you get twice as much experience for each destruction related activity (destruction will increase twice as fast)
    Skill Muliplier = 2 So now for each level of destruction it contributes twice as much to your NPC Level (Level XP)

    And you will get no credit for any other skills (not sure if Skill Cap/Formula Cap should be 0, 1 or maybe even 2, but I hope this helps)
  3. padamphet
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    Need little help ! Well I just installed Skyrim Skill Uncapper via mo2. Manual download. Drop the archive in download section of mo2. Install manually (data looks good). Ticked the mod. Launch mo2 via skse, ....and there is no files .ini in overwrite folder as it should have ! Any Idea what is wrong ? I cannot find those ini files anywhere !
    in the message tab MO2 I have this message =" failed to invoke E:/MO2MODS/Skyrim Skill Uncapper/SKSE/plugins/SkyrimUncapper.dll:31
    in Documents/My games/SSE/SkyrimUncapper, I have a SkyrimUncapper.log file
    this inside the .log
    imagebase = 00007FF78A040000 ===============
    reloc mgr imagebase = 00007FF78A040000 ==============
    couldn't allocate trampoline, no free space before image
    couldn't create codegen buffer. this is fatal. skipping remainder of init process.
  4. Saxman
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    Does it work with the new update ? Thanks in advance
    1. maffiaboy555
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      Works for me
  5. wrothbog
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    Sorry if it's been mentioned before but is there a version of this that works for VR? or is the .dll only required for uncapping the skills and the .ini is enough to modify the experience gain? the dll fails since skyrimVR.exe does not equal skyrimSE.exe

    i'm fine either way to be honest. i'm just trying out sperg and so far i'm pretty keen but i think i need to start a new game to get the most of that mod. playing a mage on legendary requires much destruction leveling very quickly
    1. Mimic0445
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      For anyone else looking this nexus version of the skill uncapper will NOT work in VR even if you rename the exe, etc. This is a link to a VR version that is in development you will need to download the dll and put it in the SkyrimVR\Data\Plugins\Sumwunn folder. It should be fully functional but remember to back up save games as this is still in development, use at your own risk.

      https://github.com/rollingrock/SkyrimUncapperVR
  6. zarthaxe
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    I had previously used a mod called "Perk points per level", and it had been removed, linking to this as an alternative. I'm not sure if I'm simply failing to understand how this mod works, but the Perk points per level mod allowed me to use a power to change how many perk points I gain per level, whether I wanted 0.5 per level, or 2.75, or 5. I could also set it so I get different amount of points at different levels, so the higher level I get, the more points I get.

    Is this possible with this mod? I'm reading through what this does, and it doesn't seem like the same idea at all. (Still a nice idea, but not what I'm interested in personally) Though I might just be having a hard time understanding it.

    Tldr; Can I change the amount of perk points I gain per level, using this mod?
    1. TheMalazan
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      Yes, that and more. You can manually work through the ini file and change many different parameters, or you can download someone else's tweaks. I use and like this one as my playlists are very large and take weeks to finish:

      https://www.nexusmods.com/skyrimspecialedition/mods/22245
  7. Vitala
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    Just a little PSA: this loads 100% of the time with meh321's DLL Loader for me. Zero issues.
    EngineFixes64 now has its own DLL Loader that loads plugins from the same directory as meh321's DLL loader. I'm using it without any issues right now.

    With skse64 plugin loader (default installation) I had a noticeable failure rate when it couldn't allocate 64 kb codegen buffer.
    1. wushi
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      Hello,

      I am having inconsistencies with the uncapper working on some new games and others not so much. How did you go about ensuring the uncapper was loaded with the Engine Fixes dll loader and not just SKSE64? Do I need to put the uncapper dll into a folder within the SSE directory? I use MO2 if that matters.

      Thanks!
    2. JamariKastun
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      Can this mod still be used with meh321's DLL Loader? I have other mods that rely on that one.
    3. JamariKastun
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      Are you talking about https://www.nexusmods.com/skyrimspecialedition/mods/17230? If so I don't see on the description that they have their own DLL loader.
  8. JamariKastun
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    Does this mod work with this dll loader? https://www.nexusmods.com/skyrimspecialedition/mods/10546/?
  9. TheMagician16
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    Does custom values in "[SkillExpGainMults]" override DEFAULT values in "[SkillExpGainMults\CharacterLevel]"?

    Say in "SkillExpGainMults" I have everything set to 0.5, but in "[SkillExpGainMults\CharacterLevel]" everything is set to default, i.e 1 = 1.00

    I can't figure this out in game either because leveling feels fast either way ..
  10. ninjazebruh
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    Help?
    I use vortex as the download manager, and i cannot figure out the proper way to download this. I also have skse64. Iv watched/read many tutorials. Most include right clicking data (while inside nmo) and setting the directory to Skse. i cannot do that with vortex. I tried just straight up installing and starting the game . no surprise that didnt work lol. It ddoes pop up in the skse/plugins folder along with a few others. but only has the .dll and another but doesnt say .ini when i open. I tried chainging a max level and testing but it didnt do anything.
    Edit: so i changed health per level on that file and it did work! idk about the max level but i probably just did something wrong. looks like the mod is working ill just keep playing.
    Thank!
  11. DLMyst
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    How would you know if this mod works on a fresh new game? Is there a command that lets me see that it's working or an mcm menu giving me the a ok? Just asking since I'm going to install it later when I get home and starting a brand new game.
    1. Oblivionplayer437
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      check the log file if it got loaded correctly. some folks report it doesn't work despite having a correct log file. so do track your progress if it works as set out in the .ini
    2. DLMyst
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      Okay, so other than the log files there's no real way of knowing at the start. Guess another way is when you reach lvl 100 if it continues to go up after that.
    3. Oblivionplayer437
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      No, not quite. The default .ini that Uncapper creates at first start is very much like vanilla, capping skill at 100. So you need to set custom values or use one of the available .ini presets available here on Nexus. In any case the whole point of Uncapper is to allow the player to set his own values and with it his own progress and levelling speed. Look at the .ini, there is a ton of commentary in it explaining what's the deal.
  12. Zahnrad
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    Can this work with Ordinator and Experience?
    1. Oblivionplayer437
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      With Ordinator it works for sure, as I have used that combo myself. With Experience I would definitely think so but have no experience with it
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