About this mod
Fix problems with child vampire head parts, allowing FaceGen for children to be correctly regenerated without all children having vampire eyes.
- Permissions and credits
- Changelogs
When regenerating FaceGen, there is a very irritating problem where most children will end up with vampire eyes. This patch is a modder resource that fixes that problem.
There are some guides that attempt to work around this problem (usually by not generating FaceGen for child actors). This patch fixes the problem, allowing FaceGen to be correctly generated for child actors. I, personally, use this as part of load order finalization where all modded NPCs are loaded into the Creation Kit and FaceGen generated in a single pass. The images posted are using FaceGen produced with this patch.
Intended Audience
This is a resource that is intended to be used when regenerating FaceGen using the Creation Kit. The changes resolve problems at the form level. The only way for these changes to show up in game is to produce FaceGen with this patch active at the time of generation.
Installation and use of the Creation Kit is outside the scope of this patch.
Generation of FaceGen using the Creation Kit is also outside the scope of this patch.
Details
There is a head part for child vampire eyes. This head part is used by one race, and that race is used by one NPC. This patch fixes the following problems:
- The child vampire eyes head part was never assigned to a race. I fixed this by creating separate form lists to partition child head parts into three buckets: Children, Children and Vampires, and Children Vampires. If you open up the patch in the Creation Kit or xEdit, it should be pretty obvious how the child head parts were binned. The naming conventions were chosen to match similar design patterns with other head parts form lists.
- The Breton child vampire race had a problem where the female eye head part was incorrect. That has been fixed.
- By assigning the child vampire eyes to a race, and fixing that race's female eyes, it made it possible to fix Babette. Babette should be using the default head parts inherited from her assigned race.
- Finally, both the non-vampire and vampire child eyes are using the same nif. The vampire child eyes had an assigned texture set. The non-vampire child eyes did not. Assigning a texture set to the non-vampire child eyes was necessary to round this patch out. The texture set is using brown eyes, which should match the vanilla design intent.
Load Order
This should be loaded very early, and used to patch your load order.
I use LOOT -- if you edit the patch meta-data in LOOT, assign it to "Fixes & Resources". That will put it in the correct order.
Compatibility
This should be compatible with anything that does not overhaul children. I do not use a child overhaul aside from body textures. Child body textures and meshes should work just fine.