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Ryuzaki21

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Ryuzaki21

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22 comments

  1. InsaneGizzardSauce
    InsaneGizzardSauce
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    Just thought you should be aware of something. In MO2 it works perfectly but in Vortex it doesn't. My running theory is that in the left panel I had those mods placed near the bottom, well after the LOTD mods. Vortex will throw it wherever because it doesn't detect any "conflicts" with LOTD or other mods. I switch back to MO2, and everything is working again. I'm wondering if there is some rule you could add to the mod so that LOOT and Vortex would recognize "hey, don't just place that wherever -- it needs to load after LOTD."
  2. InsaneGizzardSauce
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    This mod works perfectly. Now, if you could do a fix for the LOTD Ancient Falmer who often have only ancient falmer arrows. Ice said it's a levelled list problem but I seriously don't think his team will fix it -- possibly ever -- with their focus on Odyssey.
    1. Ryuzaki21
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      Hi, thanks for the suggestion. I encountered that issue before but didn't remember. 
    2. InsaneGizzardSauce
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      Wow! That was fast! Were you able to test it out yourself? Just started a fresh new game with the optional file installed. I'll find out eventually. Just curious.
    3. Ryuzaki21
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      Yeah, I tested it and works fine. Also changed some stuff i noticed while testing.
      Now they always carry a weapon, may carry a shield if they have a 1H weapon and get arrows only if they have a bow, and now actually uses 1h weapons and bow instead of only magic or unarmed. Sadly, I don't think it's possible to make them use 2h weapons but they still carry them.

      It was a quick and simple fix tbh, thanks again for the suggestion!
    4. InsaneGizzardSauce
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      Awesome. That little bug was a thorn in my side for years, making me wonder if I was somehow doing something wrong. (I wasn't.)
    5. InsaneGizzardSauce
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      I did a "player.placeatme" test, placing an ancient falmer in front of me. It had a bow and arrows instead of just arrows. This is what Todd Howard intended.
  3. Blackread
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    This is very strange indeed. Why would the highest level shamans use the lowest tier staves too? Thank you for finding this and providing a fix!

    Btw, if you're interested, I opted to fix this myself by changing the falmer shaman NPC record so it uses the same weapon list as the other falmer shamans. :)
    Spoiler:  
    Show
    I found this to be more logical and consistent with the overall game design.
    1. Blackread
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      Oh and I don't think your mod requires LOTD specifically, it's a good consistency fix even for a pure vanilla game.
    2. Ryuzaki21
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      Hi, thank you. Indeed, your approach it's more consistent with the other Falmer lists, I hesitate to edit only that record because I thought there could be other records referencing that staff list maybe on other mods, or even other mod that edits enemy lists that could conflict. I opted to better fix the root of the problem with less risk to conflict. Your suggestion works too though, I think I'll include both even if it's redundant, it doesn't hurt to have both measures in case of a conflict. That's just my humble opinion though, thank you for your input :)

      It doesn't require LOTD but in my case it was it that added that record to the shaman list, I rolled back to my older Dawnguard.esm backup to check and it still wasn't Dawnguard that changed the list. I can't confirm this though, probably LOTD just forwarded that edit from Dawnguard, but you're right this fix it's for vanilla.
    3. Blackread
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      I assume you're referring to the falmer shaman leveled list? Dawnguard.esm adds that particular NPC to the list.
      Spoiler:  
      Show
    4. Ryuzaki21
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      Yes! Thank you for confirming this, I have no idea why I can't see this on my load order, but I've edited it so much that I'm not surprised. It's a vanilla inconsistency 100%, and this fix helps a lot to collect the staves for LOTD.
    5. InsaneGizzardSauce
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      Funny thing, last year when I did a playthrough without LOTD, I didn't have any Falmer staff problems. It was only with LOTD that it happened. And this mod fixed it right up from the get-go. Just confirmed it for myself. 
    6. Blackread
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      That's strange, LOTD doesn't touch the NPC record or the falmer staff leveled list. It only adds some of its own NPCs to the falmer shaman leveled list, that don't even use staves.
    7. InsaneGizzardSauce
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      That's just from my experience. ¯\_(ツ)_/¯
  4. karacakal2
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    HALLELUJAH.  That problem bothered me for ages, finally someone made the fix for it.  I was using the additem mod to get all the staves. Thank you so much for this.
  5. Mur4s4me
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    Thank you for this! It's so frustrating trying to find the staves after a certain level.
    1. Ryuzaki21
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      Ikr? It's hard enough with all the staff variants lol. I'm glad to help.
  6. InsaneGizzardSauce
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    You are doing God's work.
    1. Ryuzaki21
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      Glad to help.
  7. sattyre
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    Nice.  i'm going to include this into the next version of USMP with credits to you. It's a great consistency fix.  I also included Blackreads suggestion.
    Thanks to both of you.
    1. Ryuzaki21
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      Thank you, I'm honored. I'll include "consistency" to the mod's name it sounds better :)