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Xing

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Xingda666

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  1. Xingda666
    Xingda666
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    Hello everyone,
    This mod aims to add diverse behaviors to the Saff and enable them to release different spells through payloads,
    solving the monotony of the vanilla Staff behaviors.
    You may wonder why not use MCO to achieve the same goal.
    MCO is undoubtedly an excellent mod,
    but Staff are part of magic behaviors, 
    which differ from the 1hm behaviors in the MCO.

    Therefore, I believe that using the vanilla Staff with MCO would require rewriting all the Staff,
    making them into melee weapons to achieve the desired effect.
    Additionally, I have no professional game design background or relevant work experience.
    Thus, there is a high probability that this mod will have bugs. If you encounter significant bugs despite reading the information on the mod page thoroughly

    , I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message,
    please feel free to seek further assistance from other sources,
    such as the community forum or other experienced mod users. I will try my best to help,
    but sometimes there may be limitations in my abilities or knowledge.
    I'm sorry that I cannot consider all possible scenarios.

    Thank you again for your kind feedback.


    V0.99 now
    New Requirtment is :
    Open Animation Replace
    Optimised Scripts for Arcanum



    If you already have install previous version
    I strongly recommend that you umequip any the staff before updateand use clean tool to clean the saved.maybe also need to clean the Nemesis old outputand re-insatll Nemesis also

    support Gamepad and fix much bug and add more new feature 


    check this log and watch video to know what is new and fix





    and if you feel my mod give you a little fun welcome to support me, thank you
  2. Cynic90
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    Does this mod work with vanilla staves, or does it need some special staff? I tried it with staves from the base game, Arclight and Apocalypse, but couldn't do any of the special moves, open the book or chant, just normally use the staff and dodge.
  3. agmoyer955
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    Finally found out this was crashing my game. I am fairly certain it's a compatibility issue but with what I don't know so here is the crash log

    What was happening is when a humanoid npc was reanimated (wolves were fine) the game would ctd. I figured this out after finding other crash logs mentioning the cc necroarts and ReanimateFaceDown.

    This log doesn't mention it so how do I know this mod was the issue...? Saving before attacking a bandit and going one by one with each magic mod I had, killing the bandit the exact same way each time and reanimating them with the same spell each time until it finally crashed.
  4. Pykachan2nd
    Pykachan2nd
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    Hi first of all Thanks for this amazing mod. I need help that remove the floating dust of light around PC all the time. like cloak magics. It is kinda annoying how can you disable that ?? Or is it not because of this mod ? Pleaaaase except for this , this mod should be perfeft
  5. Asharoth9029
    Asharoth9029
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    I have a problem, whenever I attack with spell casted with staff, my game suddenly goes CTD, especially when I cast the spell three times. Can you help me with this problem?
  6. FaDeDJ0keR
    FaDeDJ0keR
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    casting with the book causes CTD
    1. Only0dream0forever
      Only0dream0forever
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      I have also encountered the same problem. When I open the magic book and sing, the game crashes. I have tried many methods, including replacing all the pre games with the latest ones, but still cannot solve it.If you find a solution, could you share it with me?
    2. Vikingsallad
      Vikingsallad
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      Same issue, looking for a fix
    3. Vikingsallad
      Vikingsallad
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      Are you using Pandora or nemesis? I recently swapped to pandora and could not make it work, I now tried With nemesis instead and it works perfect.
    4. Strifec0re
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      It seems it's pandora thing or can't think of anything to make it work (noticed with dif. pandora versions that older don't crash after summing the book, but nothing happens sadly, the newer pandora makes the game crash) so I got some animations but no book, or meele staff combat... so unless the guy makes a proper patch for pandora guess it's rip... I tried to swap to nemesis, and while a lot of work was put into deleting files etc. to make it work, nemesis patches everything but when game loads it seems OAR is not loading any animations and all characters are in A shape.... so I reverted back to pandora, dunno the whole nemesis seems like obsolete bs, it loads slower, needs trilion other patched files to make it work, you have to manually search what you got installed, there are options of mods, that are not even installed, it doesnt even work, or is pain to make work, dunno why ppl rely still on that engine : / 
  7. xxxxCAI
    xxxxCAI
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    How to modify the points required for Focus
  8. fkrcjf77
    fkrcjf77
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    Thank you Xing. I have been ALWAYS really happy for every single mod you have made. 
    To short, I have some problem about equip animation is not coming out just except when I wield only  staff for left hand and nothing for right hand.
    If I wield any weapon, staff, magic on right hand, the equipping animation is just skipped somehow.
    The character just turn right into idle animation.
    I checked OAR animation log and It seems staffequip,staff-rightequip animation is correctly triggered but no equipping animation.
    And I checked by deleting any possible magic or staff related animation mods.. and Nemesis again. Nothing changed. 

    So, I need a hint. Which part of this mod supposed to be related to this problem?
  9. DbeeRedwood
    DbeeRedwood
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    Anyone having issues with Iframe Generation when this mod is active? TK dodge and DMCO animations works fine but there's no Iframe for them, so your character can get hit during the dodge.

    After much testing, it was determined to be this mod, or maybe it's Xing Behavior. Regardless, something is messing with Iframe generator
  10. Lavin03
    Lavin03
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    It was difficult for me to install this mod and I ended up using the Hogwarts mod, because Hogwarts is easy to install.
  11. Litter27
    Litter27
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    I would like you to incorporate in the mod deactivating the animation and making it vanilla within the game, to use another mod related to the staff weapon, the animations of the oar as a gun that is drawn with the relationship of the staff weapon, good mod. , but if you update it I hope you do something as an inquisitor