Hello everyone, This mod aims to add diverse behaviors to the Saff and enable them to release different spells through payloads, solving the monotony of the vanilla Staff behaviors. You may wonder why not use MCO to achieve the same goal. MCO is undoubtedly an excellent mod, but Staff are part of magic behaviors, which differ from the 1hm behaviors in the MCO.
Therefore, I believe that using the vanilla Staff with MCO would require rewriting all the Staff, making them into melee weapons to achieve the desired effect. Additionally, I have no professional game design background or relevant work experience. Thus, there is a high probability that this mod will have bugs. If you encounter significant bugs despite reading the information on the mod page thoroughly
, I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message, please feel free to seek further assistance from other sources, such as the community forum or other experienced mod users. I will try my best to help, but sometimes there may be limitations in my abilities or knowledge. I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
V0.99 now New Requirtment is : Open Animation Replace Optimised Scripts for Arcanum
If you already have install previous version I strongly recommend that you umequip any the staff before updateand use clean tool to clean the saved.maybe also need to clean the Nemesis old outputand re-insatll Nemesis also support Gamepad and fix much bug and add more new feature
check this log and watch video to know what is new and fix
and if you feel my mod give you a little fun welcome to support me, thank you
Does this mod work with vanilla staves, or does it need some special staff? I tried it with staves from the base game, Arclight and Apocalypse, but couldn't do any of the special moves, open the book or chant, just normally use the staff and dodge.
Finally found out this was crashing my game. I am fairly certain it's a compatibility issue but with what I don't know so here is the crash log
What was happening is when a humanoid npc was reanimated (wolves were fine) the game would ctd. I figured this out after finding other crash logs mentioning the cc necroarts and ReanimateFaceDown.
This log doesn't mention it so how do I know this mod was the issue...? Saving before attacking a bandit and going one by one with each magic mod I had, killing the bandit the exact same way each time and reanimating them with the same spell each time until it finally crashed.
Hi first of all Thanks for this amazing mod. I need help that remove the floating dust of light around PC all the time. like cloak magics. It is kinda annoying how can you disable that ?? Or is it not because of this mod ? Pleaaaase except for this , this mod should be perfeft
I have a problem, whenever I attack with spell casted with staff, my game suddenly goes CTD, especially when I cast the spell three times. Can you help me with this problem?
I have also encountered the same problem. When I open the magic book and sing, the game crashes. I have tried many methods, including replacing all the pre games with the latest ones, but still cannot solve it.If you find a solution, could you share it with me?
It seems it's pandora thing or can't think of anything to make it work (noticed with dif. pandora versions that older don't crash after summing the book, but nothing happens sadly, the newer pandora makes the game crash) so I got some animations but no book, or meele staff combat... so unless the guy makes a proper patch for pandora guess it's rip... I tried to swap to nemesis, and while a lot of work was put into deleting files etc. to make it work, nemesis patches everything but when game loads it seems OAR is not loading any animations and all characters are in A shape.... so I reverted back to pandora, dunno the whole nemesis seems like obsolete bs, it loads slower, needs trilion other patched files to make it work, you have to manually search what you got installed, there are options of mods, that are not even installed, it doesnt even work, or is pain to make work, dunno why ppl rely still on that engine : /
Thank you Xing. I have been ALWAYS really happy for every single mod you have made. To short, I have some problem about equip animation is not coming out just except when I wield only staff for left hand and nothing for right hand. If I wield any weapon, staff, magic on right hand, the equipping animation is just skipped somehow. The character just turn right into idle animation. I checked OAR animation log and It seems staffequip,staff-rightequip animation is correctly triggered but no equipping animation. And I checked by deleting any possible magic or staff related animation mods.. and Nemesis again. Nothing changed.
So, I need a hint. Which part of this mod supposed to be related to this problem?
Anyone having issues with Iframe Generation when this mod is active? TK dodge and DMCO animations works fine but there's no Iframe for them, so your character can get hit during the dodge.
After much testing, it was determined to be this mod, or maybe it's Xing Behavior. Regardless, something is messing with Iframe generator
I would like you to incorporate in the mod deactivating the animation and making it vanilla within the game, to use another mod related to the staff weapon, the animations of the oar as a gun that is drawn with the relationship of the staff weapon, good mod. , but if you update it I hope you do something as an inquisitor
307 comments
This mod aims to add diverse behaviors to the Saff and enable them to release different spells through payloads,
solving the monotony of the vanilla Staff behaviors.
You may wonder why not use MCO to achieve the same goal.
MCO is undoubtedly an excellent mod,
but Staff are part of magic behaviors,
which differ from the 1hm behaviors in the MCO.
Therefore, I believe that using the vanilla Staff with MCO would require rewriting all the Staff,
making them into melee weapons to achieve the desired effect.
Additionally, I have no professional game design background or relevant work experience.
Thus, there is a high probability that this mod will have bugs. If you encounter significant bugs despite reading the information on the mod page thoroughly
, I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message,
please feel free to seek further assistance from other sources,
such as the community forum or other experienced mod users. I will try my best to help,
but sometimes there may be limitations in my abilities or knowledge.
I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
V0.99 now
New Requirtment is :
Open Animation Replace
Optimised Scripts for Arcanum
If you already have install previous version
I strongly recommend that you umequip any the staff before updateand use clean tool to clean the saved.maybe also need to clean the Nemesis old outputand re-insatll Nemesis also
support Gamepad and fix much bug and add more new feature
check this log and watch video to know what is new and fix
and if you feel my mod give you a little fun welcome to support me, thank you
What was happening is when a humanoid npc was reanimated (wolves were fine) the game would ctd. I figured this out after finding other crash logs mentioning the cc necroarts and ReanimateFaceDown.
This log doesn't mention it so how do I know this mod was the issue...? Saving before attacking a bandit and going one by one with each magic mod I had, killing the bandit the exact same way each time and reanimating them with the same spell each time until it finally crashed.
To short, I have some problem about equip animation is not coming out just except when I wield only staff for left hand and nothing for right hand.
If I wield any weapon, staff, magic on right hand, the equipping animation is just skipped somehow.
The character just turn right into idle animation.
I checked OAR animation log and It seems staffequip,staff-rightequip animation is correctly triggered but no equipping animation.
And I checked by deleting any possible magic or staff related animation mods.. and Nemesis again. Nothing changed.
So, I need a hint. Which part of this mod supposed to be related to this problem?
After much testing, it was determined to be this mod, or maybe it's Xing Behavior. Regardless, something is messing with Iframe generator