About this mod
Modifies damage multipliers based on difficulty (in pursuit of more realistic damage)
- Permissions and credits
As always, in pursuit of a more realistic, punishing, and intense feel, this mod strives to increase the lethality for all actors in combat by increasing the damage dealt.
What
Damage modifiers are based on difficulty level, as always.
- Novice - 1x damage
- Apprentice - 1.5x damage
- Adept - 2x damage
- Expert - 2.5x damage
- Master - 3x damage
- Legendary - 5x damage
How
Sets the following game settings to the following values
Damage dealt by the player character to NPCs per difficulty level (very easy, easy, normal, hard, very hard, legendary)
- fDiffMultHPByPCVE from 2.0 to 1.0
- fDiffMultHPByPCE from 1.5 to 1.5
- fDiffMultHPByPCN from 1 to 2.0
- fDiffMultHPByPCH from 0.75 to 2.5
- fDiffMultHPByPCVH from 0.5 to 3.0
- fDiffMultHPByPCL from 0.25 to 5.0
Damage dealt by the NPCs to the player character per difficulty level (very easy, easy, normal, hard, very hard, legendary)
- fDiffMultHPToPCVE from 0.5 to 1.0
- fDiffMultHPToPCE from 0.75 to 1.5
- fDiffMultHPToPCN from 1.0 to 2.0
- fDiffMultHPToPCH from 1.5 to 2.5
- fDiffMultHPToPCVH from 2.0 to 3.0
- fDiffMultHPToPCVL from 3.0 to 5.0
Installation / Uninstallation
This mod is safe to install or uninstall at any point as it merely provides override records for existing vanilla gamesetting records.