Changes many of the unique items in the game to have more be more interesting or powerful as well as making the weapons have unlimited charges and deleveling leveled artifacts.
Permissions and credits
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.61
Fixed Poacher's Axe using the vanilla enchantment despite having a changed description.
Version 1.31
Fixed Morokei and Nahkriin to now work with the Mage Armor Perk.
Version 1.6
The Pale Blade
Fixed the enchantment stats being incorrect causing the weapon to be incredibly overpowered
The effects now reflect the description correctly.
Red Eagle’s Bane
Changed Fire damage to 45% chance for 30 damage
Added 5% chance to deal 100 Fire damage
Added 5 fire damage for 10 seconds
Increased slow duration 3>10
Dragonbane
Dragon damage reduced 100>60
5% chance damage fixed from doing 700 to the actual 150
Bolar’s OathBlade
Increased fire damage 25>30
Increased Speed 1>1.1
Blade of Sacrifice
Lowered bleed damage 20 per second > 7 per second
Gauldur BlackBlade
Reduced fire damage 35 for 4 seconds > 25 for 3 seconds
Auriel’s Shield
Added 100 armor when blocking
Increased Base Armor 32>38
Added 50% magicka and Stamina rate when blocking
Added 5 Sunhallowed to temper recipe
Aetherial Shield
Added 50% block
Added 30% resistance to Fire/Shock/Frost
Added Grand Soul Gem filled to Temper recipe
Increased Dwarven Ingots in temper recipe 1>3
Now Benefits from dwarven smithing
Dawnguard Rune Shield
Added 100% disease Resist
Added 30% restoration cost reduction
Added 50 health
Added amulet of stendarr to temper recipe
Shield of Ysgramor
Increased health 20>50
Increased magic resist 20>35
Added Warcry power (restores health completely and gives 75% stamina regen for 30 seconds)
Now benefits from ebony smithing
Added temper recipe 3 ebony ingots
Targe of the Blooded
Increased bleed damage 15>30
Added 10% damage reflect
Added 30% stamina regen
Added 3 iron daggers to temper recipe
Hrolfdir’s Shield
Increased base armor 24>25
Added 70% more damage blocked
Roggi’s Ancestral Shield
Added Ancestor’s Blessing(20 stamina regen and health and 35 armor rating)
Version 1.5
Blade of Sacrifice
Added 30% chance to deal 20 bleed damage for 8 seconds
Added human heart to temper recipe
Now benefits from ebony smithing
Blade of Woe
Changed health absorb from 10 to 45% chance to absorb 25
Added 80% chance to damage 25 magicka
Added 5% chance to fear for 5 seconds
Added Ebony ingot and deathbell to temper recipe
Keening
Increased damage 8>11
Changed absorb to 50% chance to absorb 25 points of health magicka or stamina
Added Passive called Keening Swiftness increasing movement speed by 10%
Added temper recipe dwarven ingot and stalhrim
Nettlebane
Increased Damage 6>10
Decreased weight 10>4
Added 10 spriggan damage
Added 30% slow for 3 seconds
Added 5% chance to deal 50 spriggan damage for 3 seconds
Now benefits from ebony smithing
Added Spriggan sap to temper recipe
Amren’s Family Sword
Now Uses Scimitar model
Swing speed increased 1>1.2
Damage increased 7>11.5
Increased Value 25>500
Eduj
Changed Frost damage to 75% chance to deal 25 damage
Added 5% chance to paralyze for 2 seconds
Now Appears as a Nordic weapon
Added frostbite venom to temper recipe
Now benefits from Nordic Smithing
Okin
Changed Frost damage to 75% to deal 25 damage
Removed Slow
Added 60% chance to deal 10 bleed damage for 3 seconds
Added 10% chance to disarm
Now Appears as a Nordic weapon
Added frostbite venom to temper recipe
Now benefits from Nordic Smithing
Aegisbane
Now uses Steel Warhammer model
Removed Frost damage
Removed Slow
Removed Disarm
Added 25% chance to reduce armor 100 points for 20 seconds
Added 90% chance to damage stamina
Added 15% stagger
Increased base stagger 1.25>1.75
Changed Iron ingot to steel ingot in temper recipe
Added Firewood to temper recipe
Now benefits from steel smithing
Ghostblade
Increased damage 8>9
Increased speed 1>1.25
Increased crit damage 5>6
Increased extra damage 3>9
Added soul trap 5 seconds
Added 30% chance to deal 50 frost damage
Now benefits from steel smithing
Nightingale Blade
Now benefits from daedric smithing
Fixed issue with not being temperable
Nightingale Bow
Now benefits from daedric smithing
Grimsever
Now a two handed weapon
Increased attack 21>23
Changed frost to 60% for 20 frost damage
Added 60% chance for 20 shock damage
Added 5% chance for 100 frost damage
Added 5% chance for 100 shock damage
Added void salts and frost salts to temper recipe
Harkon’s Sword
Increased damage 8>11
Changed absorb health to 40% chance to absorb 30 health
Removed absorb stamina
Added 90% chance to deal 15 frost damage
Changed Absorb magicka to 70% chance to absorb 30 magicka
Added vampire dust to temper recipe
Horksbane
Increased damage 10>11
Increased Hork damage 20>75
Added 50% chance to stagger
Added 8% chance to paralyze for 5 seconds
Added Horker tusk to temper recipe
Notched Pickaxe
Increased smithing 5>15
Changed shock damage to 1% chance to deal 300 shock damage
Bloodskal Blade
Increased energy wave damage 30>50
Added absorb random amount health on hit minimum 5 maximum 75
Added bonus silver damage to undead
Now benefits from ebony smithing
Added vampire dust to temper recipe
Champion’s Cudgel
Decreased chaos damage 25>20
Added Additional chaos 8% chance for 50 chaos damage
Changed weapon material glass>steel
Added imperial sword to temper recipe
Headsman’s Axe
Increased damage 17>22
Lowers speed 0.7>0.6
Added 15% chance to bleed 30 for 3 seconds
Added 1% chance to instant kill
Added temper recipe 3 iron ingot
The Longhammer
Increased reach 1.3>1.5
Increased speed 0.8>0.85
Value increased 90>350
Increased damage 21>22
Added 3 hawk feathers to temper recipe
Trollsbane
Changed stats and appearance from steel to orcish
Changed troll fire damage to 10 fire damage for 20 seconds
Added 70% chance to deal 25 fire damage
Added 5% chance to deal 100 fire damage if not a troll
Changed temper recipe to orichalcum ingot and trolls fat
Increased value 60>450
Wuuthrad
Increased speed 0.7>0.75
Added Orcs and Snow elves to the bonus damage to elves
Added 50% chance to deal 50 magicka damage
Added 50% slow for 5 seconds
Added 40% chance for 40 shock damage
Now benefits from ebony smithing
Now temperable with ebony ingot and 2 falmer ear
Auriel’s Bow
Increased Damage 13>23
Decreased speed 1>0.65
Increased Crit 13>15
Changed sun damage to 45% chance to deal 30
Changed triple undead damage to 60 sun damage with a 45% chance to deal 90
Added 5 sunhallowed arrows to temper recipe
Sunhallowed Arrow
Increased damage 16>20
Bloodcursed Arrow
Increased damage 16>25
Bow of the Hunt
Increased damage 10>14
Increased speed 0.9375>1.1
Increased animal damage 20>50
Added 35% slow for 5 seconds
Changed temper recipe to deer hide and 2 firewood
Dravin’s Bow
Now takes the appearance of an elven bow
Increased speed 0.6875>0.8
Increased value 50>500
Firiniel’s End
Changed frost damage to 50% for 30 frost damage
Added 50% for 30 poison damage
Increased slow duration 3>5
Added frostbite venom to temper recipe
Froki’s Bow
Now appears as a hunting bow
Increased damage 7>10
Decreased speed 0.9375>0.6
Added 20% chance to paralyze for 1 second
Changed stamina damage to 50% chance to deal 50 stamina damage
Zephyr
Increased speed 1>1.125
Added 90% chance to deal 10 shock damage
Added 7% chance to deal 100 shock damage
Added grand soul gem to temper recipe
Bow of the Stag Prince
Increased bonus health/stamina from 5 per 20>10 per 20 animals killed
Added Bonus health/stamina regen 20% per 20 animals killed
Increased speed 0.625>0.75
Increased damage 16>17
Added large antlers to temper recipe
Eye of Melka
Increased fireball damage 40>50
Added frenzy for 10 seconds
Increased value 50>200
Gadnor’s Staff of Charming
Changed fury to calm for 60 seconds
Added absorb stamina 5 per second for 60 seconds
Hevnoraak’s Staff
Removed Wall of storms effect
Added reanimate up to level 75 for 60 seconds
Added 100 damage over 10 seconds that cannot be resisted
Reanimated bodies do not turn to ash
Staff of Arcane Authority
Changed fear to level 20 fear for 20 seconds
Added drain 100 magicka over 20 seconds
Staff of Hag’s Wrath
Removed wall of flames
Added 25 fire damage projectile
Added 25 frost damage projectile
Added 25 shock damage projectile
Staff of Jyrik Gauldurson
Removed shock damage
Added 10 Health damage concentration
Added 20 Stamina/Magicka damage concentration
Added +50 magicka and 25% magicka regen on equip
Staff of Magnus
Removed absorb health after magicka drain due to its buggy nature with it almost never activating the health absorb
Added Absorb 30 magicka and health
Added Arcane Ward ability +100 armor and +25% magic resist when equipped
Version 1.4
The Bond of Matrimony
Removed 10% restoration cost
Added 30% stamina regen
Added Heal for 200 health once a day if below 10% health
Muiri’s Ring
Increased alchemy 15>30%
Added Carry weight 30 points
Ancient Helmet of the Unburned
Increased Fire Resist 40>85%
Added Health Regen 30%
Increased Armor 15>22
Now benefits from Ebony Smithing
Added Fire Salts to Temper Recipe
Diadem of the Savant
Increased Reduce all spell cost 5>15
Added +50 armor rating
General Tullius Armor
Increased Armor rating 31>44
Added Increased health 80
Added Stamina/Health Regen 50%
Now Benefits from Dwarven Smithing
Added Corundum Ingot to temper recipe
Archmage’s Robes
Increased Magicka 50>80
Added Arcane Mastery Power (+500% magicka Regen for 30 seconds)
Gloves of the Pugilist
Increased Armor 5>8
Increased Unarmed 10>20
Added 10% movement speed
Added 50% stamina regeneration
Helm of Yngol
Increased Armor 21>22
Increased Frost Resist 30>85
Added Health Regen 30%
Now benefits from Ebony Smithing
Added Frost Salts to Temper recipe
Movarth’s Boots
Increased Armor 5>8
Increased Sneak 15>30
Added 30% Fire Resist
Added Temper recipe Leather and vampire dust
Predator’s Grace
Increase Armor 5>8
Increased Stamina Regen 1>35%
Changed Temper recipe leather and spriggan sap
Tumblerbane Gloves
Increase Lockpicking 20>30%
Version 1.2
Nightingale Armor
Added invisibility if wearing full armor set while sneaking
Ancient Falmer Armor
Crown:
Added +75 Armor when all the ancient falmer armor is equipped
Added +50% Regen to all attributes when all the ancient falmer armor is equipped
Cuirass:
Increased Armor to 39
Added +50 Magicka
Added +30% Stamina Regen
Added +45% frost Resist
Gauntlets:
Increased Armor to 11.5
Added Conjuration and destruction cost 20% less to cast
Added One handed deals 25% more damage
Boots:
Increased armor to 11.5
Added +45% frost resist
Added +50% magicka Regen
Added +30 carry weight
Ancient Shrouded Armor
Hood:
Added +25 speechcraft
Add full set bonus 50% stamina regeneration
Added deathbell to temper recipe
Now benefits from Advanced armor Smithing perk
Cuirass:
Added 20% illusion spell cost reduction
Added full set bonus 45 additional health
Added deathbell to temper recipe
Now benefits from Advanced armor Smithing perk
Gloves:
Added 20% alchemy
Added full set bonus increase dual wield attack speed.
Added deathbell to temper recipe
Now benefits from Advanced armor Smithing perk
Boots:
Added 25% sneaking
Added full set bonus of 70 additional stamina
Added deathbell to temper recipe
Now benefits from Advanced armor Smithing perk
Armor of the Old Gods
Helmet:
Added 50% magicka regen
Added Effect doubling if worn as full set
Added taproot to temper recipe
Now benefits from Advanced armor Smithing perk
Cuirass:
Added 10% spell absorb
Added Effect doubling if worn as full set
Added Briarheart to temper recipe
Now benefits from Advanced armor Smithing perk
Gauntlets:
Added 15% restoration cost reduction
Added effect doubling if worn as full set
Added sabercat eye to temper recipe
Now benefits from Advanced armor Smithing perk
Boots:
Added 15% magic resistance
Added effect doubling if worn as full set
Added hagraven claw to temper recipe
Now benefits from Advanced armor Smithing perk
Ahzidal’s Armor
Helmet:
Added 20% shout recovery
Increased Armor 19>22
Added Grand Soul Gem Filled to temper recipe
Cuirass:
Added 30% damage reflect
Increased Armor 40>48
Added Grand Soul Gem Filled to temper recipe
Gauntlets:
Added 50 magicka
Increased Armor 14>17
Added Grand Soul Gem Filled to temper recipe
Boots:
Changed Enchanting to not require set
Changed Set Effect to all spells cost 18% less to cast
Increased Armor 14>17
Added Grand Soul Gem Filled to temper recipe
Ring of Necromancy:
Added 50% reduced conjuration spell cost
Ring of Arcana:
Added 75% magicka regeneration
Blackguard’s Armor
Hood:
Decreased bartering 25>15
Added Speechcraft mod 25
Added full set bonus 30% frost resistance
Now benefits from advanced smithing
Added skeever tail to temper recipe
Armor:
Increased Armor 33>38
Increased carry weight 50>100
Added increased health 60
Added full set bonus 70% heal rate
Now benefits from advanced smithing
Added skeever tail to temper recipe
Gloves:
Increased Armor 8>13
Removed Lockpicking
Added Unarmed damage 20
Added increased Stamina 60
Added full set bonus 70% stamina rate
Now benefits from advanced smithing
Added skeever tail to temper recipe
Boots:
Removed Pickpocket
Added Muffle
Added 50% frost resistance
Added full set bonus 35% increased movement speed
Now benefits from advanced smithing
Added skeever tail to temper recipe
Deathbrand Armor
Helmet:
Added Netch Leather to temper recipe
Cuirass:
Added 15% stamina regen per piece worn
Added Netch Leather to temper recipe
Gauntlets:
Added 10% two handed damage per piece worn
Added Netch Leather to temper recipe
Boots:
Added 10% magic resist per piece worn
Added Netch Leather to temper recipe
Guild Master’s Armor
Hood:
Increased price ench 20>25
Added 25 speechcraft
Now benefits from advanced smithing
Added 500 gold to temper recipe
Armor:
Increased Carry weight 50>100
Added 40% sneaking
Now benefits from advanced smithing
Added 500 gold to temper recipe
Gloves:
Increased Lockpicking 35>40%
Added 40% Pickpocketing
Now benefits from advanced smithing
Added 500 gold to temper recipe
Boots:
Removed Pickpocketing
Added Muffle 65%
Added full set bonus 30% movement speed
Now benefits from advanced smithing
Added 500 gold to temper recipe
Linwe’s Armor
Hood:
Increased Bow damage 15>25%
Added 20% barter
Now Benefits from leather smithing
Added Steel ingot to temper recipe
Armor:
Increased armor 31>38
Increased Stamina 15>50
Added 35% stamina regen
Now Benefits from leather smithing
Added Steel ingot to temper recipe
Gloves:
Increased one handed damage 15>25%
Added lockpicking 30%
Now Benefits from leather smithing
Added Steel ingot to temper recipe
Boots:
Increased Sneaking 15>30
Added Full set bonus Movement speed 20%
Now Benefits from leather smithing
Added Steel ingot to temper recipe
Version 1.1
Dukaan
Added a Frost Aura that deals 10 damage per second to enemies near you.
Added Dragon Scales to temper recipe
Ahzidal
Added a Fire Aura that deals 10 damage per second to enemies near you.
Added Dragon Scales to temper recipe
Zahkriisos
Added a Shock Aura that deals 10 damage per second to enemies near you.
Added Dragon Scales to temper recipe
Version 1.00
Saviors Hide
Magic resist +18% > +20%
Added +35% stamina Regen
Added Hunter’s Eye power
Raised armor value 26 > 38
Added sabercat eye to temper recipe
Masque of Clavicus Vile
Added -20% illusion casting cost
Increased speechcraft +10>+20
Increased Magicka regen 5%>35%
Changed Temper recipe Steel ingot > Ebony Ingot
Added dragon’s tongue to tempering recipe
Rueful Axe
Damage increased 22>30
Removed stamina damage
Added 70% chance to absorb 20 points of stamina
Added 15% chance to absorb 60 points of health over 5s
Swing speed increase 0.5>0.65
Sanguine Rose
Cast time increased 0.5>1.75
Added Frenzy effect mag 100 area 30
Still summons Dremora Churl
Ring of Namira
Cannibalism Health bonus increased 50>70
Cannibalism Health Regen decreased 50>35
Added Disease Resistance +50%
Removed Stamina
Added Cannibal’s Rot power
Skull of Corruption
Removed dream ability
Changed from fire and forget to concentration
New damage value 40 per second
Added Living nightmare fear effect lasting 1.5 seconds
Ebony Mail
Reduced Armor 45>43 to match ebony armor
Added +25% one handed and two handed damage
Increased poison cloak damage 5>10
Added void salts to temper recipe
Dawnbreaker
Increased damage 12>14
Changed fire damage to 80% chance to deal 20 fire damage
Added 50% to deal 25 sun damage to undead
Changed Temper recipe Ebony ingot> Quicksilver Ingot
Now benefits from ebony smithing perk
Added Nirnroot to tempering recipe
Wabbajack
Raised casting time 0.5>0.7
Volendrung
Increased damage 25>27
Added crit damage 0>12
Changed stamina absorb to 60% chance
Added 10% chance to knockdown
Added 5% chance to paralyze
Now benefits from daedric smithing perk
Added Trolls fat to temper recipe
Ebony Blade
Increased Range 1>1.3
Decreased swing speed 1>0.9
Added scaling bleed damage starting at 1 and capping at 5 per second for 3 seconds
Mace of Molag Bal
Added human heart to temper recipe
Added 10% disarm effect
Added 50% chance to absorb 35 health for 2 seconds
Changed Stamina damage to 70% chance to deal 35 damage
Changed Magicka damage to 70% chance to deal 35 damage
Now benefits from Daedric smithing perks
Mehrunes Razor
Added 70% chance to deal 20 fire damage
Now benefits from daedric smithing perks
Added fire salts to temper recipe
Spellbreaker
Added dragonskin power 50% damage ignore for 30 seconds once a day
Increased ward power 50>80
Now benefits from dwarven smithing
Added greater soul gem to temper recipe
Chillrend
Changed frost damage to 75% chance
Added 8% chance for 100 damage AoE ice explosion
Changed paralyze effect to ice form
Deleved it
Added Ice Wraith Teeth to temper recipe
Dragonbane
Increased Dragon Damage 40>100
Increased range 1>1.1
Add 5% chance to deal 150 shock damage in 5 seconds
Has to a 80% chance to deal 20 shock damage to all targets
Added dragon scales to temper recipe
Pale Blade
Increased damage 11>13
Removed fear
Added slow 60%
80% to deal 18 frost for 3 seconds
10% chance to deal 75 wisp damage
Added wisp wrapping to temper recipe
Gauldur Blackblade
Increased Damage 11>13
Changed health absorb to 80% chance to absorb 15
Added 15% chance to deal 35 fire damage for 4 seconds
Added skull to temper recipe
Gauldur Blackbow
Increased damage 14>17
Changed magicka absorb to 70% chance to absorb 30 magicka
Added 15 shock damage for 3 seconds on hit
Added 20% chance to stagger
Added bone meal to temper recipe
Miraak’s Sword
Changed stamina to 45% to absorb 45 stamina
Added 15% chance to stagger
Added 60% chance to deal 20 poison damage for 4 seconds
Nightingale Blade
Changed hp drain to 65% to absorb 20
Changed stamina drain to 75% chance to absorb 30
Added a 5% chance to paralyze
Added nightshade to the temper recipe
Nightingale Bow
Changed Frost and Shock damage to 60% to deal 20 damage
Changed slow to 30% to slow 90%
Added 10% chance to Bleed damage 30 for 5 seconds
Bloodthorn
Increased damage 5>8
Increased health absorb to 15 and added 60% chance
Bolar’s Oathblade
Increased damage 11>13
Increased fear power and lowered duration to 10 seconds
Changed stamina damage to 70%
Added 50% chance to deal 25 fire damage
Added Dragonbone to temper recipe
Red Eagle’s Bane
Increased Damage 11>13
Increased Fire damage 10>15
Changed 30% turn undead to be more powerful but last less time
Added 30% slow for 3s
Otar
Increased the elemental resistances 30>40
Added 100% health regen
Added dragon scales to temper recipe
Morokei
Added 20% spell absorb
Added 20% restoration casting
Changed to Unarmored from light armor
Added dragon scales to temper recipe
Rahgot
Added 25% two handed damage
Added 35% stamina regen
Added dragon scales to temper recipe
Vokun
Removed Alteration
Increased conjuration and illusion to 25%
Added 30% sneak
Changed to Light armor from heavy armor
Added dragon scales to temper recipe
Description: This mod gives new effects to many of the unique weapons and armor in the game including Daedric artifacts, Dragon Priest masks, and leveled items. These changes included giving all weapons unlimited charges and deleveling the leveled items so you always receive the best version of it.
Items changed include:
All Daedric artifacts that can be equipped except for the ring of Hircine
All Dragon Priest Masks
Rueful axe
Chillrend
Dragonbane
The Pale Blade
Gauldur BlackBlade
Gauldur BlackBow
Miraak's sword
Nightingale Armor
Nightingale Sword and Bow
Shield of Solitude
Mage's Circlet
Aegisbane
Angi's Bow
Bloodthorn
Bolar's Oathblade
Red Eagle's Bane
Valdr's Lucky Dagger
Ancient Falmer Armor
Ancient Shrouded Armor
Armor of the Old Gods
Ahzidal's Armor
Blackguard's Armor
Deathbrand Armor
Guild Master's Armor
Linwe's Armor
Cicero's Outfit
Ancient Helmet of the Unburned
Diadem of the Savant
General Tullius Armor
Archmage's Robes
Gloves of the Pugilist
Helm of Yngol
Ironhand Gauntlets
Movarth's Boots
Predator's Grace
The Bond of Matrimony
Muiri's Ring
Nightweaver's Band
Ring of Pure Mixtures
Silver-Blood Family Ring
Amulet of Articulation
Amulet of Bats
Amulet of the Gargoyles
Andurs' Amulet of Arkay
Charmed Necklace
Gauldur Amulet Fragments
The Gauldur Amulet
Kyne's Token
Necromancer's Amulet
Saarthal Amulet
Blade of Sacrifice
Blade of Woe
Keening
Nettlebane
Amren's Family Sword
Eduj and Okin
Ghostblade
Grimsever
Harkon's Sword
Horksbane
Notched Pickaxe
Poacher's Axe
Hjalti's Sword
Queen Freydis' Sword
Windshear
Balgruuf's Greatsword
Bloodskal Blade
Champion's Cudgel
Headman's Axe
The Longhammer
Trollsbane
Wuuthrad
Auriel's Bow
Sunhallowed/Bloodcursed Arrows
Bow of the Hunt
Dravin's Bow
Firiniel's End
Froki's Bow
Zephyr
Bow of the Stag Prince
Aetherial Staff
Eye of Melka
Gadnor's Staff of Charming
Hevnoraak's Staff
Staff of Arcane Authority
Staff of Hag's Wrath
Staff of Jyrik Gauldurson
Staff of Magnus
Auriel's Shield
Aetherial Shield
Dawnguard Rune Shield
Shield of Ysgramor
Targe of the Blooded
Hrolfdir's Shield
Roggi's Ancestral Shield
Future Plans: If there are any other items I missed let me know in the comments and I'll added them to my list of items to work on. Compatibility: This mod should be compatible with anything that does not edit the same items that are in this mod. Known Incompatibility None that I know of right now.
Feedback: I'm always open to feedback. Is a weapon too strong, too weak, or just doesn't make sense in relation to the lore of it? Let me know, I'll gladly tweak things if the reasons are justified and it fits my vision of the mod.
Questions: Q: Help! my weapon/armor didn't change, what happened? A: Either you have a mod that changes the same armor/weapon or in the case of leveled items if you received the item before installing the mod it wont change because I only edited the final version and set the final version to be the only reward you can receive. If this is the case you will have to add the right version using console commands.