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Animejunkey54

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animejunkey54

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16 comments

  1. TheFarticleParticle
    TheFarticleParticle
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    Can you make a version of this for classic skyrim? The one we have over there hasn't been updated in a long time and probably has a lot more bugs due to that
  2. redprincess79
    redprincess79
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    Very nice. I've always been a fan of the old one and I'm glad to see this new one for SE. THank you!
  3. giano8
    giano8
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    hi! Is it possible to add a npc to the list? I use ALternate start and i would like to add Shoal Farm to the seller list. Is it possible to do it in the CK or i have to mess with the script? (for personal use only by the way)
    Thanks for your work!
  4. io121
    io121
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    Hi, just started using this. It's pretty neat so far. I found a bug maybe? There's a chest at the Hollyfrost farm above ground that has vendor items in it, but it's just sitting up where you can freely loot it.

    ETA: Found another at Loreius Farm. Chest is above the ground.
  5. aristotle99
    aristotle99
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    Sorry if I missed this, but I assume you cannot just go and TAKE stuff you want without paying (cabbages, eggs, potatoes)? I assume you have made this action STEALING (which is what it should have been in vanilla).
  6. Unedjis
    Unedjis
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    I am somehow at a loss here. I never actually get any dialogue option from any of the farmers to buy stuff from them. (Same for Mine Vendors.) Could this be conflicting somehow with Immersive Citizens? I've looked at both mods in SSEEdit and can't find any conflicts (in fact according to SSEEedit, Farm and Mine Vendors don't conflict with ANY of my installed mods in any of the categories); they don't even edit the same records. What Immersive Citizens does though is add and alter behavior packages. Could those be preventing the dialogue options from appearing?? Unfortunately I know nothing about how NPCs are set up in the CK (haven't needed that yet for my own modding purposes), so I don't know where to look.

    Edit: Updated to 1.2, now it's working. I'd still be interested in knowing why the older, script-free versions didn't work for me even though there was no direct conflict that I could find.
    1. animejunkey54
      animejunkey54
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      I believe it had something to do with overlapping faction packages. This new version uses a script to layer my factions on top and make sure they work.
  7. Gankaku
    Gankaku
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    Can I buy eggs and milk? I use Inigo as a follower. I'm always on the lookout for sweetrolls for him. He can eat more than I can find or bake. I never seem to have found enough eggs and milk. I always forget where to get it and if farmers had it that would be super!
    1. animejunkey54
      animejunkey54
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      Any farmer who has at least one chicken will sell eggs and any farmer who has at least one cow will sell milk. The more they own the more they will sell.

      I use Inigo too and I never thought about how hard it was to find him sweetrolls, I'm glad my mod makes those ingredients (which should be way more common IMO) easier to obtain for him.
    2. Gankaku
      Gankaku
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      Oh thank you! I will install right now and find the nearest farmer I'm surprised Inigo doesn't get a little *er, chunky* with the amount of sweetrolls he puts away!!
  8. manbullcultist
    manbullcultist
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    You covered all but one farm, that being Snow-Shod. Anyways, this is a neat idea for a mod and makes more sense than just stealing people's crops (which isn't considered a crime for some reason).
    1. animejunkey54
      animejunkey54
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      Thank you! Addvild in Snow-Shod Farm tells you he has nothing to sell you, so he has been left off the list.
  9. Unedjis
    Unedjis
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    Nice. If/when I get to making my food overhaul, this will be a highly recommended mod as it makes milk and eggs much more widely available (as it should be anyway). Just means less work for me if I don't have to find my own mechanic to fix that.
    1. animejunkey54
      animejunkey54
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      Glad I could help. Most farm have chickens and cows so I made sure they sell Eggs and Milk.
  10. Scace21
    Scace21
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    Glad this made it's way to SSE! I believe the Oldrim version doesn't even work correctly as well. Glad you made it from the ground up.
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