0 of 0

File information

Last updated

Original upload

Created by

deleted74737258

Uploaded by

deleted74737258

Virus scan

Safe to use

22 comments

  1. ThorZor
    ThorZor
    • premium
    • 1 kudos
    Please could you do the same for Lokir?
  2. Maaryolvus
    Maaryolvus
    • member
    • 5 kudos
    Could you also perhaps update this by boosting the volume of Hadvar's voice? I can barely hear him.
  3. HALTT77
    HALTT77
    • supporter
    • 6 kudos
    Hey man,  could you create a patch to make Lokir dialogue make more sense? Everything in opnening secene overhaul is interesting,  except the fact that lokir speaks with Ulfric using "that"  or screaming as if Ulfric wasnt face to face with him... 
    1. deleted74737258
      deleted74737258
      • account closed
      • 428 kudos
      Do you mean reverting Lokir's lines to vanilla but with the MaleSlyCynical voicetype, and/or completely restoring his MaleCoward voice?
    2. HALTT77
      HALTT77
      • supporter
      • 6 kudos
      I mean just changing those lines to make more sense...using Ai or something if possible
    3. deleted74737258
      deleted74737258
      • account closed
      • 428 kudos
      Ah, now I'm keeping up. It'll probably have to wait for at least a few days until I've obtained my new HDD docking station, partly because I have most of my custom voice samples for 11labs stored on my external harddrive and my current station recently broke for some reason, and partly to make up for more space on my PC again. But I'm all up for the idea, I'll notify you when I've done your request.
    4. HALTT77
      HALTT77
      • supporter
      • 6 kudos
      And actually I never noticed that the OSO changed the Lokir voice? I thought they just found the lines made by the same voice actor
    5. Maaryolvus
      Maaryolvus
      • member
      • 5 kudos
      I think he meant to change the line to something like "Who"s this gagged fellow in the cart with us?"
  4. hotrack
    hotrack
    • member
    • 5 kudos
    So I followed Hadvar, and went off into Alvor's home. The dialogue lines for Hadvar's explanation of events at Helgen gets cut off in records 0002C44D, 0002C44E because the OSO's new voice lines combined the last responses into the previous responses (which THIS mod doesn't cover). My guess reverting OSO's (and OSO Patch's) changes to these 2 records will enable the original vanilla voiced dialogue to go through.
  5. anna1000
    anna1000
    • member
    • 1 kudos
    Hey. What's mod you are using for Hadvar appearance? Or it's just yours creation?
    1. deleted74737258
      deleted74737258
      • account closed
      • 428 kudos
      Male NPC Overhaul, it's pretty great!
    2. anna1000
      anna1000
      • member
      • 1 kudos
      Thank You very much :)
    3. deleted154725013
      deleted154725013
      • account closed
      • 0 kudos
      what is your version of the mod? I downloaded the latest one and a different preset came out for Hadvar
  6. Terry1031
    Terry1031
    • premium
    • 3 kudos
    Bug Report

    When playin as an Altmer Hadvar tries to say that the players remains will be returned to Summerset Isle, that dialogue never plays though and because of that the scene gets stuck and never continues.

    The scene plays fine when playing with Hadvar's modded voice.
    1. azidalbm
      azidalbm
      • member
      • 2 kudos
      I'm having the same issue as well, tracked it down to this ESP... super weird. Works fine and scene plays out normally with other races, but if you choose Altmer the scene stops and the NPCs are stuck staring into your soul. It got really uncomfortable after 30 seconds. Like bad trip uncomfortable :D
  7. Vaz2008
    Vaz2008
    • member
    • 19 kudos
    Have you considered slowing down the audio a little bit? Having messed around with 11labs myself, I noticed its output is always just a bit too rapidly spoken.
  8. CalmDragon
    CalmDragon
    • premium
    • 8 kudos
    The new update is great! Thanks for this mod :)
  9. LilSagemoon
    LilSagemoon
    • supporter
    • 2 kudos
    is there a compatibility issue if you replace hadvar? I tried this and Hadvar was all black. But I did have a replacer in it.
    1. deleted74737258
      deleted74737258
      • account closed
      • 428 kudos
      You may as well ignore/delete the plugin my mod provides and instead do the following - Highlight the NPC overhaul plugin in Wrye Bash, and under the Bash Tags section, click on the "plus" icon and select the Actors.Voice tag, then right-click inside field and choose "Copy to the description" and rebuild your bashed patch. It is always wise to place your NPC overhauls pretty low in the load order to avoid the black face bug.

      Edit: If anything, check out this xEdit script - Make sure you load my plugin pretty late in the load order, open all your plugins in SSEEdit and apply this script to the NPC replacer plugin as well as my own plugin.

      And out of curiousity, which NPC replacer are you using? Perhaps I'd offer to make patches in SSEEdit for those who don't know how to use it themselves.
  10. Kant0002
    Kant0002
    • member
    • 1 kudos
    Thank you for this, i never liked how flat and generic oso voice was.