About this mod
Vanilla animations to use as a resource for interactive actions
- Permissions and credits
- Changelogs
DESCRIPTION
There are many animation mods used to interact with the world, NPCs, items, and etc. I wanted to make my own with Dynamic Animation Replacer (DAR) but failed because I don't know how to make scripts and thought it would be easy peasy with DAR... hah no it wasn't. So I'm going to share these Vanilla Animations in DAR Folder Condition structure for anyone to use or use as a base for their mods.
I was thinking of making a similar mod like ANIMATIONS by Genebriss but with more and proper animations using vanilla assets to interact and actually have the player use animations from the game to pull chains, pull or push levers, wave at your companions when they join and leave your party, salute jarls and other officials, warm your hands at heat sources, and wipe your brow/face when defeating a boss monster. I applied a couple of keywords in some of the conditions with no luck of any animation playing.
This is only an Asset Resource for anyone to use and tinker.
There are folders labeled "Version" inside some these DAR folders because they are variations of the animation. There are also .txt files with short descriptions with what I thought each animation should be used with.
I'll finish this list later on; FINISHED
Folders
600050 - 61 are action animations for
Opening door
Pulling Chain Ring
Taking item when NPC gives you gold or item
Giving item to NPC that has requested specific items(s)
Taking items at arms length for example items on top of a table
Pick up items - 3 versions high, medium(picking plants), and low(ground)
Lockpicking
Searching chest - 2 versions
600062-64
Reading books, spell tomes, and notes
600065-69
Variation of pulling or pushing levers
600070
Drinking potion
600071
Examine - this animation should be used when there are special objects/items that interest the player
600072-76
Variation of Praying
600077
Word Teach -when player learns shout from wall
600078
Kneeling - player kneels when speaking to a Daedric Prince(s) or Emperor
600079
Cower - player cowers for a few seconds when a dragon fly's overhead or nearing a giant camp/giant walking
600080-82
Variation of warming hands
600083
Hiding - hiding/hugging behind a wall or object,
600084
Salute - player shows respect to Jarls, Guards, Officials by saluting them
600085
Wave Gesture - Wave at companions/followers who have joined or left your party
600086
WipeBrow - after defeating a boss the player wipes brow/head
600087
Scratch Head - player sees/finds dead body
600088
2hwBlockstop - I couldn't find a halt animation so instead using this block animation
is used when Prisoner NPC stops the player
600089-90
Player pays respect at a graveyard
600091
Bleedout - when in combat or non combat and health is low
600092-94
Wounded - animation plays when NPC has survived an attack then reverts back to Normal Idle animation
I was going to finish this completely with a couple more animations but when I tested it and learned
it was a dud, I gave up.
The only other animations that are missing are, eating, cheering, flute and drum play, pointing, and looking. Some of these are already mods but I like having an All-in-One kind of mod that can be added with vanilla animations or improved by adding/replacing animations for anyone that wanted their own animations to play could use my mod as their own and also adding more features to the mod. That was one of the main points of this mod but ehh, oh well, wishes don't always come true.