Skyrim Special Edition

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L09i

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L09i

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About this mod

Various situations in your adventures will increase your Unarmed attack power, and before you know it, you'll be a Dragonborn who can slay dragons with your Unarmed just by walking around the world of Skyrim. Command input mode is now supported! Launch existing spells and added special moves by command input.

Requirements
Permissions and credits
Donations
Have you ever felt that your Dragonborn is too frail to attack Unarmed, no matter how much time you spend adventuring?
The longer your adventures go on, the "TOUGH" your body will become.

This mod increases the power of Unarmed, but does not polish the technique (Animation).
To take on the stronger ones, you need more technique (Animation).
Please install the many publicly available Unarmed animation mods and enjoy a wonderful Unarmed life.
The command input mode also allows for the use of special moves.


exSkyremeFighter2 release!
exSkyremeFighter is even more powerful!
With the introduction of command spells, you can enjoy more dynamic combat, maybe.
When a spell is activated, the player enters command input mode for a short period of time.
By entering a specific key pattern, you can use registered special skills and existing magic.
Key configuration is possible with option spell.
Keyboard, gamepad, and some other mods are also supported.
You can also enjoy playing Monk or Magic warrior and Ninja.

"SKSE64" must be installed from exSkyremeFighter2.
The command input mode is more comfortable when "Papyrus Tweaks NG" is installed.

Update Summary
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1. MCM and command input mode hotkey added.
2. Include Porter in the MCM settings(PapyrusUtil SE is required when using Porter). Also, even if the rank value is 1000 or higher, it will be imported and exported in increments of 1500 up to 9999.
3. Add tier 3 of special moves.
4. Adjustment of special moves. Made it so it doesn't hit followers, made it easier to use overall, and made it more visually good.
5. Adjustments to registered spells: Bound spells can now be registered, more spells can be registered, and Detect Dead cannot be registered, so an easy-to-use Corpse Detection[Key Press: DA] (dead body only ) has been added to replace it.
6. Optimization and bug fixes. etc. So many revisions and additions, I forgot.
7. Ver. 2.1.0.1 fixes a problem where mod initialization fails when starting a new game and MCM related bugs.
8. Special moves can now have individual animations(To use custom animation, you will need the corresponding animation file and Dynamic Animation Replacer).

Future updates
Since the performance difference between the command input mode and ex Command Input Mode has become too large, The command input mode for this Mod will be eliminated in the future.
I'm trying to figure out if I can use a preset or something to move the special moves there.

About this Mod
The mod adds points for certain actions, and when the points reach a certain value, the Unarmed value increases.
You can check the status with added Power or MCM.
As the Unarmed value increases, so does the rank added by this mod, so I'm considering adding some sort of rank bonus in the future.
Command input mode implemented in exSkyremeFighter2! The number of special moves available increases with rank.
Even seemingly futile movements (such as climbing to the top of chandelier using "Flying Dragon Strike" in Dragonsreach) lead to solid training results.

Notes
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Updated to version 2.0.2.
Significant processing changes were made to the core.
This will eliminate the need to temporarily disable the mod if only new commands are added in subsequent upgrades.
In addition, the command spell behavior has been corrected, and minor corrections have been made to the log output.
Added new command "Flying Dragon Strike"
Updated to version 2.0.3.1.
Optimization of command input mode. Response is slightly improved.
Fixed a bug where the command input mode for first and third person view was not working properly.
Updated to version 2.0.9.9beta.
SkyUI is required from this version.
Command Input mode now supports Hotkey.
MCM now supports status checks, setting changes, active log checks, and command list checks.
Fixed a bug where UnarmedPowerBonus would sometimes not apply when loading(Apply the same fix to Ver.1.14).
Added menu guard for command input.
Menu Guard prevents unexpected key input  if the menu is open when the command is key input.
When Menu Guard is off, simple precautions apply, but command input is slightly less responsive.
exSkyremePorter functionality is not implemented in the beta version.

Updated to version 2.1.0.
Support for changing settings in MCM(important, The menu must be closed once to update the mod enable/disable in MCM).
This eliminates the need for spells by assigning to a hotkey the command input mode currently activated by the spell.
Include exSkyremePorter  in MCM setteings.
In the beta version, a non-fatal error occurred as of Ver 2.1.0, but this problem has been resolved and stable operation has been confirmed.
Updated to version 2.1.1.
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Individual animations and associated wait times can now be set for up to 10 special moves.
To associate individual animations, you must install the Custom Animation Kit and place the necessary animation files in the target folder.
About the Custom Animation Kit. This is used to tie animations to up to 10 special moves.

Simply place the corresponding animations (which you prepare yourself) in the folders added by the kit, and set the corresponding special moves and motion times in MCM.
"Dynamic Animation Replacer"
is required to use animations.
More details are in the Posts.
Updated to version 1.1.7 and version 2.1.2.
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Changed the name of the blocking system, which was hard to understand.
Blocking system was sloppily process, but has been changed to an appropriate process.
(Perfect Blocking is triggered by guarding against enemy attacks at the good timing.
It reduces damage and slightly restores stamina.
At the same time, it staggers the aggressor.
These have a 1 second cool time.)
Perfect Blocking can now be enabled or disabled.

Processing Optimization.
Updated to version 1.1.8 and version 2.1.3.
Fixed a bug that prevented this mod from working properly after the opening scene, etc.
If the right hand is unarmed but the left hand is holding a shield, etc., a weapons check was performed, and in such cases an unarmed check is now performed.
When "Perfect Blocking" is successfully performed, half of the damage is healed after 1 sec.
Once "Perfect Blocking" is removed, it will not be added again except immediately after the mod is activated.


For Ver1.0beta users
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Fixed a misspelling of the mod name in the title, exSkyream for the combination of Extreme + Skyrim + Stream is a bit iffy, so I changed it to exSkyreme for Extreme + Skyrim.
Sorry, but due to the change, updating from Ver1.0beta to 1.0.1beta will initialize your current rank.
exSkyremePorter can be used to transfer ranks. (PapyrusUtil SE is required to migrate ranks. if you do not plan to install PapyrusUtil SE in your environment, you will need to initialize/update your ranks.)
Please disable Ver1.0beta in the game, save the game, load the save data, save the game again, uninstall the game and update to Ver1.1.
Future updates will allow for overwrite updates.

Please give me feedback if you have any problems.

How to use exSkyremeFighter
Installing this mod adds the Power "exSkyremeFighter Options" to open the options menu.
Currently, status display, result log display, MOD enable/disable, Perfect Blocking enable/disable, and visual effects on/off can be selected.
This mod is very simple. Certain actions will accumulate EXP, and when the EXP reaches 100%, a small bonus is added to the Unarmed value.
This is repeated Unlimited, and rank up as the bonus value increases.

How to use exSkyremePorter
SKSE64 and PapyrusUtil SE are required to use exSkyremePorter.
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Power to open import and export menus will be added at the beginning of the game.
Import: Import the exported exSkyremeFighter rank and the Unarmed bonus based on it into the current game (if the imported rank is lower than the current rank, it is not imported).
Export: exports the current rank to external data (up to the maximum rank can be exported, but any higher Unarmed values will be truncated).
Rescue: Select when there is an abnormality in exSkyremeFighter (Currently, it is possible to reacquire the exSkyremeFighter Options Power or force it to stop when something happens to the exSkyremeFighter ). 
External data is created in the SKSE folder.
When updating from Ver. 1.0beta, export with Ver. 1.0beta in-game and import with the new Ver. after the update.

How to use exSkyremeFighter 2
SKSE64 are required to use exSkyremeFighter2.
About command input mode.
exSkyremeFighter Command is add to Alteration Spells.
Using that left hand only spell will put you in command input mode for a certain amount of time.
Command input mode is supported by keyboard and gamepad, with the keyboard being used for movement keys (default is WASD) and the gamepad for additional input via D-Pad or analog sticks.
When you have finished entering a command, push the sprint button to complete or wait for the input mode to expire.
When using 1st or 3rd person mode, after moving the analog stick, press the Activate key for a single input.
From "exSkyremeFighter Options", you can change the input mode, see the command list, help, etc.
Existing spells registered in the command can be activated even if you do not have the spell in your right hand.
I think so can register and use original spellings by other mods, Maybe.

exSkyremeFighter 2 Story Background
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Dragonborn was narrowly defeated by a stronger foe.
Realizing that he could no longer win by force alone, he set out for the unexplored lands to learn the true secrets.
Finally, by confronting the darkness within and overcoming its power, Dragonborn was able to master the true mastery.
Having attained the extreme mastery,  Dragonborn was able to easily perform some of the spells he had learned in the past as techniques, and the special Skills he had learned in the unexplored region became completely his own.
However, there still existed a hidden darkness within Dragonborn...

Special moves
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Tier 4 - Fighter [Key Press]
Tie Shan Kao [SWW] Melee attack. Forward attack followed by impact. The range of impact is wide.
Fa jin [ASD] Long distance attack. Projectile speed is very slow. Impact of hits is rather large.
Outer Spirit [DSA] Gradually restore health to yourself or others.
Flying Dragon Strike[DSW] anti-air. However, its use is not limited to attack. Perhaps that is a super ninja.


Tier 3 - Master
Fire Dragon Finger [SSWW] By releasing Dragon Force, create a fire attribute field around yourself.
Frost Dragon Finger ADAD] By releasing Dragon Force, create a ice attribute field around yourself.
Thunder Dragon Finger [SWSW] By releasing Dragon Force, create a lightning attribute field around yourself.
Inner Spirit [SASA] Gradually restore health to yourself.
Quantum Splash [WAWD] It temporarily slows the flow of time around itself and dashes forward to escape.
Chaos Breaker [SWAD] Unleash a Chaos Wave from your Dragonborn Fist, blasting the target in front of you with the power of Chaos.


Tier 2 - Legendary Unimplemented
Grim Reaper [ASDSA]
Mantra [WSADW]
Seven Sins Strike [ASDSW]
Ursa Heavens Fist [SDSAS]


Tips
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1. Walking, running, sprinting, swimming, punching, slashing, chopping wood, digging, Lumber Mill.
2. If you block at the right time, Perfect Blocking is triggered, stamina is recovered slightly, and a large amount of experience is gained.
3. Continuously doing the same thing over and over again or working long hours can be tiring, right? After training for a long period of time, your ability to concentrate will decrease. As concentration decreases, experience gain also decreases, so distracting yourself by walking or running or getting some sleep is a good way to recover. Sleep provides a bonus to experience gain for a while.
4. In the new game, it is recommended that "Running" through the streets of Whiterun.
5. Perfect Blocking restores your concentration a bit. So, by repeating Perfect Blocking all the time, you can increase your rank without losing concentration! But it is boring. After all, it should be more fun to explore all over Skyrim while getting a moderate amount of sleep.

6. There is a 12 second delay in training inspiration and Perfect Blocking is also caught in this delay. As the rank increases, this delay is slightly reduced.
7. About the difficulty. Increasing difficulty decreases the impact on Unarmed Power Bonus. A well-trained body shines because of its fetters.


Rank
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 |  NOVICE ->
 |  BRAWLER ->
 |  FIGHTER - >
 |  DUELIST ->

 |  MASTER ->
 |  CHAMPION ->
 |  LEGENDARY ->

 |  ??????  ?????? ->
 |  ?????  ???? ->
 |  ?????  ??????? ->

 |  ??? ????
V


What rank can you reach?

Uninstall
From the added power, set the mod to Disable and uninstall it.
It has a clean mod structure that does not corrupt saved data.