love the mod its an integral part of my modlist but ive noticed time and time again that after what i assume is a perfect block i become the flash and strike my enemies with relentless strikes moving well quite fast. is this a feature of the mod (if so how do i disable it?) or is this probably a result of mods conflicting and overwriting each other?
IFrame Generator RE (before) - IFrame Generator RE - AE Support (after)
MCO Universal Support
Behavior Data Injector (before) - Behavior Data Injector Universal Support (after)
Dodge - MCO|DXP (before)
Hellblade - Timed Block - AE Support <- (you don't need to download this file), go to FILES - bottom -> Miscellaneous Files (Dodge Framework) (after)
Payload Interpreter
DMCO v2 - Addon and Patch Collection (after)
go to Nemesis and check the box (Dodge - Distar Experience) -> Update Engine -> Nemesis Behavior Engine. In the game, go to the mod settings (Dodge Framework) - Dodge Key (???) select the key yourself.
I don't know English well, so sorry, I translated through a translator.
It took me about 2 days to get everything working =)
THANK YOU! This helped me even in the year 2025! This should be stickied. I stayed away from Payload Interpreter because the mod page doesn't show support for 1170, but it works now that I have it installed. I was getting a freeze of my character every time I pressed the dodge key until I followed this load order and finally added Payload Interpreter to my list.
I am the author of DMCO v2 - Addon and Patch Collection. There have been reports of a few issues in DMCO that I'd like to address, originating from bugs / missing edge cases in the DodgeFramework.dll file.
Would you be willing to publish the source code of your DodgeFramework fork supporting game version 1.6.1170? This would make supporting the up-to-date versions a lot easier.
And fixes the issue with the damn spell parry that Valhalla combat sadly has! For those who want to remove completely the slowdown while making a perfect block because you don't like it too you have to modify the json file to change the minimum settings of the MCM.
In case someone else wants to remove it just like I did. :)
But great mod and works perfectly with Valhalla combat if you remove Valhalla's timed block option to avoid conflicts. ;)
I know this is a huge ask and possibly niche, but Hellblade is so integral of a combat mod for me and nothing else comes close--would it be at all possible for it to only activate when actually pressing the block key (or keys, since I'm using DWPSKSE and have both KB/M and controller set). Extremely wordy blah blah blah:
Spoiler:
Show
Smooth's For Honor parries have always set off HB, with even certain sweeping attacks and spins acting as blocks that can activate it. That was fine and actually a welcomed mechanic, but with his recent additions and overhauls to the parry and stagger system, more and more things are incompatible. Namely, parrying via FH at the same moment HB can activate basically teleports the player dozens of yards backward. Commenting out the Time effects from the Payload Interpreter ini has worked until v5.3 but too many things are happening now for it to be a simple workaround like that. I'd like to keep HB for actual blocking at least. Unsure how hard it would be to implement if at all; I don't even know if it would be on the SKSE side or if it's just a matter of the perk/MGEF conflicting on entry. Thanks either way, love what you've done with it til now.
First want to thank the uploader because the dodge framework mod has been great so far.
I have a question about DMCO though. Everything works fine, but I wanted to ask if it was possible to give the dodge key the "Sprint Hold Duration" function. My idea is that I want to tap to sidestep/dodge, but hold to crouch all on one button (gamepad btw). It seems possible due to how similar L3 and B works but I don't know how to go about changing it (I suck at coding)
(I managed to have this idea sorta work by brute forcing it with Gamepad++, but the input lag was really bad to the point I can only sidestep and not dodge roll. So I'm wondering if there is a more responsive alternative.)
Hey, just wanted to tell you that you ROCK. I dont know what causes it ever, but at some point during skyrim Hellblade will ALWAYS die, as in the vfx wont ever play and the sounds stop as well.
I'll literally do a clean save and nothing will ever fix it so I end up just playing without it. But yours, even on 1.5.9.7 works off the bat.
Youre a beautiful man, thank you very much.
:Edit, it works as in although the mcm menu doesn't work, everything else about the mod does. And thats all that matters, so again, thank you.
209 comments
I let this mod's Dodge Framework overwrite DMCO, nothing. I followed Jus1Sasha's guide, also nothing.
Finally got it to work by saying fk it and just copying the files from Dodge Framework into DMCO and running just 1 mod, lol.
Regardless, thank you for providing the updated files--a true godsend!
Game version (1.6.1170)
(Before) and (After) order in the Vortex
I don't know English well, so sorry, I translated through a translator.
It took me about 2 days to get everything working =)
Thanks!
I was finally able to make DMCO work.
I was always missing Payload Interpreter that is not listed among the Requirements in the Dodge MCO installation page.
Just to be sure I uninstalled everything and reinstall just as you said.
Thank you!
I am the author of DMCO v2 - Addon and Patch Collection. There have been reports of a few issues in DMCO that I'd like to address, originating from bugs / missing edge cases in the DodgeFramework.dll file.
Would you be willing to publish the source code of your DodgeFramework fork supporting game version 1.6.1170? This would make supporting the up-to-date versions a lot easier.
Thanks!
Vai1lyn
For those who want to remove completely the slowdown while making a perfect block because you don't like it too you have to modify the json file to change the minimum settings of the MCM.
In case someone else wants to remove it just like I did. :)
But great mod and works perfectly with Valhalla combat if you remove Valhalla's timed block option to avoid conflicts. ;)
Edit: NVM, I figured it out.
I have a question about DMCO though. Everything works fine, but I wanted to ask if it was possible to give the dodge key the "Sprint Hold Duration" function.
My idea is that I want to tap to sidestep/dodge, but hold to crouch all on one button (gamepad btw).
It seems possible due to how similar L3 and B works but I don't know how to go about changing it (I suck at coding)
(I managed to have this idea sorta work by brute forcing it with Gamepad++, but the input lag was really bad to the point I can only sidestep and not dodge roll. So I'm wondering if there is a more responsive alternative.)
I dont know what causes it ever, but at some point during skyrim Hellblade will ALWAYS die, as in the vfx wont ever play and the sounds stop as well.
I'll literally do a clean save and nothing will ever fix it so I end up just playing without it. But yours, even on 1.5.9.7 works off the bat.
Youre a beautiful man, thank you very much.
:Edit, it works as in although the mcm menu doesn't work, everything else about the mod does. And thats all that matters, so again, thank you.