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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Brumbek for his Static Mesh Improvement Mod and allowed permissions.
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Changelogs
Version 1.5
Fixed missing texture branch for Candle Hearth Inn sign
Optional Files - Patched with other mods
Blowing in the Wind Patch has been patched by request
WiZkiD Signs and Specific Signs in same mod file "WiZkiD Signs Patched" have been patched by request
A Blacksmith Sign has been patched by request
Permission of use of assets that were asked to patch were either ignored or undecided by mod author.
Version 1.0
Added High Poly Posts to Riften signs
Excluded Orphanage (does not have a post), Fishery and Ragged Flagon Sign (they both have the same problem with the Meadery signs)
Request for a patch for Blowing in the Wind will come once I get permissions
Version 0.5
Initial Release
High Poly Posts that are finished are Generic, Inns, Riverwood, RoadSign, Whiterun, Windhelm
Fixed normal map on Windhelm Wooden Post that was using incorrect one from Whiterun's Post (WRWoodBeam01_n to WHWoodBoardsInterior01_n)
Posts excluded are Honning-Brew Meadery and Black-Briar Meadery because the vertices and faces at each end of the post overlap each other and breaks completely after subdividing making it difficult and time consuming to fix
DESCRIPTION
I have increased the polygons to the Vanilla Posts that have signs making them a bit less jagged. It took a couple of hours of work because the meshes are a nightmare to work with. There was a lot of texture stretching when I subdivided the meshes. I have also applied/patched them to the S.M.I.M signs. I have not found anyone who has done this yet so here you go. No esp needed.
Patched With: Blowing in the Wind WiZkiD Signs and Specific Signs A Blacksmith Sign