Skyrim Special Edition

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Lanif79

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Lanif79

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About this mod

Mesh and Collision Mesh optimization for Rodryk's Dragonebridge overhaul, greatly reduces the number of faces of the exterior building meshes along with the collision meshes to increase fps as well as fix a few holes in the meshes.

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This mod greatly reduces the number of faces and vertices of the exterior building meshes for Rodryk's DragonBridge.

I Highly Recommend Using A Retexture For Rodryk's DragonBridge Since The Original Textures Don't Contain MIPMAP's(these are downscaled textures that are used when not up close to the models) 

DragonBridge has always been a fps heavy location even in vanilla, with Rodryk's DragonBridge it got even worse, and if you add Jk's and npc/flora/armor overhauls it can tank your fps pretty badly. At first I noticed that Rodryk's Collision mesh was a 1 to 1 with the main mesh( according to the arcane university the collision mesh should optimally be 10% of the main mesh for best performance) and  so I decided to quickly redo the collision mesh in the hopes of eking out a few more fps in this area, unfortunately for me when I opened the meshes up in blender I found an excessive amount of faces and vertices that where either completely hidden(couldn't be seen) or virtually useless (57,000 faces for window iron on the inn alone, I personally never even noticed it was there and didn't notice a difference when I removed it). And So I bring to you (after many many hours of tedious work) an optimized version of the exterior building meshes and their accompanying collision meshes.

Q&A

What's Included?

Two main versions: With and Without Window Iron ( I remade the window iron with about half the faces for those that desire it( it's still 20,000+ faces for the inn alone)). 

Parallax versions of both main versions( I removed the parallax from the wood walls since they where doing some weird stuff even on the original and I couldn't figure out how to fix it, if anyone knows I'd be glad to get it fixed properly).

Two extra versions of the Penitus building for those who use either Jk's or my version of Rodryk's DB ( these delete chains on the building that are blocked by other stuff, namely prison bars)


What did  I actually do to the meshes?

1) Deleted any face that couldn't be seen (there where a lot of these where two meshes intersected or overlapped)
2) Moved vertices so there was less overlap between meshes and generally reduced the size of many unnecessarily large faces (the inn had a single face that spanned the whole mesh for a few mm of visible texture)
3) Decimated nearly all meshes to reduce the number of faces (this is a operation in blender that basically takes anything that's a flat plane and reduces it to a single face)
4) Remade a few meshes that couldn't be decimated correctly (The wooden roof beams had far to many faces and the decimate function just made a mess of them so I remade them along with the dragons head on the inn(though i actually just stole these from the bridge)
5) Remade all the collisions by hand to have the least number of faces without sacrificing to much realism ( you shouldn't step through the roof if for some reason you decide to climb them( I made sure of it personally)


Extra Q&A

They make my game crash!?
I personally tested all of them and they all work for me, try disabling the mod and see if your game still crashes, if so then it's something else, if yes try hiding all but one mesh at a time to find the culprit then let me know and I'll try to fix it

Does this affect interiors or LOD?
Nope I didn't touch either, LOD because I don't know how, and interiors because there's no point( interiors tend to have less problems with fps since there's a limit to what can be rendered in a small area)

How much fps can I hope to gain?
In my testing I gained 2~3 fps over the original and only lost 1~2 compared to vanilla (the original was 3~4 fps over vanilla) so not a lot but every bit helps (I'm personally on a laptop and it really does help, if anyone wants to donate to my new comp fund I'd really appreciate it!)

Any Other Questions I'll Answer in the comments;
Happy Modding!