Skyrim Special Edition
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AGiantPie

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AGiantPie

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13 comments

  1. ElaszRomulus
    ElaszRomulus
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    Do you accept patch requests? There is one standalone Hammet dungeon that has an incompatibility that I know of
    1. AGiantPie
      AGiantPie
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      Depends on the request. I made these patches for my own load order. What's the incompatibility?
    2. ElaszRomulus
      ElaszRomulus
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      Amber Guard: https://www.nexusmods.com/skyrimspecialedition/mods/55564
      and
      Spire of Chaos: https://www.nexusmods.com/skyrimspecialedition/mods/62630
      There is an incompatibility with one of the houses and I think I saw a floating object somewhere.
    3. AGiantPie
      AGiantPie
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      Ah! I'm familiar with this incompatibility. I thought about patching it, but when I scouted out the location in game I couldn't find a good nearby location to move the Spire of Chaos to. It's in a weird spot where there's no real flat land to put the tower on nearby. Also I have other mods that touch the area, so I ended up just removing Spire of Chaos from my LO instead of patching it. If you have an idea of a good spot to move the Spire I can probably patch it.
    4. ElaszRomulus
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      Wait but why does it need to be on flat land? The original place where "Brimspire" stands is a steep cliff near a river, can't the new location also be like this? I can search for a new location though just asking
    5. AGiantPie
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      I guess it doesn't have to be flat, but I just didn't see any locations that made sense to me.
  2. WalkerInShadows
    WalkerInShadows
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    There's an error in the plugin:

    [00:00] [REFR:05E28C10] (places NorDoorSmLoad02 "Iron Door" [DOOR:0002ABAC] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 46,-30)
    [00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00019E59] (in GRUP Cell Temporary Children of RiftenExtDunExterior01 [CELL:0000BDC3] (in Tamriel "Skyrim" [WRLD:0000003C] at 47,-31))"

    Also, it makes edits to the Bleakwind Basin cell.
    1. AGiantPie
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      Forgot to validate navmesh since I didn't end up needing to edit it. Thanks for the report, fixed.
  3. zohryu
    zohryu
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    Wow, didnt even know this needed a patch, thanks for this.
    1. Tetrol88
      Tetrol88
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      Good thanks - with no navmesh changes hopefully works with Rift's Rest as well
    2. AGiantPie
      AGiantPie
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      Yea, there's no conflict between Hammet's Dungeon Pack and the actual Riften Southwoods town, but Riften Southwoods adds a cave to the far southeast corner of the map, near Stendarr's Beacon, for one of its quests. It overlaps with a staircase leading to one of Hammet's Dungeons.
    3. AGiantPie
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      @Tetrol88 - This patch doesn't touch the area around the Southwoods district, so Rift's Rest should be compatible with this patch.
    4. Tetrol88
      Tetrol88
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      thx - all good