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Author notes
Nexus Users: You may do anything you like with this mod as long as your mod is uploaded to Nexus. Please feel free to enhance, improve, expand upon, do whatever. Please do not upload to other sites without my permission.
Bethesda.Net Users: Please send me a message here or on Discord if you'd like to use my mod or include it in bundles. I will add you to a specific list of people allowed to use it and will post it publicly per the new porting rules for console.
FatalIllusion0030 has permission to upload and maintain to Bethesda.net for Xbox.
Mors-Umbra has permission to port to consoles
File credits
*ToosTruus for continued support, providing fixes, and being a genuinely cool person *XilaMonstrr for upscaling my foam textures and removing compression artifacts https://www.nexusmods.com/skyrimspecialedition/users/126616023 *wskeever for Water Effects Brightness and Reflection Fix https://www.nexusmods.com/skyrimspecialedition/mods/63862 *Isoku for allowing the use of 1 texture from RW2 https://www.nexusmods.com/skyrimspecialedition/mods/2182 https://imgur.com/a/ovUmRlz (Water Add On) *RandomName981 for Smooth Water Texture https://www.nexusmods.com/skyrimspecialedition/mods/19043 (Water Add On) *SirArindel for Wavy Waters https://www.nexusmods.com/skyrimspecialedition/mods/25880 (Water Add On) *SparrowPrince for allowing the patching of his mesh. Do not use this mesh without explicit permission from SparrowPrince himself. *Nicoroshi for the Natural Waterfalls Fish Patch which is now implemented in the main plugin.
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Natural Waterfalls - Dragonborn.esm - Removed duplicate rock from Skyrim.esm reported by Dyndolod.
Natural Waterfalls.esm - Fixed floating rapidsrock near Embershard Mine.
Natural Waterfalls - Sovngarde still in progress. But slowly.
Version 2.8
Concerning, Natural Waterfalls - Realistic Water Two Patch. Fixed a small visual issue with waterfall in cell "AngasMillEnnodiusExterior02".
Version 2.7
Some minor fixing in Natural Waterfalls.esp plugin.
Fixed minor clipping with Natural Waterfalls - Dawnguard.esp plugin.
Fixed minor clipping and tweaked Natural Waterfalls - Dragonborn.esp with new meshes in mind.
Removed some records from Natural Waterfalls - Blackreach.esp plugin which were leftovers.
Natural Waterfalls - Sovngarde in progress.
Version 2.6
Textures fixed from sRGB to correct format. Credits to StoneSpiralGaming.
Removed Rapid Rocks at Dragonsbridge.
Fixed waterfall clipping at Markarth.
Resaved some plugins with CK to clear Oldrim forms.
Version 2.5
V2.5 is the biggest update to date. Tweaked almost every location and some completely rebuilt.
All new meshes and textures, simplified for easy install.
Added Blackreach plugin to optional features.
Added a plugin for brand new sound effects to replace the sounds of waterfalls, rapids, and rivers.
Added missing sound markers to several locations.
Corrected Water Flow in Natural Waterfalls - Water Add On
New textures for Volcanic Mineral Pools.
Updated all patches and added a patch for Unique Locations - Riverwood Forest and Shadows Over Ilinalta
Removed the need for Landscape Fixes for Grass Mods patch.
All new screenshots and recreated description.
Rebuilt FOMOD.
Fixed deleted references. Fixed entrance to Reachwater Rock.
Version 2.4
Fixed floating Rapid Rocks "xx7FECA4" and "xx84AF34".
Added Natural Waterfalls - Fallen Trees Patch. This is original created by cbgreely but tweaked further. Within this patch a tree log and skull located at Anga's Mill fixes the overly bright "iceshader". Replaced it with "lightsnowshader". Also some minor placing fixes.
Fixed overly bright "fxrapidsfallsline01" in "Clofas1" choice.
Version 2.3
Fixed folder structure/path with "Volcanic Mineral Pools" in FOMOD.
All versions should displayed correctly in game now.
Version 2.2
Fixed fxrapidsfallsline01.nif from Clofas1 Assets Choice brightness.
Version 2.1
Quick update! Flagged Natural Waterfalls - Half Moon Creek Patch as ESL.
Meshes from Clofas1 Choice completely done from scratch. Check new screenshots.
Fixed ToosTruus Choice "Lighting Influence" with meshes.
Added optional Volcanic Mineral Pools. Choices are Black or Green.
Fixed one waterfall near Anga's Mill. Thank you Nicola89b for the report.
Fixed gaps from waterfall near Embershard Mine. Thank you Neutrall9 for the report.
Added patch for Half Moon Creek.
Added Vanilla splashes back as optional to some meshes for those who prefers it. WARNING! This was not meant to be visible with Natural Waterfalls.
Cause of fixing "Lighting Influence" in both Clofas1 and ToosTruus Choices, regenerating DynDOLOD is required.
Version 2.0
Added texture options.
Version 1.9
Natural Waterfalls Dawnguard and Natural Waterfalls Dragonborn incorporated. Still three plugins.
Now you can choose or Clofas1 assets or ToosTruus assets.
Clofas1 assets (Meshes/Textures/Sound) are brand new. Meshes from ToosTruus assets tackled "lighting influence".
All textures are 4k in both Clofas1 and ToosTruus choices. ToosTruus Choice uses textures from XilaMonstrr.
Also, when using ToosTruus Choise grab Rally's Water Foam 4K.
New sounds in both Clofas1 and ToosTruus choices.
Added a Natural Waterfalls version of tundrastreamtransition01.nif in both Clofas1 and ToosTruus choices.
Added a Natural Waterfalls version of norextwallbg1way01water.nif, norextwallbg1waycurve01waterl.nif and norextwallbg1waycurve01waterr.nif in both Clofas1 and ToosTruus choices.
Replaced a mountaincliff for an Ice Column with one of the waterfalls from Dawnguard.
Incorporated Natural Waterfalls - Whiterun District Stream Fix within main Natural Waterfall plugin.
Re-organized FOMOD.
Version 1.8
Added patch for Landscape Fixes for Grass Mods.
Version 1.7
Fixed all CELL records inconsistencies i forgot in previous updates. To much to tell the exact ones but it was like 30+. Should be fixed now.
Updated all Water for ENB patches for latest version of this mod. Wavy Rivers Patch now obsolete.
DynDOLOD re-run required.
Version 1.6
Fixed CELL with waterfall replacement from 8, -6 to 7, -6. Thanks to Gonzeh84.
No need to re-run DynDOLOD. Just forward the correct CELL to Dyndolod.esp. 0003AC7A
Version 1.5
Resaved plugin with CK to get rid of Oldrim forms.
Version 1.4.9
Copied LCTN records for cells edited into the plugin.
Re-saved with CK to update data tables.
Generated Large Ref Data.
Fixed a couple ITPO's.
Credits for this update goes to Robertgk2017. Thank you!
Version 1.4.8
Updated Skyrim Landscape and Water Fixes Patch. Credits to WiZkiD.
Version 1.4.7
Removed wild edits reported in "Bugs" by DarkTI.
Natural Waterfalls - Dragonborn in progress.
Version 1.4.6
At Markarth Bridge, Worldspace -> Cell -> Block -> -2,0 -> Sub-Block -5,0, replaced RapidsRock mesh with new one without foam. Foam was comming from land for no reason.
Version 1.4.5
Fixed Landscape seam A754 in cell 9754.
Disabled "Visable when Distant" flags in Natural Waterfalls - Realistic Two Patch.
Version 1.4.4
Incorporated a landscape fix from cbgreely to have some rocks not floating near Embershard Mine.
This fix is updated in Natural Waterfalls - SLaWF Patch and is to be used with both Skyrim Landscapes and Water Fixes and Landscape Fixes for Grass Mods in mind. Also carried over fixes from both mods in this patch. Both mods highly recommended in every modlist.
Be sure to let Natural Waterfalls - SLaWF Patch overwrite Natural Waterfalls - Immersive Fallen Trees Patch. Also, this patch highly recommended when using both Natural Waterfalls and Immersive fallen Trees.
Version 1.4.3
Fixed a FOMOD issue with the mod "Aonghus' House - A Player Home Mod" not being selectable automatically. Thats all.
Version 1.4.2
Cleaned plugin even more.
Thanks to report, support and a plugin from lancegeis, the process of fixing Large Refs bug took less time and properly.
Fixed one Oldrim waterflow.
Repositioned two bolders to fix a weird gap between Riverwood and Meadery.
Running DynDOLOD is required for this new 1.4.2 update.
Version 1.4.1
Reorganized FOMOD structure to have both Vortex and Mod Organizer 2 install Natural Waterfalls and all its assets correctly. Thanks to Blackread.
Fixed some floating rocks
Redesigned one waterfall on the river down from Riverwood near Whiterun.
Included patch for Aonghus' House. Had a conflict reverting 1 waterfall to vanilla.
Fixed rocks and seams near Anga's Mill
Version 1.4
Fixed tons of seams and water clipping issues
Added many rocks
Brightened default meshes slightly
Added optional but recommended "Natural Waterfalls - Whiterun District Stream Fix".
Rocks moved to be compatible with Aonghus' House
Version 1.3.9
Fixed 25 more waterfalls to work as intended.
Went through all the worldscpace records to find them. I got them all. *ToosTruus
Rock issues will be fixed in the next update.
Version 1.3.8
Fixed 19 more waterfalls to work as intended
Added and tweaked one mesh for one particular waterfall
Added three more rocks to Natural Waterfalls and disabled them
Removed one rapids rocks steam cause it had the wrong direction
So in total 21 waterfalls fixed!
Version 1.3.7
Fixed some CELL issues in main plugin.
Added Realistic Water Two Patch
Additional meshes polishing
Added Natural Waterfalls - ToosTruus Choice
Version 1.3.6
Removed DynDOLOD folder. Correct LODs are now in DynDOLOD Resources Alpha 34 and on.
Added NWF - Water Addon as part of Main mod's FOMOD.
Removed underscore from "_NW Water Add On.esp" and flagged it as esl.
Added lower SSR Intensity in "NW Water Add On.ini" tweak, & increased fog for less transparency.
Polished fxcreek meshes.
Version 1.3.5
Incorporated Hotfix 3AC7A.
Added optional patch to disable jumping fish from waterfalls.
Cleaned up the folder structure.
Version 1.3.4
Fixed floating Rapid Rocks under Dragonbridge Removed Natural Waterfalls - Rob's Location Fixes.esp Not needed because fixes will merge at runtime.
Version 1.3.3
Renamed the plugin without Underscore.
Added version number to FOMOD.
Fixed duplicate waterfalls.
Polished almost all meshes and some textures.
Changed default textures to 2k and added optional 1K textures.
Fixed overly bright waterfalls at night.
Added Natural Waterfalls Fish Patch within main plugin itself. Credits to Nicoroshi for doing this.
Added Rob's Location Patch. (Place this plugin as low as posible in loadorder). - This patch is created cause the main plugin was ESMyfied. Because of this, other mods could overwrite those fixes. Hence the patch and recommended.
Removed Natural Waterfalls - Rob's Location Fixes.esp - Not needed because fixes will merge at runtime.
Version 1.3.2
Fixed minor issue with esm causing vanilla waterfall model to appear.
Version 1.3.1
Added FOMOD with all current patches.
Changed gradient texture on ERM mesh. Added DynDOLOD mesh.
ToosTruus for continued support, providing fixes, and being a genuinely cool person. This mod would not be where it is today without his selfless desire to create this the best way we could.