A selection of the UV tweaked meshes from Enhanced textures detail (UV-tweaks) that I find are still the best out there for what they do.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
These files are not my assets. Any permission needed is from Some_Random_Guy_83 not me.
File credits
Some_Random_Guy_83 made all the files here.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.03
port had old nif partition formats. Updated to SSE formats with nif optimizer h/t nexus user JohnnyJalepeno
Version 1.02
replaced shack kit gate mesh with original model with no parallax to address a bug
Version 1.01
removed dirtcliffs, now that Atlantean Landscapes dirtcliffs has improved meshes that are superior
Version 1.0
upload
I didn't make these. I am just uploading this curation that I use in my own game in case it can be of benefit to this community. All credit goes to Some_Random_Guy_83 for making these excellent UV tweaks for us, and broad permissions. Please download and endorse his mod, and any tips go to him.
The original mod, Enhanced textures detail (UV-tweaks) was brilliant for making vanilla textures look far better with zero performance loss. If you are running vanilla or improved vanilla textures, you should stop reading this and just go download that mod.
Most of us are using designer texture overhauls with very high quality that look mostly great on vanilla meshes without these tweaks, and even end up looking badly tiled for the majority of the meshes from ETD.
There are still a large number of meshes that are vast improvements even with those designer texture mods, but without going through every mesh to see which is which, most people just skip the mod for convenience.
But that's terrible, because you're really missing out on some great fixes to the blurry Markarth texture bug, and the very finest models for cave and mine rocks. Not to mention some very fine dirtcliffs, and a handful of tree trunk and driftwood models.
So this file exists to let you have those nice things without downloading the entire original mod and going through every model yourself to compare them.
These are also parallax enabled for compatibility. The UV tweaks seem to make them not have distortion artifacts with parallax, and if you don't have parallax they won't look weird. Win-win.
Enjoy!
Also thanks to Nif Optimizer I ported the nifs to SSE formats. H/T nexus user JohnnyJalepeno.