About this mod
This mod simply modifies the Ocato's Spell Trigger spell from EnaiSiaion's Odin - Skyrim Magic Overhaul mod to be less expensive to cast and to have a lower alteration spell level requirement for it to appear on vendors.
Also includes support for the Sorted Odin Spells by PppPlyr1.
- Requirements
- Permissions and credits
This mod simply modifies the Ocato's Spell Trigger spell from EnaiSiaion's Odin - Skyrim Magic Overhaul mod to be less expensive to cast and to have a lower alteration spell level requirement for it to appear on vendors.
Note - Use only Odin with this mod because if you use Apocalypse with Odin, the Apocalypse version of the Ocato's spell trigger will be used instead of the Odin version, which this mod modifies, so using Apocalypse with Odin would result in this mod doing nothing.
By default, Ocato's Spell Trigger costs 680 magicka, but with this mod the spell will cost less depending on which version you choose to download.
With the Apprentice download the spell will cost only 100 magicka.
With the Adept download the spell will cost only 200 magicka.
By default, Ocato's Spell Trigger only appears on vendors once you have reached expert level in alteration magic which is level 75 (or near to 75), but with this mod Ocato's Spell Trigger will appear much earlier either at Apprentice level or Adept level depending on which version you choose download.
The Apprentice download will cause the Ocato's Spell Trigger book to appear on vendors at or near level 25 of alteration magic (it does seem to appear before level 25 in my testing, but it may be different for you).
The Adept download will cause the Ocato's Spell Trigger book to appear on vendors at or near level 50 of alteration magic.
If you also use Sorted Odin Spells by PppPlyr1, as I do, you can also download versions of the mod that carry over the spell name changes from that mod over to this mod while also ensuring that the spell cost changes of this mod are not overwritten by that mod.
Perfectly Balanced.
I think that Ocato's Spell Trigger is already fairly well balanced as it only allows you to store and auto cast one spell instead of multiple so that's good, but its high level requirement made it so that by the time I would have the level requirement to buy the spell I wouldn't actually need the spell anymore, mainly because I would be so overpowered by that point.
So, by lowering the spell level requirement I feel that I have balanced the spell to more useful and, of course, as a result of lowering the level requirement I also had to lower the spell cost requirement to match the Magicka levels of lower level player, but honestly, a 680 Magicka cost is way to high anyways for what this spell actually does in my opinion.
The only thing I didn't change would be the price which is still relatively high and with a heavily modded setup it can be very high in price, but I feel that is a fair trade for when considering the lowered level and lowered casting cost.