Skyrim Special Edition

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Urtho

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Urtho

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137 comments

  1. Onichu
    Onichu
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    • 10 kudos
    It is so nice to have a second decent route to Winterhold that does not require me to tangle with those stinking mages at Fort Kastav! (The first route runs past Alftand and Saarthal.) Endorsed!
  2. tyg3rtyg3r
    tyg3rtyg3r
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    So pleased to have discovered this mod, what a welcome addition and plays well with Dawn of Skyrim. Thank you!
  3. deleted91653933
    deleted91653933
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    • 2 kudos
    there is an invisible "pillar" at the stairs corner, and it is annoying. but this mod is good for Quality of Life.
    1. DNZer000
      DNZer000
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      I think you can remove the invisible pillar using CK, but yeah if the author removes it and tweaks navmesh so the guard can walk pass the pillar that would be perfect.
    2. Urtho
      Urtho
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      There is no invisible pillar, the collision on the mesh that is the exterior walls for Windhelm is not precise as it extends out past where your eyes are telling you the wall should end.  Fixing this completly would require new collision to be made for that mesh as Bethesda clearly didn't think anyone would be actually walking near that part of the game.  The navmesh has been adjusted so most NPCs should avoid it but as always pathing can be finicky at times.
    3. TwITe
      TwITe
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      Yeah I notice it everytime. Urtho, could you fix the mesh please?
  4. ShopCaller
    ShopCaller
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    The exit on the winterhold side where the steps are seems to be difficult for npcs to navmesh. Not impossible but npcs tend to stand in place and then do a two foot teleport to get around it.

    Just a heads up
    1. Urtho
      Urtho
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      Pathfinding can frequently be a challenge for NPCs and that spot is on a cell border and those often cause additional problems but I specifically spent a good deal of time on smoothing over and checking that navmesh location.  Given that, you may have a conflict in your load order.
    2. ShopCaller
      ShopCaller
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      I have better docks and lux orbis but I have the patch for both of them in this order:

      better docks
      windhelm path
      lux orbis patch windhelm path
      better docks patch windhelm path

      Do you have any experience with those mods and does that seem right to you?

      edit: I just checked, none of the navmesh from your mod is being overwritten, maybe it’s just because of the cell border like you mentioned 
    3. dnmt3
      dnmt3
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      Can you possibly share where you found the patch for Lux - Orbis and this mod Windhelm Dock Pathways? Thank you!
    4. ShopCaller
      ShopCaller
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      • 6 kudos
      I'm pretty sure lux orbis's installer has the patch
  5. MsameD2000
    MsameD2000
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    you could have used the walls from Avenue in Windhelm but you chose the Thalmor embassy walls of all things.
    The Irony...
  6. bartmikelz
    bartmikelz
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    Is SR Exterior Cities compatible with your mod? Its basically Open Cities but I use it over Open Cities for the synthesis patcher. Makes patches super easy. Open Cities is pretty conflict free but there is always something that gets missed when installing cell changing mods. Im going to try the synthesis patch with your mod installed and see what happens. 
    1. Urtho
      Urtho
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      If that mod works the way Open Cities does a patch would most likely be required to deal with Navmesh conflicts.  Other conflicts are possible as well but the navmesh is almost certain to be a conflict between both mods.
  7. SajaMods
    SajaMods
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    2023 and is there any chance for a Capital Windhelm expansion patch? This would be awesome
    1. Urtho
      Urtho
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      As I've said before both mods do similar things in the exact same spot so a patch is unlikely.
  8. TobesMods
    TobesMods
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    Hey there, i see you mention there cannot be a patch for city entrances overhaul windhelm because of the deleted navmeshes, however there is a fixed version available here: https://www.nexusmods.com/skyrimspecialedition/mods/65092

    would it be possible to get a patch based off of this fixed ESP? thanks!
    1. Urtho
      Urtho
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      While technically that would work (assuming the problems are actually fixed of course), I'm leery of making a patch for a broken/un-patchable mod and then relying on users to download and replace it with a fixed version of the mod.  Maybe I'll take a look at some point but no promises.
  9. Retrophyx
    Retrophyx
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    • 148 kudos
    I find myself jumping over the side of the bridge
    because I do not have this mod installed.
    10/10 much need.
  10. synema
    synema
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    Did anyone try it with Capital Windhelm Expansion ? Based on screenshots, it looks like the outside changes don't conflict, except perhaps on the bridge where the stairs start.
    1. Urtho
      Urtho
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      Doubtful it will work with that mod as it appears to include a similar stairs pathway down to the docks from the main bridge area.
    2. Jeechiow
      Jeechiow
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      Is there a capital windholm expansion patch?
    3. Urtho
      Urtho
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      As I said in my previous reply, it looks like that mod already added a similar type of stairway connection from the main bridge to the docks area so a patch would seem to be unneeded - just use that mod if you like what it does.
    4. Nachuack
      Nachuack
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      I use them together with no issues