Add this to the condition.txt file IsEquippedRight("xxxxxx.esp" | 0xxxxxxxx) AND the xxxxxx.esp is the esp which ur weapons come from the 0xxxxxxx is the id of the weapon in the esp
Little tip for some people like me that have peanuts for brains. If you want the alternative mode, you need to press your sprint button and PA, shift won't work if you sprint with Lalt for example.
I'm not criticising you my brother, it's just that for me, for some reason, shift doesn't work, but my left alt does. I assumed that it was becouse of sprint key or smth, the mod works fine.
haha,ok, we know there r too many mods for Skyrim and everyone's game configuration is different.But as long as you solve the problem, it's okay ps.sorry for my poor English
IsActorBase("Skyrim.esm"|0x00000007) YIsEquippedRight("dragonslayer.esp" | 0x000800) My condition for this animation, the problem that it also uses it with a 1hm weapon and I don't want it to be assigned to that weapon only that specific weapon that I put and no more, pleasse
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IsEquippedRight("xxxxxx.esp" | 0xxxxxxxx) AND
the xxxxxx.esp is the esp which ur weapons come from
the 0xxxxxxx is the id of the weapon in the esp
I dont want npcs to use the same animation...
IsActorBase("Skyrim.esm" | 0x000007)
so npc wont use it
ps.sorry for my poor English
My condition for this animation, the problem that it also uses it with a 1hm weapon and I don't want it to be assigned to that weapon only that specific weapon that I put and no more, pleasse