That has nothing to do with LFFGM. If your ground doesn't look like this you have a load order issue or incompatibility with some other mod loading after COTN Dawnstar and you should probably check the COTN - Dawnstar Patch Collection page.
Thought I should flag - this mod doesn't forward the XLCN - Locations (FalkreathLocation "Falkreath" [LCTN:00018A49]) added by COTN - Falkreath to records 00009C3F and 00009C3E, not sure if this is needed though? Thanks again for this great mod :D
Refer to the post on the Landscape Fixes For Grass Mods page by Xologamer on 03 March 2023, 9:16PM if that's what you're talking about. If so, this patch or even the other grass mod patches will fix a incorrect load order with my other mod. LFFGM should still be moved above COTN anyway since you may have it too far down in your LO.
If not, you need to figure out what other mod in your load order is editing the landscape record for that cell. If it's another town add-on/house mod that requires terrain height changes you have an incompatibility. Check here or look around elsewhere to see if a patch is available for whatever mod it is. *This patch must load before any such patch in this case, they will override this one.
Oh, yeah, I already fixed it by having the landscape grass fixes mod above CotN Falkreath. I was just wondering if this might do the same thing that mod does, but for the new buildings and stuff
12 comments
If so, this patch or even the other grass mod patches will fix a incorrect load order with my other mod. LFFGM should still be moved above COTN anyway since you may have it too far down in your LO.
If not, you need to figure out what other mod in your load order is editing the landscape record for that cell. If it's another town add-on/house mod that requires terrain height changes you have an incompatibility. Check here or look around elsewhere to see if a patch is available for whatever mod it is. *This patch must load before any such patch in this case, they will override this one.